Age | Commit message (Expand) | Author |
2010-06-10 | camelCase changes | Filippos Karapetis |
2010-06-10 | Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, ... | Filippos Karapetis |
2010-06-10 | Use the SELECTOR() macro for readability | Filippos Karapetis |
2010-06-10 | Removed the pointer to the game object from the EngineState class | Filippos Karapetis |
2010-06-10 | Fixed compilation with the old music code | Filippos Karapetis |
2010-06-10 | Moved all of the game init/run/exit logic inside the SciEngine class | Filippos Karapetis |
2010-06-09 | The segment manager is now initialized before the graphics subsystem. Fixes t... | Filippos Karapetis |
2010-06-09 | Fixed crash in SCI2.1 games | Filippos Karapetis |
2010-06-09 | Proper fix for kernel name loading (regression from commit #49537) | Filippos Karapetis |
2010-06-09 | Fixed regression from commit #49537 | Filippos Karapetis |
2010-06-09 | Merged script_init_engine() and game_init() and cleaned up SciEngine::run() a... | Filippos Karapetis |
2010-06-09 | Renamed the SciEvent class to EventManager, to separate it from the sciEvent ... | Filippos Karapetis |
2010-06-08 | SCI: set default palette after initializing music driver, fixes palette getti... | Martin Kiewitz |
2010-06-08 | Merged the restarting_flags, script_abort_flag, and restoring members of the ... | Filippos Karapetis |
2010-06-06 | Now that EngineState is not deleted when loading games, we can move some more... | Filippos Karapetis |
2010-06-01 | The parser vocabulary remains static throughout the game, thus it has been re... | Filippos Karapetis |
2010-06-01 | The system strings segment is a fixed segment of the segment manager, which d... | Filippos Karapetis |
2010-05-24 | SCI: forgot one rename in r49202 - MSVC, why? | Martin Kiewitz |
2010-05-24 | SCI: renaming MacIconBar to GfxMacIconBar | Martin Kiewitz |
2010-05-24 | Oops, forgot to delete the icon bar. | Matthew Hoops |
2010-05-24 | Add support for showing the icon bar in SCI1.1 Mac. | Matthew Hoops |
2010-05-23 | Cleaned up the game ID code: | Filippos Karapetis |
2010-05-18 | - Moved kernel_lookup_text inside the Kernel class | Filippos Karapetis |
2010-05-18 | - Moved determine_reg_type() and kernel_matches_signature() inside the Kernel... | Filippos Karapetis |
2010-05-15 | SCI: adding special 640x440 upscaling mode for kq6, finally hires portraits a... | Martin Kiewitz |
2010-05-15 | SCI: adding upscaled hires mode 640x480 for kq6 and gk1, fixing valgrind erro... | Martin Kiewitz |
2010-05-04 | Move DebugChannel related code to new header | Max Horn |
2010-05-04 | Move initGraphics and initCommonGFX from to new header. | Max Horn |
2010-05-04 | Get rid of Engine::_gameDataDir. | Max Horn |
2010-04-27 | COMMON: Move DebugChannel stuff into a new DebugMan singleton | Max Horn |
2010-04-24 | SCI: reverting r48787 port updates were actually introduced (heard that befor... | Martin Kiewitz |
2010-04-24 | SCI: r48786 port updates were actually introduced during SCI01, qfg2 and xmas... | Martin Kiewitz |
2010-04-17 | SCI: key presses of extended chars (umlauts, etc.) will now get ignored in ga... | Martin Kiewitz |
2010-02-23 | SCI: Stop storing EngineState in SciGui32 | Max Horn |
2010-02-14 | Fixed typo | Filippos Karapetis |
2010-02-14 | Moved the reference to AudioPlayer inside SciEngine (as it doesn't have a sta... | Filippos Karapetis |
2010-02-13 | SCI: Remove EngineState::_kernel, use SciEngine::_kernel instead | Max Horn |
2010-02-13 | SCI: Move GameFeatures from EngineState to SciEngine | Max Horn |
2010-02-13 | SCI: Get rid of EngineState::resMan | Max Horn |
2010-02-13 | SCI: Move Gui/Gfx related permanent objects from EngineState to SciEngine | Max Horn |
2010-02-13 | SCI: Add global g_sci pointer to the active SciEngine instance | Max Horn |
2010-02-13 | SCI: Change getSciVersionDesc() to return 'const char *' instead of 'Common::... | Max Horn |
2010-02-08 | Add the missing ResMan debug channel. | Matthew Hoops |
2010-02-07 | SCI: Fix build without SCI32 (again) | Willem Jan Palenstijn |
2010-02-07 | With the new detection for setCursor, the game object and game ID are no long... | Filippos Karapetis |
2010-02-05 | SCI: frameout sci32 stuff now gets called directly w/o SciGui/32 | Martin Kiewitz |
2010-02-05 | SCI: screen specific debug functions are now called directly w/o SciGui/32 | Martin Kiewitz |
2010-02-05 | SCI: calling most of the cursor functions directly via _gfxCursor instead of ... | Martin Kiewitz |
2010-02-05 | SCI: renamed class Cursor to GfxCursor | Martin Kiewitz |
2010-02-05 | Added information on the patches folder included in KQ6CD | Filippos Karapetis |