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2010-07-22SCI: Fixed a bug when loading some saved games (sometimes, the execution ↵Filippos Karapetis
stack wasn't cleared properly when loading and you couldn't save or restore) svn-id: r51140
2010-07-20SCI: Removed the restoring parameter of the run_vm() functionFilippos Karapetis
svn-id: r51076
2010-07-19SCI: don't initialize vocabulary twiceMartin Kiewitz
svn-id: r51032
2010-07-19SCI: fix regression of r51027Martin Kiewitz
we have to reset the parser when switching vocabulary svn-id: r51031
2010-07-19SCI: implement foreign vocabulary supportMartin Kiewitz
not fully working, extended chars do not work currently as input svn-id: r51027
2010-07-15SCI: adding support to qfg4 to import qfg3 character dataMartin Kiewitz
svn-id: r50911
2010-07-12SCI: Turn global object g_debugState into SciEngine member varMax Horn
svn-id: r50836
2010-07-10SCI: removed unused debug flags, changed fileio debug prints to only happen ↵Martin Kiewitz
on debugflag "file" svn-id: r50782
2010-07-03SCI: added resetting of SoundCommandParser, so that error()s before that one ↵Martin Kiewitz
got initialized wont crash svn-id: r50619
2010-06-30SCI: Removed the FreeSCI music codeFilippos Karapetis
svn-id: r50532
2010-06-29SCI: Made the SoundCommandParser a member of the SciEngine class and removed ↵Filippos Karapetis
it from the EngineState, since it's static throughout the course of a game svn-id: r50484
2010-06-28SCI: More changes to the code for loading from the launcherFilippos Karapetis
- Added support for the LSL2 menu bar object - We no longer need a reference to the init() selector - it's always the first method of the menu bar object svn-id: r50462
2010-06-28Fixed loading of saved games from the launcherFilippos Karapetis
svn-id: r50460
2010-06-28SCI: separated the graphics initialization code a bitFilippos Karapetis
- Moved all of the graphics initialization code on startup inside initGraphics() - Moved all of the screen initialization (resolution, upscaled graphics etc) code inside GfxScreen() svn-id: r50412
2010-06-27SCI: Removed the hack for loading games from the launcher from run_vm(). ↵Filippos Karapetis
This is now done on startup. This should fix loading from the launcher for LSL6 svn-id: r50406
2010-06-27Made the script initialization/uninitialization methods part of the segment ↵Filippos Karapetis
manager svn-id: r50402
2010-06-25SCI: Introduce SciGameId enumMax Horn
svn-id: r50273
2010-06-25SCI: Remove SciEngine::getFlags()Max Horn
svn-id: r50272
2010-06-25SCI: detect, if SCI1.1 game is merging or copying palette instead of using ↵Martin Kiewitz
gameIds. Also prints method used, when using debug command "version" svn-id: r50261
2010-06-17Strict mode: Turned several severe errors (almost all detection related) ↵Filippos Karapetis
into errors, instead of warnings svn-id: r49972
2010-06-17SCI: Change SciEngine's 'char *getGameID()' to 'Common::String getGameId()'Max Horn
svn-id: r49968
2010-06-17SCI: Remove selector_name function, some cleanupMax Horn
svn-id: r49966
2010-06-17SCI: Get rid of duplicate _system member in SciEngineMax Horn
svn-id: r49965
2010-06-17SCI: cleanupMax Horn
svn-id: r49961
2010-06-17Added handling of VMD video files in kResCheck, fixes video playing in GK2Filippos Karapetis
svn-id: r49913
2010-06-16Hooked the VMD player in kPlayVMD. The VMD videos in the demo of ↵Filippos Karapetis
Phantasmagoria 1 are shown now (e.g. the intro and the chapter beginning) svn-id: r49912
2010-06-15SCI: SciGui/SciGui32 gone for good...Martin Kiewitz
svn-id: r49860
2010-06-15SCI: reset _gfxText16 for sci32, fixes gk1Martin Kiewitz
svn-id: r49856
2010-06-15SCI: putting SciGui::init into SciEngine, removing it from SciGui(32)Martin Kiewitz
svn-id: r49854
2010-06-15SCI: Revise how ResourceManager is instantiated.Max Horn
This should allow for better error handling. Also, it means that g_sci->getResMan() returns a valid value much sooner, allowing me to simplify some code. Also added a note about potentially replacing Common::FSList usage by Common::Archive (and FSNode by Archive/ArchiveMember ?). This might be a way to unify the addAppropriateSources variants again. svn-id: r49825
2010-06-15Removed the now unused EngineState parameter of ↵Filippos Karapetis
script_adjust_opcode_formats(), as well as an obsolete TODO svn-id: r49684
2010-06-14SCI: Limit the screen refresh rate to 60fpsFilippos Karapetis
svn-id: r49647
2010-06-10camelCase changesFilippos Karapetis
svn-id: r49570
2010-06-10Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, ↵Filippos Karapetis
some camelCase changes svn-id: r49568
2010-06-10Use the SELECTOR() macro for readabilityFilippos Karapetis
svn-id: r49563
2010-06-10Removed the pointer to the game object from the EngineState classFilippos Karapetis
svn-id: r49562
2010-06-10Fixed compilation with the old music codeFilippos Karapetis
svn-id: r49560
2010-06-10Moved all of the game init/run/exit logic inside the SciEngine classFilippos Karapetis
svn-id: r49559
2010-06-09The segment manager is now initialized before the graphics subsystem. Fixes ↵Filippos Karapetis
the detection of the fastCast object on startup, and hence fixes LSL1VGA svn-id: r49553
2010-06-09Fixed crash in SCI2.1 gamesFilippos Karapetis
svn-id: r49546
2010-06-09Proper fix for kernel name loading (regression from commit #49537)Filippos Karapetis
svn-id: r49544
2010-06-09Fixed regression from commit #49537Filippos Karapetis
svn-id: r49543
2010-06-09Merged script_init_engine() and game_init() and cleaned up SciEngine::run() ↵Filippos Karapetis
a bit svn-id: r49537
2010-06-09Renamed the SciEvent class to EventManager, to separate it from the sciEvent ↵Filippos Karapetis
structure, and removed it from the engine state svn-id: r49534
2010-06-08SCI: set default palette after initializing music driver, fixes palette ↵Martin Kiewitz
getting messed up when using mt32 emulation svn-id: r49523
2010-06-08Merged the restarting_flags, script_abort_flag, and restoring members of the ↵Filippos Karapetis
EngineState class into one variable, abortScriptProcessing. The flag kept to signify a game restart has been placed in a boolean, gameWasRestarted svn-id: r49518
2010-06-06Now that EngineState is not deleted when loading games, we can move some ↵Filippos Karapetis
more state-related variables to it, and remove several FIXME's about non-const global variables. Also, the entries in the data stack are now deleted when loading (fixes a memory leak - thanks to digitall for this). svn-id: r49465
2010-06-01The parser vocabulary remains static throughout the game, thus it has been ↵Filippos Karapetis
removed from the engine state svn-id: r49373
2010-06-01The system strings segment is a fixed segment of the segment manager, which ↵Filippos Karapetis
doesn't change during the game, thus move all the system strings code and variables inside the segment manager svn-id: r49372
2010-05-24SCI: forgot one rename in r49202 - MSVC, why?Martin Kiewitz
svn-id: r49203