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path: root/engines/sci/engine/savegame.cpp
AgeCommit message (Expand)Author
2016-08-28SCI32: Fix incorrect/missing cursor after restoring a save gameColin Snover
2016-08-19SCI32: Implement SCI32 cursor supportColin Snover
2016-08-13SCI: Fix sign comparison warningColin Snover
2016-08-13SCI: Fix pointer invalidation caused by array storage movesColin Snover
2016-08-06SCI32: Actually save and load remapsColin Snover
2016-08-01SCI32: Implement bitmap save routineColin Snover
2016-08-01SCI32: Fix invalid memory access after BitmapTable is extendedColin Snover
2016-08-01SCI32: Add bitmap segment and remove GC option from hunk segmentColin Snover
2016-07-11SCI32: Split GfxPalette and GfxPalette32 + HunkPaletteColin Snover
2016-06-26SCI32: Fix broken Remap implementationColin Snover
2016-05-28SCI32: Remove invalid TODO about CLUT for 16-bit graphicsColin Snover
2016-04-06SCI: Fix compilation for C++98.Johannes Schickel
2016-03-25SCI: Remove commented out code line.Johannes Schickel
2016-03-25SCI: Use aggregation to store objects in SegmentObjTable.Johannes Schickel
2016-03-25SCI: Get rid of template hack for serialization.Johannes Schickel
2016-03-16SCI: Add workaround for restoring kq6 saved games (lowres/hires)Martin Kiewitz
2016-03-02SCI32: Don't do a syncWithScripts on restore from launcherMartin Kiewitz
2016-02-22SCI32: Do not clear screen when restoring for SCI32Martin Kiewitz
2016-02-21SCI32: Fix save patching for ScummVM dialogMartin Kiewitz
2016-02-21SCI32: Implement syncing planes+screen items from VM for restoreMartin Kiewitz
2016-02-09SCI: Script patch for Mixed Up Mother Goose SCI1Martin Kiewitz
2016-02-05SCI: Silence false positive warning in MSVCFilippos Karapetis
2016-01-14SCI: Use tick-based timing more consistentlyColin Snover
2016-01-14SCI: Implement SCI32 kPalVary and kPalette setFadeColin Snover
2016-01-07SCI32: Add initial support for palette cycling (kPalCycle) and fading (kPalFade)Colin Snover
2015-12-29SCI32: split up SCI2.1 into EARLY/MIDDLE/LATEMartin Kiewitz
2015-05-03SCI: Clarify function nameWillem Jan Palenstijn
2015-04-27SCI: move SCI32 plane clear to gamestate_restore()Martin Kiewitz
2015-04-26SCI: restore: clear screen when restoringMartin Kiewitz
2015-04-26SCI: restore: reset ports before loading memoryMartin Kiewitz
2015-04-26SCI: implement delayed restore via ScummVM menuMartin Kiewitz
2015-04-23SCI: fix Camelot save on map screen bug #6744Martin Kiewitz
2015-02-15SCI: Use sound resource priority by default for songsWillem Jan Palenstijn
2015-02-15SCI: Always re-sort playlist in soundPlayWillem Jan Palenstijn
2015-02-14SCI: Register and save playBed option to PlaySoundWillem Jan Palenstijn
2014-12-13SCI: Fix comment for workaround.Willem Jan Palenstijn
2014-10-19SCI: Add notesWillem Jan Palenstijn
2014-02-18SCI: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-17SCI: Provide more accurate error messages for unsupported saved gamesFilippos Karapetis
2013-12-14SCI: Make second pass when loading objectsWillem Jan Palenstijn
2013-12-04Merge branch 'master' of github.com:scummvm/scummvmMartin Kiewitz
2013-12-04SCI: script patcher is now a separate classMartin Kiewitz
2013-11-23SCI: Janitorial - Fix spacing errorsStrangerke
2013-09-21SCI: abbrev. ffs to FE and priority check fixm-kiewitz
2013-09-21SCI: sfx/music priority int16 fixes bug #3615038m-kiewitz
2013-04-27SCI: Change wording for bug/further info referencesFilippos Karapetis
2012-11-15SCI: Properly reset the palVary signal when loading (bug #3575569)Filippos Karapetis
2012-11-07SCI: Fix bug #3575569 - "SCI: QFG1VGA: Palette/hue bug after loading"Filippos Karapetis
2012-06-18SCI: Add setter/getter methods to reg_t'sFilippos Karapetis
2012-06-15SCI: Further cleanup of the script codeFilippos Karapetis