Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-08-03 | SCI: kMemory issue in pq3 only for multilingual | Martin Kiewitz | |
adjusted comment accordingly svn-id: r51702 | |||
2010-08-03 | SCI: adding workaround for pq3 inside kMemory | Martin Kiewitz | |
fixing plot crimes warnings and bad text on screen svn-id: r51693 | |||
2010-08-01 | SCI: Ignoring non-critical script bug in QFG1VGA, when closing any ↵ | Filippos Karapetis | |
conversation dialog with esc (doesn't affect gameplay in any manner) svn-id: r51572 | |||
2010-07-31 | SCI: little cleanup | Martin Kiewitz | |
svn-id: r51539 | |||
2010-07-31 | SCI: kGameIsRestarting returns 2 when we restored | Martin Kiewitz | |
fixes castle of dr. brain save issue in puzzle room, fixes island of dr. brain save issue when saving in first room svn-id: r51538 | |||
2010-07-30 | SCI: speed throttler cleanup and iceman comment | Martin Kiewitz | |
svn-id: r51518 | |||
2010-07-21 | SCI: Moved all the static kernel-related tables in a separate file. Also, ↵ | Filippos Karapetis | |
moved kStub, kStubNull and kDummy inside kmisc.cpp, together with the other misc kernel calls svn-id: r51089 | |||
2010-07-12 | SCI: Turn global object g_debugState into SciEngine member var | Max Horn | |
svn-id: r50836 | |||
2010-07-10 | SCI: calling speed throttler as well from kPalette(setIntensity) if needed - ↵ | Martin Kiewitz | |
fixes kq6 intro svn-id: r50794 | |||
2010-06-28 | SCI: Turn more warnings into errors. | Max Horn | |
If one of these is triggered for you, you can add an exception to the error, together with a comment explaining why this exception is necessary. Ideally after verifying that the cause is a script bug and not a bug in our code... svn-id: r50442 | |||
2010-06-25 | SCI: Introduce SciGameId enum | Max Horn | |
svn-id: r50273 | |||
2010-06-23 | Fixed memory fragmentation warnings in Crazy Nick's games | Filippos Karapetis | |
svn-id: r50188 | |||
2010-06-18 | SCI: Rewrap some overlong comments | Max Horn | |
svn-id: r50012 | |||
2010-06-17 | SCI: Change SciEngine's 'char *getGameID()' to 'Common::String getGameId()' | Max Horn | |
svn-id: r49968 | |||
2010-06-17 | SCI: Moved the event code a little bit around. | Max Horn | |
* Move sleep() from EventManager to SciEngine * Rename EventManager methods: get -> getSciEvent, and getFromScummVM -> getScummVMEvent * Make scancode_rows static const * Turn altify & numlockify from EventManager methods into static functions (and comment out the currently unused numlockify) svn-id: r49959 | |||
2010-06-15 | SCI: SciGui/SciGui32 gone for good... | Martin Kiewitz | |
svn-id: r49860 | |||
2010-06-11 | Added a new kernel function, kEmpty, for really empty (not dummy, i.e. ↵ | Filippos Karapetis | |
unimplemented) functions svn-id: r49591 | |||
2010-06-10 | camelCase changes | Filippos Karapetis | |
svn-id: r49570 | |||
2010-06-09 | Fix compile errors | Willem Jan Palenstijn | |
svn-id: r49535 | |||
2010-06-08 | Merged the restarting_flags, script_abort_flag, and restoring members of the ↵ | Filippos Karapetis | |
EngineState class into one variable, abortScriptProcessing. The flag kept to signify a game restart has been placed in a boolean, gameWasRestarted svn-id: r49518 | |||
2010-06-06 | Now that EngineState is not deleted when loading games, we can move some ↵ | Filippos Karapetis | |
more state-related variables to it, and remove several FIXME's about non-const global variables. Also, the entries in the data stack are now deleted when loading (fixes a memory leak - thanks to digitall for this). svn-id: r49465 | |||
2010-05-28 | Silenced some superfluous warnings in KQ5CD | Filippos Karapetis | |
svn-id: r49294 | |||
2010-05-24 | SCI: renaming MacIconBar to GfxMacIconBar | Martin Kiewitz | |
svn-id: r49202 | |||
2010-05-24 | Add support for showing the icon bar in SCI1.1 Mac. | Matthew Hoops | |
svn-id: r49196 | |||
2010-05-23 | Remove the unused SCI_GAME_WAS_RESTARTED_AT_LEAST_ONCE flag | Filippos Karapetis | |
svn-id: r49161 | |||
2010-05-23 | Made shrink_execution_stack() a member of EngineState | Filippos Karapetis | |
svn-id: r49159 | |||
2010-05-23 | Cleaned up the game ID code: | Filippos Karapetis | |
- The game ID is now obtained from ScummVM ID directly, not by converting Sierra's internal ID - Moved the code which reads the internal Sierra ID inside the resource manager - Moved the code which converts the internal Sierra ID to ScummVM's IDs together with the rest of the detection code svn-id: r49152 | |||
2010-05-18 | Add initial support for KQ6 Mac. Wrapper functions for read/writing to ↵ | Matthew Hoops | |
pointers are now used (found in util.*) for code that has different endianness in SCI1.1+ Mac games. Add support for Mac 'snd ' and 'CURS' resources. QFG1 Mac is not yet playable due to script compression. svn-id: r49070 | |||
2010-05-17 | SCI: adding speed throttler special case for iceman / submarine control room | Martin Kiewitz | |
svn-id: r49056 | |||
2010-02-23 | SCI: Turn kernel_sleep() into SciEvent::sleep() | Max Horn | |
svn-id: r48119 | |||
2010-02-13 | SCI: Add global g_sci pointer to the active SciEngine instance | Max Horn | |
svn-id: r48046 | |||
2010-02-06 | SCI: Revert r47925 and put fix inside GC instead. | Walter van Niftrik | |
svn-id: r47940 | |||
2010-02-06 | SCI: Don't call garbage collector directly from kFlushResources() as this is ↵ | Walter van Niftrik | |
no longer safe. svn-id: r47925 | |||
2010-02-01 | kPlatform(0) should return the SCI platform number. Fixes playing AVI's in ↵ | Matthew Hoops | |
KQ7 Windows. Also, adding/updating detection entries for KQ7 Windows. svn-id: r47791 | |||
2010-01-31 | SCI: Implement kMemorySegment(). | Walter van Niftrik | |
svn-id: r47776 | |||
2010-01-26 | SCI: Add string support for odd-offset pointers into reg_t-based segments. | Walter van Niftrik | |
svn-id: r47572 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2010-01-17 | Mark lsl3 as a workaround. | Eugene Sandulenko | |
svn-id: r47347 | |||
2010-01-17 | SCI: speed throttler - hardcoded exception for room 290/lsl3, should fix ↵ | Martin Kiewitz | |
pushup count later in the game svn-id: r47346 | |||
2010-01-17 | SCI: speed throttler changed, now gets triggered by kAnimate, removed ↵ | Martin Kiewitz | |
initial no-delay, i'm still getting animation now in iceman and sq3, slow palette animation in longbow fixed svn-id: r47343 | |||
2010-01-05 | Renamed /gui to /graphics and /sfx to /sound, to better illustrate their purpose | Filippos Karapetis | |
svn-id: r47007 | |||
2010-01-02 | Fix the GK1 CD intro sequence (regression from r46839, which fixed a ↵ | Matthew Hoops | |
regression from r46656). kPlatform with no arguments is different in SCI32. svn-id: r46874 | |||
2010-01-01 | Fixed KQ5CD (regression from rev. 46656) | Filippos Karapetis | |
svn-id: r46839 | |||
2009-12-27 | Implement kPlatform subfunctions 0 and 2, and stub 1 and 3 (CD speed and CD ↵ | Matthew Hoops | |
check). This fixes the DOS version of GK1 CD to play the SEQ's instead of the AVI's. svn-id: r46656 | |||
2009-12-04 | SCI: SciEvent created, kernel_sleep() created | Martin Kiewitz | |
svn-id: r46252 | |||
2009-10-30 | Formatting. | Johannes Schickel | |
svn-id: r45553 | |||
2009-10-30 | Cleaned up kPlatform() a bit, and changed it to return appropriate values ↵ | Filippos Karapetis | |
for the CD hires version of KQ6 svn-id: r45551 | |||
2009-10-25 | SCI: kGameIsRestarting - another change, setting back delay back to 30msecs, ↵ | Martin Kiewitz | |
but no delay during initial 50 calls. This seems to make qfg2 and iceman happy. svn-id: r45376 | |||
2009-10-25 | SCI: kGameIsRestarting - changing speed throttler to 10 msecs, lsl5 is still ↵ | Martin Kiewitz | |
"somewhat" playable, codename iceman and qfg2 didnt show some animations cause of the higher delay svn-id: r45375 | |||
2009-10-23 | SCI: speed throttler moved to kGameIsRestarting for all games. Also made the ↵ | Martin Kiewitz | |
delay shorter. sq3 now seems to work fine, kq1 also has animations and lsl5 mud wrestling is also working correctly. svn-id: r45345 |