Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-01-05 | SCI: adjusting cel drawing according to left/top of plane | Martin Kiewitz | |
svn-id: r47002 | |||
2010-01-04 | SCI: now filtering screenItems against planes | Martin Kiewitz | |
svn-id: r46996 | |||
2010-01-04 | SCI: fix crash due accessing invalid object (implemented deleteScreenitem) | Martin Kiewitz | |
svn-id: r46993 | |||
2010-01-04 | SCI: surprise for this DrMcCoy guy | Martin Kiewitz | |
svn-id: r46992 | |||
2010-01-04 | SCI: Add support for SCI2 to AvoidPath. | Walter van Niftrik | |
svn-id: r46986 | |||
2010-01-04 | SCI: kPalette / animate adjustments to behave more like sierra sci, also ↵ | Martin Kiewitz | |
doesnt crash in island of brain anymore svn-id: r46975 | |||
2010-01-04 | Updated comment | Filippos Karapetis | |
svn-id: r46974 | |||
2010-01-04 | SCI/new sound code: update sound cues when kGetEvent() is called, instead of ↵ | Filippos Karapetis | |
kAnimate(), fixes music fading in LSL3 svn-id: r46973 | |||
2010-01-04 | Fallback detector: | Filippos Karapetis | |
- Added detection for SCI2 games (GK1, PQ4, QFG4) - Rewrote the way demos are detected - Games are no longer distinguished from the existence of certain files svn-id: r46970 | |||
2010-01-03 | Renamed SCI_VERSION_AUTODETECT to SCI_VERSION_NONE to signify its actual purpose | Filippos Karapetis | |
svn-id: r46959 | |||
2010-01-03 | sane_nodep() and sane_listp() should not be dummy functions when ↵ | Filippos Karapetis | |
DISABLE_VALIDATIONS is set, so that the engine doesn't try and refer to null pointer objects (and subsequently crash) svn-id: r46956 | |||
2010-01-03 | Fixed compilation with DISABLE_VALIDATIONS, and fixed a bug in kPrevNode | Filippos Karapetis | |
svn-id: r46949 | |||
2010-01-03 | SCI: Support pointer arithmetics in +ag, +agi, etc. too | Lars Skovlund | |
svn-id: r46935 | |||
2010-01-03 | The "room" command can now set the current room number, too (more ↵ | Filippos Karapetis | |
straightforward than changing global var 13) svn-id: r46925 | |||
2010-01-03 | Implement kInPolygon for SCI32. GK1 now responds when you click on things. | Matthew Hoops | |
svn-id: r46918 | |||
2010-01-02 | SCI: implemented new console command "listsaves" | Martin Kiewitz | |
svn-id: r46883 | |||
2010-01-02 | Fix the GK1 CD intro sequence (regression from r46839, which fixed a ↵ | Matthew Hoops | |
regression from r46656). kPlatform with no arguments is different in SCI32. svn-id: r46874 | |||
2010-01-01 | SCI: Fix segfault in dual-language KQ5. | Walter van Niftrik | |
svn-id: r46864 | |||
2010-01-01 | SCI: kDoAudio now also clips volume and adjusts to mixer volume | Martin Kiewitz | |
svn-id: r46852 | |||
2010-01-01 | SCI/newmusic: now clips volume against MUSIC_VOLUME_MAX (127) instead of the ↵ | Martin Kiewitz | |
mixer max volume (which would be wrong of course), adjusts volume when setting sample channel volume svn-id: r46850 | |||
2010-01-01 | SCI: volume for sci0 now set to 127, now using constant instead of value | Martin Kiewitz | |
svn-id: r46849 | |||
2010-01-01 | SCI: Added TODO within kDoAudio | Martin Kiewitz | |
svn-id: r46847 | |||
2010-01-01 | SCI: fixing bad sorting of saved games due MMDDYYYY date saving | Martin Kiewitz | |
svn-id: r46846 | |||
2010-01-01 | SCI/new music code: The MIDI driver is now reset whenever the game's VM ↵ | Filippos Karapetis | |
respawns, like what the old music code does. Fixes the MIDI music in KQ5CD, Lonbgow and perhaps others svn-id: r46843 | |||
2010-01-01 | Fixed KQ5CD (regression from rev. 46656) | Filippos Karapetis | |
svn-id: r46839 | |||
2010-01-01 | Fixed broken savegames when saving with the new music code | Filippos Karapetis | |
svn-id: r46837 | |||
2010-01-01 | Added a comment for the reason updateSci0Cues() is called within kAnimate() | Filippos Karapetis | |
svn-id: r46833 | |||
2010-01-01 | SCI: fixing saved game compatibility | Martin Kiewitz | |
svn-id: r46827 | |||
2010-01-01 | SCI: implement kFOpen (OPEN_OR_CREATE), makes it possible to save character ↵ | Martin Kiewitz | |
data at the end of qfg1ega svn-id: r46814 | |||
2010-01-01 | SCI/new music code: | Filippos Karapetis | |
- Resolved a deadlock with the mixer, and added appropriate mutexes (a result of the fact that SCI mixes MIDI and digital audio in the same list) - Fixed sound playing when loading games, by properly resetting the MIDI driver - Reverted savegame version to 14 - the changes in versions 15 and 16 don't have any effect on the currently enabled old music code, and the new music code is disabled by default, and is still prone to changes - Now saving/loading signal, loop and hold for each sound, as well as reverb - Added stub code for setting reverb and channel hold - The signal, loop and hold values of each song are cached, like in SSCI and like what happens in Greg's SCI implementation. This allows a clear separation of the engine code from the rest of the engine. Reverted commits 46792 and 46797 - Removed duplicate song list accessing code - Song cues are now updated in kAnimate for SCI0, like the old music code does, to compensate for the fact that SCI0 didn't poll for music changes via cmdUpdateCues, like what SCI01 and newer do - Cleanup svn-id: r46812 | |||
2009-12-31 | SCI: kFileIO findFirst/findNext returns only game-specific prefixed files | Martin Kiewitz | |
svn-id: r46811 | |||
2009-12-31 | SCI: keyboard change cleanup, fixed Ctrl and Alt related keys on foreign ↵ | Martin Kiewitz | |
keyboards as well svn-id: r46803 | |||
2009-12-31 | Changed kValidPath() to always return true, regardless of the value of ↵ | Filippos Karapetis | |
savePath (so that it works with both SCI11 and SCI32 games) svn-id: r46800 | |||
2009-12-31 | SCI/new music code: The loop selector for each music score is no longer ↵ | Filippos Karapetis | |
cached, but read directly from the sound object svn-id: r46792 | |||
2009-12-31 | kLocalToGlobal has a 'Plane' variant in SCI32 like its kGlobalToLocal ↵ | Matthew Hoops | |
sibling. The restore menu is now slightly navigatable. svn-id: r46790 | |||
2009-12-31 | Overload the = operator for SciArray which fixes the setType errors in GK1. ↵ | Matthew Hoops | |
Some other cleanup too. GK1 can now access the restore menu and get a bit further in the game (until a segfault in the Decompressor code). svn-id: r46789 | |||
2009-12-30 | Rename Common::Stream::readLine_NEW to readLine | Max Horn | |
svn-id: r46779 | |||
2009-12-30 | SCI32: Added sanity checks to kAddScreenItem and kUpdateScreenItem, so that ↵ | Filippos Karapetis | |
they don't try and draw cels outside the screen svn-id: r46767 | |||
2009-12-30 | SCI32: | Matthew Hoops | |
- Set signature for Array/String - Add the kernel table differences for the GK2 demo - Implement kMessage changes in SCI32 - Use an empty string as the default path for all games now (and modify kValidPath to accept that only as valid) - Add dereferencing for Arrays svn-id: r46756 | |||
2009-12-30 | Formatting. | Johannes Schickel | |
svn-id: r46755 | |||
2009-12-30 | Fixed warnings | Filippos Karapetis | |
svn-id: r46747 | |||
2009-12-30 | Initial implementation of the SCI21 kList kernel function (which calls all ↵ | Filippos Karapetis | |
the other list-related functions), thanks to the help of waltervn svn-id: r46744 | |||
2009-12-30 | SCI32: Moved all the list related kernel functions inside klists.cpp, and ↵ | Filippos Karapetis | |
implemented kListAllTrue with the help of waltervn svn-id: r46742 | |||
2009-12-30 | Implemented ListFirstTrue(), thanks to the help of waltervn. Now, buttons ↵ | Filippos Karapetis | |
can be highlighted and clicked when the control panel is shown in GK1, and the options dialog pops up when the options button is selected svn-id: r46741 | |||
2009-12-30 | SCI32: added handling of variable selectors in kListEachElementDo() and ↵ | Filippos Karapetis | |
silenced some annoying warnings svn-id: r46740 | |||
2009-12-30 | SCI32: added some of clone2727's changes to kArray and kString, and ↵ | Filippos Karapetis | |
implemented kListIndexOf svn-id: r46739 | |||
2009-12-30 | The wrapper for the VMD decoder is only used in the SCI engine for SCI32 ↵ | Filippos Karapetis | |
games, so moved it inside the engine, instead of common code. Added support for VMD video playing from the "play_video" console command svn-id: r46737 | |||
2009-12-29 | SCI: returning back raw == 0, when script trying to access invalid memory | Martin Kiewitz | |
svn-id: r46720 | |||
2009-12-29 | SCI: dont crash when scripts are trying to access invalid memory (fixes ↵ | Martin Kiewitz | |
intro of lb2cd) svn-id: r46718 | |||
2009-12-29 | Removed leftover debug output | Filippos Karapetis | |
svn-id: r46698 |