Age | Commit message (Collapse) | Author |
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svn-id: r32863
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svn-id: r32774
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svn-id: r32673
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- Removed sagaresnames.h
- Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP)
- Moved all resources which were used by the ITE intro into ite_introproc.cpp
- Removed several defines which were only used once (e.g. the SFX names)
- Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end
- Updated the comment about the IHNM Mac music
- Changed the callocs in loadPalAnim to mallocs, like in the rest of the code
- Removed the MEM error
svn-id: r32282
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svn-id: r30985
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constructor
svn-id: r30871
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svn-id: r30238
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does), instead of exiting with an error. This is necessary for devices with little space
svn-id: r29956
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not supported). Merged those strings with the hard coded strings for the Italian fan translation of IHNM
svn-id: r29933
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of the default palette in the Spanish version of the game are shifted by 1.
svn-id: r29828
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svn-id: r29386
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of IHNM, added the hard coded strings of the Spanish version of IHNM
svn-id: r29146
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Added the Italian fan translation of IHNM, created a workaround for invalid string data in the Italian fan translation and added some hard coded strings which are changed in the original game executable with the Italian fan translation patch
svn-id: r29134
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svn-id: r28968
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been updated.
svn-id: r28966
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command line now
svn-id: r28926
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svn-id: r28887
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svn-id: r28648
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needed. This fixes the strange bug where BBM files didn't appear in the ITE demos that have substitute scenes when using MSVC compiled executables, as too many files were open at the same time
svn-id: r28381
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This is a very strange bug, and it seems to be directly related to an issue with the Common::File class
svn-id: r28375
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svn-id: r28323
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and unneeded entries
- Digital music will now always be enabled for all versions if the digital music file is present. The duplicate game entries with and without this file have been removed
- Changed the way compressed sound files are detected. All the duplicate compressed sound entries have been removed
- The Wyrmkeep Windows CD version is now properly distinguished from the DOS CD version
- Unified all the different patch file entries (apart from the Mac patch file entries, which are of a different type). If a patch file is not found, it's ignored
svn-id: r28058
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over a character before AM finishes his speech
svn-id: r27418
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video screen in the elder's cave
svn-id: r27410
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svn-id: r27390
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quit panel. Also, implemented the voices/subtitles toggle functionality and fixed widget placement a bit
svn-id: r27388
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the skeleton for sfScriptStartVideo, sfScriptReturnFromVideo and sfScriptEndVideo opcodes
svn-id: r27145
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sev. Removed a hack for IHNM which is not needed anymore and removed a redundant check for zero object types
svn-id: r27140
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IHNM where the engine is waiting are displayed fully. Big thanks to sev, once again :)
svn-id: r27070
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svn-id: r27060
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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svn-id: r26557
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svn-id: r23888
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svn-id: r23031
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tool to detect sound resource)
svn-id: r22433
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svn-id: r22165
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svn-id: r22164
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new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places
svn-id: r21916
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svn-id: r21531
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svn-id: r21181
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svn-id: r21169
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- Added new GameDescriptor struct (similar to PlainGameDescriptor but with
Common::String members instead of const char * ones)
- Changed DetectedGame to subclass GameDescriptor
- Removed toGameSettings() in favor of new (template) constructors in
DetectedGame and GameDescriptor
- Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines
svn-id: r21150
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svn-id: r21017
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- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency
- added new Engine_XXX_findGameID / PLUGIN_findGameID function
- updated plugins code to take advantage of the new plugin API, to support
obsolete gameids w/o showing them to the user
svn-id: r20752
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- Removed GF_DEFAULT_TO_1X_SCALER
svn-id: r20747
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svn-id: r20679
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svn-id: r20582
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