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path: root/engines/saga/actor.cpp
AgeCommit message (Expand)Author
2011-01-31SAGA: Simplified loadActorResources() and removed the unused _disabled fieldFilippos Karapetis
2010-10-24SAGA: replace Resource:loadResource malloc with ByteArray classAndrew Kurushin
2010-10-24SAGA: replace Scene::_resourceList, Interface::_inventory malloc arrays with ...Andrew Kurushin
2010-10-24SAGA: replace Actor::_actors and _objs malloc base arrays with Common::ArrayAndrew Kurushin
2010-10-23SAGA: replace Events malloc base linked list with Common::ListAndrew Kurushin
2010-10-22SAGA: replace Actor::_pathCell, Anim::*, Converse::text, IsoMap::*, Music::_s...Andrew Kurushin
2010-10-20SAGA: replace StringTable "::realloc" with Common::Array; reduce amount of me...Andrew Kurushin
2010-10-19SAGA: SAGA: replace SpriteList "::realloc" with Common::ArrayAndrew Kurushin
2010-10-19SAGA: replace Actors "::realloc" with Common::ArrayAndrew Kurushin
2010-10-19SAGA: fix submit 53486 "Added sanity checks for realloc() calls - bug report ...Andrew Kurushin
2010-10-15SAGA: Added sanity checks for realloc() calls - bug report #3087852Filippos Karapetis
2010-06-15SAGA: Fix bug #2928923.Eugene Sandulenko
2009-12-04refactor resource module:Andrew Kurushin
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
2009-09-24Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings an...Filippos Karapetis
2009-09-24Fixed some more warnings about unreachable codeFilippos Karapetis
2009-05-01SAGA: move Actor::_pathList into a Common::Array<Point>Andrew Kurushin
2009-05-01SAGA: fix SAGA_DEBUG&ACTOR_DEBUG enabled compilation; move Actor::_debugPoint...Andrew Kurushin
2009-04-28SAGA: turned Actor::_pathNodeList into a Common::Array<PathNode>; likewise fo...Max Horn
2009-04-28SAGA: Moved some code from actor.h to actor.cpp; replaced Actor::_pathDirecti...Max Horn
2009-04-11Removed unused (and wrong) code for IHNMFilippos Karapetis
2009-04-11Got rid of SortedListFilippos Karapetis
2009-04-11Removed all but one of the functions of the SortedList, apart from the custom...Filippos Karapetis
2009-04-11SAGA: Stop needlessly using operator*() and operator->() (many of the resulti...Max Horn
2009-03-24Fixed a regression of commit #35473. Fixes bug #2703595 - "ITE: Crash when cl...Filippos Karapetis
2009-01-02- Split the IHNM script functions into a different fileFilippos Karapetis
2008-12-23Enumerated the different actor directions and fixed spellingFilippos Karapetis
2008-12-22logicalWidth -> widthFilippos Karapetis
2008-12-22- Split the SAGA resource manager in 3 different ones, depending on the resou...Filippos Karapetis
2008-12-21Added some more stubs for FTA2Filippos Karapetis
2008-12-21- Added some stubs for the SAGA2 games dino and fta2Filippos Karapetis
2008-12-21Cleaned up the mess with game IDs and game types: removed game types, reduced...Filippos Karapetis
2008-12-12- Stop passing the scene clip rectangle around for no reasonFilippos Karapetis
2008-12-06All the screen drawing functions draw to the back buffer, so there is no poin...Filippos Karapetis
2008-12-06CleanupFilippos Karapetis
2008-11-29Remove warnings from NDS build.Robin Watts
2008-05-26Code cleanup:Filippos Karapetis
2008-02-23fix bug 1900244 "ITE: Strange animation when returning to prison cell"Andrew Kurushin
2008-02-23Fix for bug #1900220 - "ITE: Missing text outline"Filippos Karapetis
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-12-20Removed clamp() and used the common CLIP template insteadFilippos Karapetis
2007-12-13Use CLIP template for clipping in the SAGA engineFilippos Karapetis
2007-11-11Don't draw objects with negative x/y values. Now, "ghost" objects are no long...Filippos Karapetis
2007-11-05Several subtitles-related IHNM fixes. Still not perfect.Eugene Sandulenko
2007-09-18Fixed Ellen's state when loading a saved game in her chapterFilippos Karapetis
2007-09-15Slight cleanup of the actor class: moved all of the actor walk code in a new ...Filippos Karapetis
2007-09-15Palette fade in when a cutaway starts in IHNM is working now. Also, the fade ...Filippos Karapetis
2007-09-11Removed an obsolete FIXME. The code in that part matches the original, so the...Filippos Karapetis
2007-09-11Change SAGA engine to properly use KeyState structs for handling keyboard inputMax Horn