Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-08-19 | SCI32: Implement kShakeScreen for SCI32 | Colin Snover | |
2016-08-19 | SCI32: Remove GfxScreen from SCI32 | Colin Snover | |
2016-08-19 | SCI32: Remove GfxScreen from GfxFrameout | Colin Snover | |
Only cursor remains to be updated to go through GfxFrameout, and then we can let GfxScreen go back to being SCI16-only. | |||
2016-02-06 | SCI: Screen pixel optimizations | Martin Kiewitz | |
Put things like putPixel() into screen.h, so that it can be inlined. Also don't use look up tables for those methods anymore and instead calculate offsets manually, because that should be faster. | |||
2016-02-06 | SCI: Fix bits size calculation for upscaled hires | Martin Kiewitz | |
in screen class (calculating how many bytes are needed to save a specified area of various screen maps) | |||
2016-02-06 | SCI: Implement kernelSyncWithFramebuffer using copyFromScreen. | Johannes Schickel | |
2016-02-06 | SCI: Properly use pitch in GfxScreen::copyFromScreen. | Johannes Schickel | |
2016-01-22 | SCI32: PQ4 seems to support high resolution too | Martin Kiewitz | |
2016-01-22 | SCI: add user option for high resolution graphics | Martin Kiewitz | |
Instead of choosing Windows as platform, users can now also simply click this option for Gabriel Knight 1 + King's Quest 6 Defaults to high resolution graphics | |||
2015-05-03 | SCI: Clarify function name | Willem Jan Palenstijn | |
2015-04-26 | SCI: restore: clear screen when restoring | Martin Kiewitz | |
primarily to clear kPortrait graphics in kq6 when restoring during portrait animation | |||
2015-01-07 | SCI: Fix Mac games with a height of 190 | Matthew Hoops | |
A regression from 72e6a9eeab1082892e5d77fabc4f0b50f839615a | |||
2014-12-24 | SCI: Silence a gcc warning | Matthew Hoops | |
2014-11-09 | SCI: Phantasmagoria actually outputs 630x450 now | Martin Kiewitz | |
clipping of video output was required | |||
2014-11-09 | SCI: some more work on 480x300 mac support | Martin Kiewitz | |
2014-10-28 | SCI: Remove trailing whitespace | Filippos Karapetis | |
2014-06-08 | SCI: fix coordination translation for 480x300 mac | Martin Kiewitz | |
2014-06-02 | SCI: fix regression introduced by 480x300 commit | Martin Kiewitz | |
fix EGA graphic corruption | |||
2014-06-01 | SCI: work on SCI0/01 Mac 480x300 scaling | Martin Kiewitz | |
2014-02-18 | SCI: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-09-21 | SCI: fix for heap corruption during lsl3 ending | m-kiewitz | |
2013-08-03 | SCI: Take advantage of Surface::getPixels. | Johannes Schickel | |
2013-08-03 | SCI: Prefer getBasePtr over direct Surface::pixels access. | Johannes Schickel | |
2013-05-01 | SCI: Fix a non-initialized variable in GfxScreen - CID 1003105 | Filippos Karapetis | |
2012-07-26 | SCI: Differentiate between screen width and pitch | Filippos Karapetis | |
This properly addresses the odd screen width (630) in Phantasmagoria 1 | |||
2012-07-06 | SCI: Better handling for Phantasmagoria's odd screen size | Filippos Karapetis | |
Still not right, as the width isn't set | |||
2012-02-15 | JANITORIAL: Fix missing whitespace in pointer cast | Tarek Soliman | |
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g' This seems to have caught some params as well which is not undesirable IMO. It also caught some strings containing this which is undesirable so I excluded them manually. (engines/sci/engine/kernel_tables.h) | |||
2011-08-06 | OSYSTEM: extended installTimerProc() with timer ID parameter | Eugene Sandulenko | |
2011-07-01 | GRAPHICS: Remove default values from FontSJIS::drawChar. | Johannes Schickel | |
drawChar is overloaded in FontSJIS. One takes a "Surface &" as first parameter another one "void *", they furthermore have the exact same number of required parameters. The one "void *" just had a few extra parameters with default values. This resulted in a bug in SCUMM, where "VirtScreen *" (a subclass of Surface) was passed instead of "VirtScreen &" and thus the method taking "void *" was incorrectly used. To make it easier to spot such bugs in the future I just removed the default values and thus disallow such calls. | |||
2011-06-04 | SCI: Set Mac versions of LSL1 and LSL5 to screen height 190. | Walter van Niftrik | |
This fixes bug #3310782. However, as I was unable to get the games working in a Mac emulator, this is an educated guess at this point. | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-05-09 | SCI: Fix warning about potential strict-aliasing rules violation | Max Horn | |
2011-05-09 | SCI: Slight cleanup to undithering code | Max Horn | |
2011-04-13 | SCI: Remove left-over fixme comment | Willem Jan Palenstijn | |
It should have been removed in b40b87fdb5b4ee869cce55d852af409896b20c98 | |||
2011-03-30 | SCI: Minor cleanup | Matthew Hoops | |
2011-03-30 | SCI32: Support for views with 640x400 native resolution | Lars Skovlund | |
(fixes Wolfgang closeup, room 720) | |||
2011-03-25 | SCI: Add two TODOs | dhewg | |
2011-03-14 | SCI: Fix the screen height of SQ1 Mac | Matthew Hoops | |
2011-03-10 | SCI: Some renaming related to the undithering code | md5 | |
Renamed some variables, functions and comments related to the undithering code, to make them a bit easier to understand | |||
2011-03-04 | SCI: Cleaned up some view type checks | md5 | |
2011-03-04 | SCI: Fix flood fill matching in EGA mode | Willem Jan Palenstijn | |
In EGA games a pixel in the framebuffer is only 4 bits. We store a full byte per pixel to allow undithering, but when comparing pixels for flood-fill purposes, we should only compare the visible color of a pixel. This fixes bug #3078365 in Iceman. | |||
2011-03-04 | SCI: Add fixme for EGA flood fill bug (#3078365) | Willem Jan Palenstijn | |
2011-02-18 | SCI: Fix window height for some Mac SCI1/1.1 games | Matthew Hoops | |
Some games have removed the menu bar from the screen. This also fixes King's Quest V's icon bar. | |||
2011-02-17 | SCI: Fix Mac icon bar vertical positioning | Matthew Hoops | |
2011-02-17 | SCI: Fix Mac icon bar palettes | Matthew Hoops | |
The Mac icon bar uses a palette from the executable and keeps those entries in the palette constantly. In addition, we're now performing gamma correction on the Mac-based colors so that they are in the same gamma as SCI. The color matching now works with this and using the same color finding as the Mac Palette Manager. | |||
2011-02-08 | SCI: Add detection for Freddy Pharkas Mac | Matthew Hoops | |
svn-id: r55828 | |||
2011-02-07 | COMMON: OSystem now has a PaletteManager | Max Horn | |
svn-id: r55806 | |||
2011-02-03 | SCI: Add support for GK1 Mac high-res fonts | Matthew Hoops | |
svn-id: r55754 | |||
2011-02-03 | SCI: Disable the special QFG1 Mac icon bar | Matthew Hoops | |
The original interpreter completely ignores it in favor of the regular one. svn-id: r55748 | |||
2011-02-02 | SCI: Fix GK1 Mac views, the game now starts | Matthew Hoops | |
svn-id: r55721 |