Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-09-03 | Moved check for shouldRTL() from engines to scummvm_main | Max Horn | |
svn-id: r34310 | |||
2008-09-01 | Merging more of the GSoC 2008 RTL branch: SAGA | Max Horn | |
svn-id: r34252 | |||
2008-08-19 | Fix for bug #2057194 - "IHNM: -x option crashes ScummVM, if savegame doesn't ↵ | Filippos Karapetis | |
exist" svn-id: r34023 | |||
2008-08-16 | Fixed volume change after loading a game in Saga | Christopher Page | |
svn-id: r33952 | |||
2008-07-21 | Separated Speech from SFX in SAGA, improved configuration of SAGA sound ↵ | Christopher Page | |
settings through the GMM svn-id: r33176 | |||
2008-07-11 | SAGA works with new GMM implementation | Christopher Page | |
svn-id: r33000 | |||
2008-07-01 | Sound settings for Saga can be configured from the GMM | Christopher Page | |
svn-id: r32863 | |||
2008-06-25 | Queen and Saga now use the new _quit flag | Christopher Page | |
svn-id: r32774 | |||
2008-06-12 | SAGA: Fixed memory leaks in the SAGA engine | Christopher Page | |
svn-id: r32673 | |||
2008-05-26 | Code cleanup: | Filippos Karapetis | |
- Removed sagaresnames.h - Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP) - Moved all resources which were used by the ITE intro into ite_introproc.cpp - Removed several defines which were only used once (e.g. the SFX names) - Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end - Updated the comment about the IHNM Mac music - Changed the callocs in loadPalAnim to mallocs, like in the rest of the code - Removed the MEM error svn-id: r32282 | |||
2008-02-27 | Fix for bug #1895205 - "IHNM: end game text/caption error" | Filippos Karapetis | |
svn-id: r30985 | |||
2008-02-15 | Merged lots of _mixer->isReady() warnings into a single one in Engine ↵ | Max Horn | |
constructor svn-id: r30871 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-12-23 | Disable voices when voice files do not exist (like the original interpreter ↵ | Filippos Karapetis | |
does), instead of exiting with an error. This is necessary for devices with little space svn-id: r29956 | |||
2007-12-21 | Added some hard coded strings for the Italian fan translation of ITE (still ↵ | Filippos Karapetis | |
not supported). Merged those strings with the hard coded strings for the Italian fan translation of IHNM svn-id: r29933 | |||
2007-12-11 | Fix for bug #1848016 - "IHNM: Wrong Subtitles Color (Spanish)". The colors ↵ | Filippos Karapetis | |
of the default palette in the Spanish version of the game are shifted by 1. svn-id: r29828 | |||
2007-11-03 | Patch #1825276: "DETECTION: advanced detector engine simplification" | Eugene Sandulenko | |
svn-id: r29386 | |||
2007-09-30 | Removed all the unneeded hard coded strings from the Italian fan translation ↵ | Filippos Karapetis | |
of IHNM, added the hard coded strings of the Spanish version of IHNM svn-id: r29146 | |||
2007-09-30 | Fixed bug #1804805 - "IHNM: crash/glitch with italian fan patch" | Filippos Karapetis | |
Added the Italian fan translation of IHNM, created a workaround for invalid string data in the Italian fan translation and added some hard coded strings which are changed in the original game executable with the Italian fan translation patch svn-id: r29134 | |||
2007-09-19 | Modified patch #1738058: "Action recorder". | Eugene Sandulenko | |
svn-id: r28968 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-09-16 | Save games from the character selection screen are loaded correctly from the ↵ | Filippos Karapetis | |
command line now svn-id: r28926 | |||
2007-09-10 | Lots of source code formatting corrections | Max Horn | |
svn-id: r28887 | |||
2007-08-18 | Corrected some of the colors in the save/load dialogs in IHNM | Filippos Karapetis | |
svn-id: r28648 | |||
2007-08-01 | Patch files are no longer left open the whole time, but are only opened when ↵ | Filippos Karapetis | |
needed. This fixes the strange bug where BBM files didn't appear in the ITE demos that have substitute scenes when using MSVC compiled executables, as too many files were open at the same time svn-id: r28381 | |||
2007-08-01 | Fix for the non-loading BBM files in the ITE demos with substitute scenes. ↵ | Filippos Karapetis | |
This is a very strange bug, and it seems to be directly related to an issue with the Common::File class svn-id: r28375 | |||
2007-07-30 | Initial support of the psychic profile in IHNM (still buggy) | Filippos Karapetis | |
svn-id: r28323 | |||
2007-07-13 | Rewrote and greatly simplified the SAGA detector, removing many duplicate ↵ | Filippos Karapetis | |
and unneeded entries - Digital music will now always be enabled for all versions if the digital music file is present. The duplicate game entries with and without this file have been removed - Changed the way compressed sound files are detected. All the duplicate compressed sound entries have been removed - The Wyrmkeep Windows CD version is now properly distinguished from the DOS CD version - Unified all the different patch file entries (apart from the Mac patch file entries, which are of a different type). If a patch file is not found, it's ignored svn-id: r28058 | |||
2007-06-15 | IHNM no longer crashes during character selection if the mouse cursor is ↵ | Filippos Karapetis | |
over a character before AM finishes his speech svn-id: r27418 | |||
2007-06-15 | Forced text is now handled correctly. It's now possible to interact with the ↵ | Filippos Karapetis | |
video screen in the elder's cave svn-id: r27410 | |||
2007-06-13 | Moved a check for game type after engine initialization | Filippos Karapetis | |
svn-id: r27390 | |||
2007-06-13 | IHNM: Button textures are loaded correctly now for buttons in the option and ↵ | Filippos Karapetis | |
quit panel. Also, implemented the voices/subtitles toggle functionality and fixed widget placement a bit svn-id: r27388 | |||
2007-06-06 | Implemented the sfGetMouseClicks and sfResetMouseClicks opcodes and created ↵ | Filippos Karapetis | |
the skeleton for sfScriptStartVideo, sfScriptReturnFromVideo and sfScriptEndVideo opcodes svn-id: r27145 | |||
2007-06-06 | Added sanity checks for hitzones in SAGA, after discussing with h00ligan and ↵ | Filippos Karapetis | |
sev. Removed a hack for IHNM which is not needed anymore and removed a redundant check for zero object types svn-id: r27140 | |||
2007-06-03 | The animation frame counter is updated correctly now, so all animations in ↵ | Filippos Karapetis | |
IHNM where the engine is waiting are displayed fully. Big thanks to sev, once again :) svn-id: r27070 | |||
2007-06-03 | Moved the updating of framecount to a more appropriate place | Filippos Karapetis | |
svn-id: r27060 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-04-21 | More meaningful error message | Eugene Sandulenko | |
svn-id: r26557 | |||
2006-09-16 | Reduce code duplication | Max Horn | |
svn-id: r23888 | |||
2006-06-11 | Support of new subtitles code. Patch from salty-horse. | Eugene Sandulenko | |
svn-id: r23031 | |||
2006-05-13 | extract GameDescriptions to separate files (this will help compress_saga ↵ | Andrew Kurushin | |
tool to detect sound resource) svn-id: r22433 | |||
2006-04-26 | Introduce and use Engine_Empty() and Engine::GUIErrorMessage() | Eugene Sandulenko | |
svn-id: r22165 | |||
2006-04-25 | Show GUI message when game data is not found. | Eugene Sandulenko | |
svn-id: r22164 | |||
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵ | Max Horn | |
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916 | |||
2006-04-01 | Removing superfluous addDefaultDirectory call | Max Horn | |
svn-id: r21531 | |||
2006-03-09 | Moved SAGA plugin interface code from saga.cpp to game.cpp | Max Horn | |
svn-id: r21181 | |||
2006-03-09 | Made sure the generic ITE description matches the 'special' ones in game.cpp | Max Horn | |
svn-id: r21169 | |||
2006-03-09 | - Renamed GameSettings to PlainGameDescriptor | Max Horn | |
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with Common::String members instead of const char * ones) - Changed DetectedGame to subclass GameDescriptor - Removed toGameSettings() in favor of new (template) constructors in DetectedGame and GameDescriptor - Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines svn-id: r21150 | |||
2006-03-02 | Fix for bug #1438822 (Targets are case sensitive) | Max Horn | |
svn-id: r21017 | |||
2006-02-18 | - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency | Max Horn | |
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency - added new Engine_XXX_findGameID / PLUGIN_findGameID function - updated plugins code to take advantage of the new plugin API, to support obsolete gameids w/o showing them to the user svn-id: r20752 |