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path: root/engines/saga/saga.cpp
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2007-09-10Lots of source code formatting correctionsMax Horn
svn-id: r28887
2007-08-18Corrected some of the colors in the save/load dialogs in IHNMFilippos Karapetis
svn-id: r28648
2007-08-01Patch files are no longer left open the whole time, but are only opened when ↵Filippos Karapetis
needed. This fixes the strange bug where BBM files didn't appear in the ITE demos that have substitute scenes when using MSVC compiled executables, as too many files were open at the same time svn-id: r28381
2007-08-01Fix for the non-loading BBM files in the ITE demos with substitute scenes. ↵Filippos Karapetis
This is a very strange bug, and it seems to be directly related to an issue with the Common::File class svn-id: r28375
2007-07-30Initial support of the psychic profile in IHNM (still buggy)Filippos Karapetis
svn-id: r28323
2007-07-13Rewrote and greatly simplified the SAGA detector, removing many duplicate ↵Filippos Karapetis
and unneeded entries - Digital music will now always be enabled for all versions if the digital music file is present. The duplicate game entries with and without this file have been removed - Changed the way compressed sound files are detected. All the duplicate compressed sound entries have been removed - The Wyrmkeep Windows CD version is now properly distinguished from the DOS CD version - Unified all the different patch file entries (apart from the Mac patch file entries, which are of a different type). If a patch file is not found, it's ignored svn-id: r28058
2007-06-15IHNM no longer crashes during character selection if the mouse cursor is ↵Filippos Karapetis
over a character before AM finishes his speech svn-id: r27418
2007-06-15Forced text is now handled correctly. It's now possible to interact with the ↵Filippos Karapetis
video screen in the elder's cave svn-id: r27410
2007-06-13Moved a check for game type after engine initializationFilippos Karapetis
svn-id: r27390
2007-06-13IHNM: Button textures are loaded correctly now for buttons in the option and ↵Filippos Karapetis
quit panel. Also, implemented the voices/subtitles toggle functionality and fixed widget placement a bit svn-id: r27388
2007-06-06Implemented the sfGetMouseClicks and sfResetMouseClicks opcodes and created ↵Filippos Karapetis
the skeleton for sfScriptStartVideo, sfScriptReturnFromVideo and sfScriptEndVideo opcodes svn-id: r27145
2007-06-06Added sanity checks for hitzones in SAGA, after discussing with h00ligan and ↵Filippos Karapetis
sev. Removed a hack for IHNM which is not needed anymore and removed a redundant check for zero object types svn-id: r27140
2007-06-03The animation frame counter is updated correctly now, so all animations in ↵Filippos Karapetis
IHNM where the engine is waiting are displayed fully. Big thanks to sev, once again :) svn-id: r27070
2007-06-03Moved the updating of framecount to a more appropriate placeFilippos Karapetis
svn-id: r27060
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-04-21More meaningful error messageEugene Sandulenko
svn-id: r26557
2006-09-16Reduce code duplicationMax Horn
svn-id: r23888
2006-06-11Support of new subtitles code. Patch from salty-horse.Eugene Sandulenko
svn-id: r23031
2006-05-13extract GameDescriptions to separate files (this will help compress_saga ↵Andrew Kurushin
tool to detect sound resource) svn-id: r22433
2006-04-26Introduce and use Engine_Empty() and Engine::GUIErrorMessage()Eugene Sandulenko
svn-id: r22165
2006-04-25Show GUI message when game data is not found.Eugene Sandulenko
svn-id: r22164
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵Max Horn
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916
2006-04-01Removing superfluous addDefaultDirectory callMax Horn
svn-id: r21531
2006-03-09Moved SAGA plugin interface code from saga.cpp to game.cppMax Horn
svn-id: r21181
2006-03-09Made sure the generic ITE description matches the 'special' ones in game.cppMax Horn
svn-id: r21169
2006-03-09- Renamed GameSettings to PlainGameDescriptorMax Horn
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with Common::String members instead of const char * ones) - Changed DetectedGame to subclass GameDescriptor - Removed toGameSettings() in favor of new (template) constructors in DetectedGame and GameDescriptor - Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines svn-id: r21150
2006-03-02Fix for bug #1438822 (Targets are case sensitive)Max Horn
svn-id: r21017
2006-02-18- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistencyMax Horn
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency - added new Engine_XXX_findGameID / PLUGIN_findGameID function - updated plugins code to take advantage of the new plugin API, to support obsolete gameids w/o showing them to the user svn-id: r20752
2006-02-18- Removed the 'features' field from GameSettingsMax Horn
- Removed GF_DEFAULT_TO_1X_SCALER svn-id: r20747
2006-02-14Move addDefaultDirectory() calls out of init() method to constructor.Eugene Sandulenko
svn-id: r20679
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582