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path: root/engines/sci/engine/savegame.cpp
AgeCommit message (Expand)Author
2017-04-22SCI: Clean up unnecessary delayed restore flagsColin Snover
2017-04-22SCI: Move ScummVM save/restore to GuestAdditions and reimplement for SCI32Colin Snover
2017-03-27SCI: Implement bounds-checked reads of game resourcesColin Snover
2017-02-18SCI: Remove check that is never triggeredWillem Jan Palenstijn
2017-01-16SCI: Fix Possible Uninitialized Variable Usages.D G Turner
2017-01-06SCI: Unconditionally save palvary stateWillem Jan Palenstijn
2016-11-02SCI32: Fix missing digital audio playback on save game restoreColin Snover
2016-10-09SCI32: Change storage type of int16 arrays to hold reg_ts insteadColin Snover
2016-10-08SCI: Release SCI music mutex earlier in reconstructPlayListWillem Jan Palenstijn
2016-09-30SCI: Bump save game number to fix save game compatibilityColin Snover
2016-09-30SCI32: Give savegame-only methods internal linkageColin Snover
2016-09-30SCI32: Reset saved parts of GfxPalette32 when loading save gamesColin Snover
2016-09-30SCI32: Fix some buildbot compiler warningsColin Snover
2016-09-29SCI: Add prefix to global variable constantsColin Snover
2016-09-29SCI32: Fix warnings and incompatible save games when built without SCI32Colin Snover
2016-09-29SCI32: Emulate MGDX ego view metadataColin Snover
2016-09-29SCI32: Emulate Shivers 1 game score metadataColin Snover
2016-09-29SCI32: Start implementing kSave for SCI32Colin Snover
2016-09-29SCI32: Rewrite kArray & kStringColin Snover
2016-08-28SCI32: Fix incorrect/missing cursor after restoring a save gameColin Snover
2016-08-19SCI32: Implement SCI32 cursor supportColin Snover
2016-08-13SCI: Fix sign comparison warningColin Snover
2016-08-13SCI: Fix pointer invalidation caused by array storage movesColin Snover
2016-08-06SCI32: Actually save and load remapsColin Snover
2016-08-01SCI32: Implement bitmap save routineColin Snover
2016-08-01SCI32: Fix invalid memory access after BitmapTable is extendedColin Snover
2016-08-01SCI32: Add bitmap segment and remove GC option from hunk segmentColin Snover
2016-07-11SCI32: Split GfxPalette and GfxPalette32 + HunkPaletteColin Snover
2016-06-26SCI32: Fix broken Remap implementationColin Snover
2016-05-28SCI32: Remove invalid TODO about CLUT for 16-bit graphicsColin Snover
2016-04-06SCI: Fix compilation for C++98.Johannes Schickel
2016-03-25SCI: Remove commented out code line.Johannes Schickel
2016-03-25SCI: Use aggregation to store objects in SegmentObjTable.Johannes Schickel
2016-03-25SCI: Get rid of template hack for serialization.Johannes Schickel
2016-03-16SCI: Add workaround for restoring kq6 saved games (lowres/hires)Martin Kiewitz
2016-03-02SCI32: Don't do a syncWithScripts on restore from launcherMartin Kiewitz
2016-02-22SCI32: Do not clear screen when restoring for SCI32Martin Kiewitz
2016-02-21SCI32: Fix save patching for ScummVM dialogMartin Kiewitz
2016-02-21SCI32: Implement syncing planes+screen items from VM for restoreMartin Kiewitz
2016-02-09SCI: Script patch for Mixed Up Mother Goose SCI1Martin Kiewitz
2016-02-05SCI: Silence false positive warning in MSVCFilippos Karapetis
2016-01-14SCI: Use tick-based timing more consistentlyColin Snover
2016-01-14SCI: Implement SCI32 kPalVary and kPalette setFadeColin Snover
2016-01-07SCI32: Add initial support for palette cycling (kPalCycle) and fading (kPalFade)Colin Snover
2015-12-29SCI32: split up SCI2.1 into EARLY/MIDDLE/LATEMartin Kiewitz
2015-05-03SCI: Clarify function nameWillem Jan Palenstijn
2015-04-27SCI: move SCI32 plane clear to gamestate_restore()Martin Kiewitz
2015-04-26SCI: restore: clear screen when restoringMartin Kiewitz
2015-04-26SCI: restore: reset ports before loading memoryMartin Kiewitz
2015-04-26SCI: implement delayed restore via ScummVM menuMartin Kiewitz