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2019-10-04PRINCE: Remove ADGF_TESTING flagEugene Sandulenko
2019-09-18PRINCE: Distinguish translated versions during detectionEugene Sandulenko
2019-09-13PRINCE: Build engine by defaultThierry Crozat
2018-12-10ENGINES: Normalize the getName() result of metaenginesBastien Bouclet
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-08-17JANITORIAL: Removing trailing spaces after int castsPaul Gilbert
2018-05-06PRINCE: Cleanup debug outputEugene Sandulenko
2018-05-06PRINCE: Added more debug outputEugene Sandulenko
2018-05-06PRINCE: Fixed game type for bundled Russian versionEugene Sandulenko
2018-05-06PRINCE: Added more debug outputEugene Sandulenko
2018-05-06Revert "PRINCE: Don't output debug information unless requested"Adrian Frühwirth
This reverts commit dfbf6b7287eacdc41948a6c7b0648f4ecdaa0cbf.
2018-05-06PRINCE: Use ScummVM save/load dialogsAdrian Frühwirth
The original option dialogs do not seem to be implemented yet so we always show the ScummVM ones when using the save/load hotkeys for now. This partly fixes Trac#9866.
2018-05-06PRINCE: Don't output debug information unless requestedAdrian Frühwirth
2018-05-06PRINCE: Add FIXMEs for potential bugsAdrian Frühwirth
2018-05-06PRINCE: Add play time metadata to savegamesAdrian Frühwirth
2018-05-06PRINCE: Removed unused kBadSVGAdrian Frühwirth
2018-05-05PRINCE: Fix header dependencyEugene Sandulenko
2018-05-05PRINCE: Added Russian optionsEugene Sandulenko
2018-05-05PRINCE: Optimize decompression for bundled gamesEugene Sandulenko
2018-05-05PRINCE: Decompress files if they're extractedEugene Sandulenko
2018-05-05PRINCE: Move decompression method to reusable placeEugene Sandulenko
2018-05-05PRINCE: Rename resources.cppEugene Sandulenko
2018-05-05PRINCE: Further work on support for extracted gamesEugene Sandulenko
2018-05-05PRINCE: Added support for unbundled compressed filesEugene Sandulenko
2018-05-05JANITORIAL: Whitespace fixesEugene Sandulenko
2018-05-05PRINCE: Initial support for packed Russian versionEugene Sandulenko
2018-05-05JANITORIAL: Fix formattingEugene Sandulenko
2018-05-05PRINCE: Even more prince.cpp refactoring. Inventory and pathfindingEugene Sandulenko
2018-05-05PRINCE: More prince.cpp restructuringEugene Sandulenko
2018-05-05PRINCE: Moved audio-related methods to separate filesEugene Sandulenko
2018-05-05PRINCE: Move cursor manipulation to cursor.cppEugene Sandulenko
2018-05-05PRINCE: Move resource loading methods to separate fileEugene Sandulenko
2018-05-05PRINCE: Rename sound.cpp to music.cppEugene Sandulenko
2018-05-05JANITORIAL: Fix formattingEugene Sandulenko
2018-05-01PRINCE: Push down the AD includesBastien Bouclet
2018-04-29PRINCE: Update detected game titlesAdrian Frühwirth
2018-04-07ALL: Load savegame thumbnail only when necessaryAdrian Frühwirth
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place.
2018-03-29JANITORIAL: Fix typoAdrian Frühwirth
2018-03-26PRINCE: Let listSaves return list sorted on slot numbersAdrian Frühwirth
2017-11-20PRINCE: Added detection for alternative Russian versionEugene Sandulenko
2017-10-07ENGINES: Remove default1x scaler flagColin Snover
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions.
2016-10-21PRINCE: Refactored detection code into widely accepted schemaEugene Sandulenko
2016-09-03PRINCE: Make Russian version of the game start.Eugene Sandulenko
Crashes right after the intro AVI.
2016-09-03PRINCE: Added detection to Russian version of the game.Eugene Sandulenko
The engine requires a bit of work, as this version has all files unpacked from the PTC archives.
2016-09-03PRINCE: Properly detect translated versions, and mark them via Game FeatureEugene Sandulenko
2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2016-08-24ALL: Make simpleSaveNames() a MetaEngineFeatureAlexander Tkachev
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now.
2016-08-24ALL: Add MetaEngine::simpleSaveNames()Alexander Tkachev
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over.
2016-07-04PRINCE: Remove manual debug level setting. It's too noisy.Torbjörn Andersson
2016-07-04PRINCE: Add video player for topware.avi logoTorbjörn Andersson
The sound is rather bad, but I assume that's something with our CinePak video decoder so I'll leave it like this for now. The player itself is based on the BBVS engine.
2016-07-03PRINCE: Prefix the names of the data archivesTorbjörn Andersson
This avoids a conflict between the "all" directory and the "all" archive, if the directory happens to be named in all lower case. While it isn't on the CD, we shouldn't introduce case sensitivity in the file names if we can avoid it.