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path: root/engines/sci/graphics/screen.cpp
AgeCommit message (Expand)Author
2011-04-13SCI: Remove left-over fixme commentWillem Jan Palenstijn
2011-03-30SCI: Minor cleanupMatthew Hoops
2011-03-30SCI32: Support for views with 640x400 native resolutionLars Skovlund
2011-03-25SCI: Add two TODOsdhewg
2011-03-14SCI: Fix the screen height of SQ1 MacMatthew Hoops
2011-03-10SCI: Some renaming related to the undithering codemd5
2011-03-04SCI: Cleaned up some view type checksmd5
2011-03-04SCI: Fix flood fill matching in EGA modeWillem Jan Palenstijn
2011-03-04SCI: Add fixme for EGA flood fill bug (#3078365)Willem Jan Palenstijn
2011-02-18SCI: Fix window height for some Mac SCI1/1.1 gamesMatthew Hoops
2011-02-17SCI: Fix Mac icon bar vertical positioningMatthew Hoops
2011-02-17SCI: Fix Mac icon bar palettesMatthew Hoops
2011-02-08SCI: Add detection for Freddy Pharkas MacMatthew Hoops
2011-02-07COMMON: OSystem now has a PaletteManagerMax Horn
2011-02-03SCI: Add support for GK1 Mac high-res fontsMatthew Hoops
2011-02-03SCI: Disable the special QFG1 Mac icon barMatthew Hoops
2011-02-02SCI: Fix GK1 Mac views, the game now startsMatthew Hoops
2011-01-09SCI: CleanupFilippos Karapetis
2010-11-11SCI: Some video related changesFilippos Karapetis
2010-11-04SCI: adding force to memorial area for SQ3/introMartin Kiewitz
2010-10-13SCI: Add detection for Hoyle4 MacMatthew Hoops
2010-09-07SCI: Added parentheses inside GfxScreen::isFillMatch() to make the code moreFilippos Karapetis
2010-08-02SCI: fixing getting selected languageMartin Kiewitz
2010-08-01SCI: switching to upscaled hires on pc98 gamesMartin Kiewitz
2010-08-01SCI: Move kernelShakeScreen to GfxScreen so it can be used in SCI32 (it's use...Matthew Hoops
2010-07-14SCI: separating qfg1ega and qfg1vga gameidsMartin Kiewitz
2010-07-11SCI: also sync palette after playing movies, fixes kq6 introMartin Kiewitz
2010-07-02SCI: change drawing of fonts, so that we never do triple pixel line duplicati...Martin Kiewitz
2010-07-02SCI: added possible workaround or final solution for hires portraits not full...Martin Kiewitz
2010-06-30SCI: adjust brRect and nsRect, if sci2 hires views are used, fixes hotspots i...Martin Kiewitz
2010-06-29SCI: Rewrap more commentsMax Horn
2010-06-28Remove CRsWillem Jan Palenstijn
2010-06-28SCI: add const again to newWidthMartin Kiewitz
2010-06-28SCI: fix regression of r50424, 2x scalingMartin Kiewitz
2010-06-28SCI: Optimized GfxScreen::scale2x a bitMax Horn
2010-06-28SCI: Comment cleanupMax Horn
2010-06-28SCI: Make src param of GfxScreen::scale2x constMax Horn
2010-06-28SCI: separated the graphics initialization code a bitFilippos Karapetis
2010-06-25SCI: Introduce SciGameId enumMax Horn
2010-06-17SCI: Change SciEngine's 'char *getGameID()' to 'Common::String getGameId()'Max Horn
2010-05-24Add support for showing the icon bar in SCI1.1 Mac.Matthew Hoops
2010-05-15SCI: adding special 640x440 upscaling mode for kq6, finally hires portraits a...Martin Kiewitz
2010-05-15SCI: adding upscaled hires mode 640x480 for kq6 and gk1, fixing valgrind erro...Martin Kiewitz
2010-05-15SCI: SCI_SCREEN_MASK_* now GFX_SCREEN_MASK_*, using enum - added new enum GFX...Martin Kiewitz
2010-05-04Move initGraphics and initCommonGFX from to new header.Max Horn
2010-04-16SCI: support for kanji (sjis), minor centering issue leftMartin Kiewitz
2010-02-17SCI: Cleanup resource.hMax Horn
2010-02-05SCI: screen specific debug functions are now called directly w/o SciGui/32Martin Kiewitz
2010-02-05SCI2 Windows games are scaled from 320x200 to 640x480, not 640x400. Aspect ra...Matthew Hoops
2010-02-04SCI: kPicNotValid now uses GfxScreen directly and not SciGui/32Martin Kiewitz