Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-09-02 | SCI: adding "bpr" and "bpw" debug commands | Martin Kiewitz | |
"bpr" breakpoint on reading of selectors "bpw" breakpoint of writing of selectors "bpx" is now breakpoint on executing of selectors only svn-id: r52490 | |||
2010-08-29 | SCI: adding virtual lists for qfg-import rooms | Martin Kiewitz | |
now lists import files of all possible games, adds game title before that, removes game prefixes for all files svn-id: r52441 | |||
2010-08-29 | SCI: Added proper handling of QFG exported character files. | Filippos Karapetis | |
Now, QFG2, 3 and 4 may read exported characters from all other QFG games, like the originals did. Fixes bug #3054692 - "QFG2/QFG3 Import issues". svn-id: r52430 | |||
2010-08-23 | SCI: some more work on replacing restore dialog | Martin Kiewitz | |
svn-id: r52314 | |||
2010-08-23 | SCI: storing game super class address now inside SciEngine | Martin Kiewitz | |
svn-id: r52311 | |||
2010-08-23 | SCI: multiple changes for mother goose vga | Martin Kiewitz | |
which is sci1 and sci1.1 fixes bug #3051145 - separating this mother goose from ega and sci2.1 - adding workaround when restoring saved games in these games, games try to calculate restored savedgameid instead of looking it up, we patch this code out and also set the global to the current savedgameid - adding workaround for scripts checking savedgameid to be below 13 (our savedgameids begin at 100 now) - changing official range for savedgameids from 1000->1999 to 100->199, otherwise mother goose would have required much larger patches and this range should be fine even if we replace savedgame dialogs later svn-id: r52301 | |||
2010-07-30 | SCI: Switch to Common::RandomSource. | Johannes Schickel | |
Since I got no response to my mail to -devel, I just assume that there is no specific reason for using rand() in SCI. As explained in my mail to -devel about why SCI uses rand, this might allow SCI to work with our event recording, when that ever gets finished. I adapted kRandom so that it also supports negative random numbers. And furthermore that the toNumber argument is smaller than the fromNumber argument. I am not sure whether that really happens though, but it should be safer to have this. I marked that place with an TODO/CHECKME. svn-id: r51521 | |||
2010-07-27 | SCI: changes for mother goose sci2.1 | Martin Kiewitz | |
changed signature for kSetCursor sci2.1 added workarounds added separate gameid for mother goose sci2.1 svn-id: r51385 | |||
2010-07-19 | SCI: implement foreign vocabulary support | Martin Kiewitz | |
not fully working, extended chars do not work currently as input svn-id: r51027 | |||
2010-07-14 | SCI: separating qfg1ega and qfg1vga gameids | Martin Kiewitz | |
svn-id: r50881 | |||
2010-07-12 | SCI: Move breakpoint checks into SciEngine methods | Max Horn | |
svn-id: r50837 | |||
2010-07-12 | SCI: Turn global object g_debugState into SciEngine member var | Max Horn | |
svn-id: r50836 | |||
2010-07-12 | SCI: changing gameid of lsl6 sci2.1 into "lsl6hires". We need to keep ↵ | Martin Kiewitz | |
workarounds etc. separate, scripts are not compatible svn-id: r50829 | |||
2010-07-10 | SCI: removed unused debug flags, changed fileio debug prints to only happen ↵ | Martin Kiewitz | |
on debugflag "file" svn-id: r50782 | |||
2010-06-30 | SCI: Removed the FreeSCI music code | Filippos Karapetis | |
svn-id: r50532 | |||
2010-06-29 | SCI: Made the SoundCommandParser a member of the SciEngine class and removed ↵ | Filippos Karapetis | |
it from the EngineState, since it's static throughout the course of a game svn-id: r50484 | |||
2010-06-25 | SCI: Introduce SciGameId enum | Max Horn | |
svn-id: r50273 | |||
2010-06-25 | SCI: Remove SciEngine::getFlags() | Max Horn | |
svn-id: r50272 | |||
2010-06-17 | SCI: Change SciEngine's 'char *getGameID()' to 'Common::String getGameId()' | Max Horn | |
svn-id: r49968 | |||
2010-06-17 | SCI: Get rid of duplicate _system member in SciEngine | Max Horn | |
svn-id: r49965 | |||
2010-06-17 | SCI: Moved the event code a little bit around. | Max Horn | |
* Move sleep() from EventManager to SciEngine * Rename EventManager methods: get -> getSciEvent, and getFromScummVM -> getScummVMEvent * Make scancode_rows static const * Turn altify & numlockify from EventManager methods into static functions (and comment out the currently unused numlockify) svn-id: r49959 | |||
2010-06-15 | SCI: SciGui/SciGui32 gone for good... | Martin Kiewitz | |
svn-id: r49860 | |||
2010-06-15 | SCI: putting SciGui::init into SciEngine, removing it from SciGui(32) | Martin Kiewitz | |
svn-id: r49854 | |||
2010-06-15 | SCI: move textSize and textFonts and textColors inside gfxText16 | Martin Kiewitz | |
svn-id: r49851 | |||
2010-06-15 | Fix spelling, cleanup | Max Horn | |
svn-id: r49843 | |||
2010-06-10 | Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, ↵ | Filippos Karapetis | |
some camelCase changes svn-id: r49568 | |||
2010-06-10 | Removed the pointer to the game object from the EngineState class | Filippos Karapetis | |
svn-id: r49562 | |||
2010-06-10 | Moved the MoveCountType enum above the GameFeatures class, as it's the only ↵ | Filippos Karapetis | |
class using it svn-id: r49561 | |||
2010-06-10 | Fixed compilation with the old music code | Filippos Karapetis | |
svn-id: r49560 | |||
2010-06-10 | Moved all of the game init/run/exit logic inside the SciEngine class | Filippos Karapetis | |
svn-id: r49559 | |||
2010-06-09 | Renamed the SciEvent class to EventManager, to separate it from the sciEvent ↵ | Filippos Karapetis | |
structure, and removed it from the engine state svn-id: r49534 | |||
2010-05-24 | SCI: renaming MacIconBar to GfxMacIconBar | Martin Kiewitz | |
svn-id: r49202 | |||
2010-05-24 | Add support for showing the icon bar in SCI1.1 Mac. | Matthew Hoops | |
svn-id: r49196 | |||
2010-05-04 | Get rid of Engine::_gameDataDir. | Max Horn | |
This greatly reduces indirect dependencies on several header files from common. svn-id: r48933 | |||
2010-04-18 | SCI: Don't add subtitles for monolingual strings. | Walter van Niftrik | |
svn-id: r48697 | |||
2010-02-14 | Moved the reference to AudioPlayer inside SciEngine (as it doesn't have a ↵ | Filippos Karapetis | |
state, per se, and is static) svn-id: r48059 | |||
2010-02-13 | SCI: Move language related code from EngineState to SciEngine | Max Horn | |
svn-id: r48052 | |||
2010-02-13 | SCI: Remove EngineState::_kernel, use SciEngine::_kernel instead | Max Horn | |
svn-id: r48050 | |||
2010-02-13 | SCI: Move GameFeatures from EngineState to SciEngine | Max Horn | |
svn-id: r48049 | |||
2010-02-13 | SCI: Get rid of EngineState::resMan | Max Horn | |
svn-id: r48048 | |||
2010-02-13 | SCI: Move Gui/Gfx related permanent objects from EngineState to SciEngine | Max Horn | |
svn-id: r48047 | |||
2010-02-13 | SCI: Add global g_sci pointer to the active SciEngine instance | Max Horn | |
svn-id: r48046 | |||
2010-02-13 | SCI: Change getSciVersionDesc() to return 'const char *' instead of ↵ | Max Horn | |
'Common::String' svn-id: r48044 | |||
2010-01-30 | SCI: Removed old pathfinding define from sci.h | Walter van Niftrik | |
svn-id: r47702 | |||
2010-01-29 | SCI: Added OnStartup debug flag to start the debugger at the start of the game. | Walter van Niftrik | |
svn-id: r47663 | |||
2010-01-26 | SCI: Add driver for Yamaha FB-01. Cleanup. | Walter van Niftrik | |
svn-id: r47571 | |||
2010-01-12 | SCI: Handle master volume inside music drivers | Walter van Niftrik | |
svn-id: r47261 | |||
2010-01-05 | SCI: Removed the old graphics code | Filippos Karapetis | |
svn-id: r47005 | |||
2010-01-05 | Set the new sound code as default | Filippos Karapetis | |
svn-id: r47003 | |||
2010-01-03 | Renamed SCI_VERSION_AUTODETECT to SCI_VERSION_NONE to signify its actual purpose | Filippos Karapetis | |
svn-id: r46959 |