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path: root/engines/prince/script.h
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2014-11-09PRINCE: Double animation of bird after 'throw a rock' mini-game fixlukaslw
2014-11-08PRINCE: Silence last comparison warning in gcclukaslw
2014-10-09PRINCE: Remove readScript and LittleEndianReader templates from Scriptlukaslw
Change all of READ_UINT16 to READ_LE_UINT16 and all READ_UINT32 to READ_LE_UINT32 for endian-safety
2014-10-09PRINCE: script.h - small comment correctionlukaslw
2014-10-07PRINCE: Resource loading - renaminglukaslw
2014-08-08PRINCE: showPower(), O_EXIT - last mini-game and game endinglukaslw
2014-08-08PRINCE: Script update - readScriptFlagValue fixlukaslw
2014-08-07PRINCE: showNormAnims() fixlukaslw
2014-08-02PRINCE: Background interpreter during dialog boxeslukaslw
2014-08-01PRINCE: Code clean-uplukaslw
2014-07-30PRINCE: Skull mini-game fixlukaslw
2014-07-29PRINCE: Game saving - basic implementationlukaslw
2014-07-25PRINCE: Hero bored timer - updatelukaslw
2014-07-23PRINCE: O_PUSHSTRING, O_POPSTRINGlukaslw
2014-07-20PRINCE: freeHeroAnim(), O_SETHEROANIM()lukaslw
2014-07-18PRINCE: showHero() updatelukaslw
2014-07-07PRINCE: Interpreter flags fix.lukaslw
2014-07-05PRINCE: installObjects(), setObjId(), O_PUTOBJECT(), O_REMOBJECT(). ↵lukaslw
checkMob(), showObjects(), O_GETRND() update
2014-07-04PRINCE: Background animations update. O_PUTBACKANIM(), O_REMBACKANIM(), ↵lukaslw
O_ANIMUPDATEON(), O_ANIMUPDATEOFF()
2014-07-04PRINCE: O_CHECKANIMFRAME, O_CHECKANIMEND(), O_GETMOBDATA(), O_SETMOBDATA(), ↵lukaslw
O_CLSTEXT(), O_ADDINV(), O_ADDINVQUIET, O_REMINV(), O_SWAPINVENTORY(), O_CLEARINVENTORY(), O_OPENINVENTORY
2014-07-03PRINCE: createDialogBox(), runDialog(), dialogLMB(), talkHero(), ↵lukaslw
O_INITDIALOG(), O_SHOWDIALOGBOX() update
2014-07-03PRINCE: O_INITDIALOG() updatelukaslw
2014-07-02PRINCE: doTalkAnim(), talkHero() updatelukaslw
2014-07-01PRINCE: O_SETDFLAG(), O_CALLDFLAG(), beginning of O_INITDIALOG()lukaslw
2014-06-29PRINCE: Memory leaks fix - showBackAnim(), printAt(), checkMob()"lukaslw
2014-06-28PRINCE: increaseString(), loading mob exam text updatelukaslw
2014-06-28PRINCE: O_CHANGEMOB(), getMobVisible(), setMobVisible()lukaslw
2014-06-26PRINCE: Fix for hotspot() and change from 0 to -1 for empty _selectedMoblukaslw
2014-06-26PRINCE: setVoice update, O_GETMOBTEXT(), O_SETSTRING()lukaslw
2014-06-26PRINCE: LMB() fix, storeNewPC() - first working script eventslukaslw
2014-06-24PRINCE: LMB outside inventory - give / use itemlukaslw
2014-06-24PRINCE: LMB outside of inventory - updatelukaslw
2014-06-22PRINCE: Inventory LMB update, VariaTxt::getString fixlukaslw
2014-06-22PRINCE: scanMobEvents()lukaslw
2014-06-22PRINCE: Dialog box update; LMB outside of inventory beginninglukaslw
2014-06-22PRINCE: Inventory - mouse buttons handling progresslukaslw
2014-06-22PRINCE: Inventory - left mouse button handlinglukaslw
2014-06-22PRINCE: Rename Overlay to Mask, loadAllMasks updatelukaslw
2014-06-22PRINCE: loadOverlays(), checkNak()lukaslw
2014-06-22PRINCE: Shadow drawing for background animationslukaslw
2014-06-22PRINCE: installSingleBackAnim updatelukaslw
2014-06-22PRINCE: Memory leak fixes, backAnimList clearing in new locationlukaslw
2014-06-22PRINCE: installBackAnims implementation, first frames drawinglukaslw
2014-06-22PRINCE: installBackAnims() - memory offset testinglukaslw
2014-06-22PRINCE: Room struct implementation and objects drawing fixlukaslw
2014-06-22PRINCE: Proper memory reading for lightX, lightY, shadowScalelukaslw
2014-06-22PRINCE: getLightX, getLightY, getShadowScale fixlukaslw
2014-06-22PRINCE: lightX, lightY and setShadowScale()lukaslw
2013-12-13PRINCE: Room resource loading startedKamil Zbróg
2013-12-10PRINCE: small script refactoringKamil Zbróg