Age | Commit message (Expand) | Author |
2010-06-09 | The EngineState is no longer recreated when a game is restored, thus we don't... | Filippos Karapetis |
2010-06-09 | Fixed compilation when the old sound code is used | Filippos Karapetis |
2010-06-09 | Globals from script 0 are now initialized in script_init_engine(), and are ac... | Filippos Karapetis |
2010-06-08 | Don't shrink the stack after reconstructing it, when loading a saved game. Fi... | Filippos Karapetis |
2010-06-08 | Cleanup | Filippos Karapetis |
2010-06-08 | Merged the restarting_flags, script_abort_flag, and restoring members of the ... | Filippos Karapetis |
2010-06-08 | Merged sync_SegManagerPtr() inside EngineState::saveLoadWithSerializer() | Filippos Karapetis |
2010-06-08 | Made reconstruct_stack() a member of SegManager | Filippos Karapetis |
2010-06-06 | Now that EngineState is not deleted when loading games, we can move some more... | Filippos Karapetis |
2010-06-01 | Stop reconstructing the engine state when restoring, but reset it instead | Filippos Karapetis |
2010-06-01 | The parser vocabulary remains static throughout the game, thus it has been re... | Filippos Karapetis |
2010-06-01 | The system strings segment is a fixed segment of the segment manager, which d... | Filippos Karapetis |
2010-05-31 | The save/load object init code is now unified with the regular object init code | Filippos Karapetis |
2010-05-31 | Slight cleanup | Filippos Karapetis |
2010-05-30 | SCI: Script exports and synonyms are now initialized when a script is loaded.... | Filippos Karapetis |
2010-05-30 | Cleanup | Filippos Karapetis |
2010-05-30 | Made load_script() a member of the Script class | Filippos Karapetis |
2010-05-30 | Limit access to the _bufSize, _scriptSize and _heapSize members of the Script... | Filippos Karapetis |
2010-05-29 | Limit access to the _classTable array (now it's directly accessible only insi... | Filippos Karapetis |
2010-05-29 | SCI: Make Script::_exportTable const (yay :-) | Max Horn |
2010-05-29 | Removed the scriptRelocateExportsSci11() hack. The open spell in QFG1VGA work... | Filippos Karapetis |
2010-05-26 | SCI: Making various object and script related things const | Max Horn |
2010-05-26 | Made find_unique_script_block() a member of the Script class | Filippos Karapetis |
2010-05-26 | Cleanup | Filippos Karapetis |
2010-05-23 | Made shrink_execution_stack() a member of EngineState | Filippos Karapetis |
2010-05-23 | Cleaned up the game ID code: | Filippos Karapetis |
2010-05-19 | SCI: cleanup soundcode - number renamed to resourceId, prio renamed to priority | Martin Kiewitz |
2010-05-19 | Updated the save game format for the changes in #49093 | Filippos Karapetis |
2010-05-19 | Removed the exportsAreWide variable from the segment manager and save games, ... | Filippos Karapetis |
2010-05-19 | Moved the breakpoint information inside the DebugState struct | Filippos Karapetis |
2010-05-11 | SCI: fix crash/heap issue when saving games (change was actually made by walt... | Martin Kiewitz |
2010-04-17 | SCI: key presses of extended chars (umlauts, etc.) will now get ignored in ga... | Martin Kiewitz |
2010-03-10 | Fix warning | Max Horn |
2010-02-23 | SCI: Stop storing EngineState in SciGui32 | Max Horn |
2010-02-14 | Moved the reference to AudioPlayer inside SciEngine (as it doesn't have a sta... | Filippos Karapetis |
2010-02-13 | SCI: Fix compiling with USE_OLD_MUSIC_FUNCTIONS enabled | Max Horn |
2010-02-13 | SCI: Remove EngineState::_kernel, use SciEngine::_kernel instead | Max Horn |
2010-02-13 | SCI: Move GameFeatures from EngineState to SciEngine | Max Horn |
2010-02-13 | SCI: Get rid of EngineState::resMan | Max Horn |
2010-02-13 | SCI: Move Gui/Gfx related permanent objects from EngineState to SciEngine | Max Horn |
2010-02-07 | With the new detection for setCursor, the game object and game ID are no long... | Filippos Karapetis |
2010-02-06 | SCI: adding more debug output to kPalVary, fixing loading savedgames (_gfxPai... | Martin Kiewitz |
2010-02-05 | SCI: moved onControl etc. into GfxCompare, now getting called directly. also ... | Martin Kiewitz |
2010-02-03 | Placed all the game feature detection code in a separate class | Filippos Karapetis |
2010-02-03 | cleanup | Max Horn |
2010-02-03 | SCI: Get rid of EngineState::stack_segment | Max Horn |
2010-02-02 | SCI: Use Common::List and Common::String to simplify breakpoint handling (unt... | Max Horn |
2010-02-01 | SCI: class menu renamed to GfxMenu - now getting called directly, also fix fo... | Martin Kiewitz |
2010-01-31 | SCI: Implement kMemorySegment(). | Walter van Niftrik |
2010-01-31 | SCI: cleaned up graphics classes, removed gfx&windowmgr, added gfxports, gfxc... | Martin Kiewitz |