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path: root/engines/sci/sci.h
AgeCommit message (Expand)Author
2010-06-25SCI: Introduce SciGameId enumMax Horn
2010-06-25SCI: Remove SciEngine::getFlags()Max Horn
2010-06-17SCI: Change SciEngine's 'char *getGameID()' to 'Common::String getGameId()'Max Horn
2010-06-17SCI: Get rid of duplicate _system member in SciEngineMax Horn
2010-06-17SCI: Moved the event code a little bit around.Max Horn
2010-06-15SCI: SciGui/SciGui32 gone for good...Martin Kiewitz
2010-06-15SCI: putting SciGui::init into SciEngine, removing it from SciGui(32)Martin Kiewitz
2010-06-15SCI: move textSize and textFonts and textColors inside gfxText16Martin Kiewitz
2010-06-15Fix spelling, cleanupMax Horn
2010-06-10Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, ...Filippos Karapetis
2010-06-10Removed the pointer to the game object from the EngineState classFilippos Karapetis
2010-06-10Moved the MoveCountType enum above the GameFeatures class, as it's the only c...Filippos Karapetis
2010-06-10Fixed compilation with the old music codeFilippos Karapetis
2010-06-10Moved all of the game init/run/exit logic inside the SciEngine classFilippos Karapetis
2010-06-09Renamed the SciEvent class to EventManager, to separate it from the sciEvent ...Filippos Karapetis
2010-05-24SCI: renaming MacIconBar to GfxMacIconBarMartin Kiewitz
2010-05-24Add support for showing the icon bar in SCI1.1 Mac.Matthew Hoops
2010-05-04Get rid of Engine::_gameDataDir.Max Horn
2010-04-18SCI: Don't add subtitles for monolingual strings.Walter van Niftrik
2010-02-14Moved the reference to AudioPlayer inside SciEngine (as it doesn't have a sta...Filippos Karapetis
2010-02-13SCI: Move language related code from EngineState to SciEngineMax Horn
2010-02-13SCI: Remove EngineState::_kernel, use SciEngine::_kernel insteadMax Horn
2010-02-13SCI: Move GameFeatures from EngineState to SciEngineMax Horn
2010-02-13SCI: Get rid of EngineState::resManMax Horn
2010-02-13SCI: Move Gui/Gfx related permanent objects from EngineState to SciEngineMax Horn
2010-02-13SCI: Add global g_sci pointer to the active SciEngine instanceMax Horn
2010-02-13SCI: Change getSciVersionDesc() to return 'const char *' instead of 'Common::...Max Horn
2010-01-30SCI: Removed old pathfinding define from sci.hWalter van Niftrik
2010-01-29SCI: Added OnStartup debug flag to start the debugger at the start of the game.Walter van Niftrik
2010-01-26SCI: Add driver for Yamaha FB-01. Cleanup.Walter van Niftrik
2010-01-12SCI: Handle master volume inside music driversWalter van Niftrik
2010-01-05SCI: Removed the old graphics codeFilippos Karapetis
2010-01-05Set the new sound code as defaultFilippos Karapetis
2010-01-03Renamed SCI_VERSION_AUTODETECT to SCI_VERSION_NONE to signify its actual purposeFilippos Karapetis
2010-01-01SCI: switch to previous gameid, when importing character data in qfg seriesMartin Kiewitz
2009-12-30SCI32:Matthew Hoops
2009-12-30Switched to the new pathfinding code, after talking with waltervnFilippos Karapetis
2009-12-28Moved the OLD_PATHFINDING define inside sci.h, together with the othersFilippos Karapetis
2009-12-21Brought back the INCLUDE_OLDGFX defineFilippos Karapetis
2009-12-19- Started wrapping the current sound code around appropriate definesFilippos Karapetis
2009-12-08SCI: new USE_OLDGFX for switching to oldgui, fixes loading of savedgames unde...Martin Kiewitz
2009-11-24Added Doxygen comments for the various engine namespaces (currently mostly wi...Max Horn
2009-11-23SCI: Reduce header interdependencyMax Horn
2009-11-04Moved most of the code for playing sound effects and speech into a separate c...Filippos Karapetis
2009-10-31SCI: accidentally set newgui to default, revertingMartin Kiewitz
2009-10-31SCI/newgui: UpscaledHires implemented including undithering support, cleanupMartin Kiewitz
2009-10-28Enclose all of the old graphics code within the INCLUDE_OLDGFX safeguard (def...Filippos Karapetis
2009-10-13SCI: Merge some sfx related global funcs into SfxState.Max Horn
2009-10-11Implemented some advanced savegame functionality - loading and deleting saveg...Filippos Karapetis
2009-10-10Introduced a new debug level, kDebugLevelResMan, and reduced some of the mess...Filippos Karapetis