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path: root/engines/sci/sound/soundcmd.cpp
AgeCommit message (Expand)Author
2016-06-20SCI: Minor cleanup of kDoSoundColin Snover
2016-06-20SCI32: Rewrite digital audio engineColin Snover
2016-06-12SCI: Fix uninitialized read in SoundCommandParserColin Snover
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2016-03-08SCI: Separate the demos of QFG4, PQ4 and GK1 from their full versionsFilippos Karapetis
2015-02-18SCI: Fix digital audioWillem Jan Palenstijn
2015-02-15SCI: Fix sound object frame selector rateWillem Jan Palenstijn
2015-02-15SCI: Use sound resource priority by default for songsWillem Jan Palenstijn
2015-02-14SCI: Register and save playBed option to PlaySoundWillem Jan Palenstijn
2014-06-01SCI: Silence a gcc conversion warningMatthew Hoops
2014-02-18SCI: Make GPL headers consistent in themselves.Johannes Schickel
2013-11-23SCI: Make fade signal version check more preciseWillem Jan Palenstijn
2013-11-23SCI: Fix SCI1late fade complete signalWillem Jan Palenstijn
2013-09-21SCI: abbrev. ffs to FE and priority check fixm-kiewitz
2013-09-21SCI: sfx/music priority int16 fixes bug #3615038m-kiewitz
2013-06-19SCI: Implement the 4-param version of kDoSoundSendMidi - bug #3614447Filippos Karapetis
2013-06-18SCI: Add note about LSL1vga DoSoundSendMidiWillem Jan Palenstijn
2013-04-28SCI: Change wording for a function referenceFilippos Karapetis
2013-04-27SCI: Change wording for bug/further info referencesFilippos Karapetis
2013-04-19SCI: Replace workaround for bug #3605269 by script patchWillem Jan Palenstijn
2013-04-07SCI: Add signal/fade related CHECKMEWillem Jan Palenstijn
2013-04-06SCI: Minor cleanupWillem Jan Palenstijn
2013-04-06SCI: Further clarify commentWillem Jan Palenstijn
2013-04-06SCI: Clarify commentWillem Jan Palenstijn
2013-04-06SCI: Revert "Fixed fading-related bugs #3267956 and #3041738"Willem Jan Palenstijn
2013-04-06SCI: Re-initialize more of MusicEntry on playWillem Jan Palenstijn
2013-04-06SCI: Revert "Added a more specific workaround for bug #3267956.[...]"Willem Jan Palenstijn
2013-04-06SCI: Revert "Clarify comment from rev 5654e12 further"Willem Jan Palenstijn
2013-04-06SCI: Revert "Fix script bug #3555404 - "SCI: KQ6 Spider Scene Game Freeze""Willem Jan Palenstijn
2013-04-06SCI: Revert "Properly fix bugs #3267956 and #3605377"Willem Jan Palenstijn
2013-04-06SCI: Revert "Add a hack to fix bug #3596335"Willem Jan Palenstijn
2013-04-05SCI: Revert "Add a more generic solution for the problem found in bug #3605269"Willem Jan Palenstijn
2013-04-04SCI: Add a hack to fix bug #3596335Filippos Karapetis
2013-04-04Properly fix bugs #3267956 and #3605377Filippos Karapetis
2013-04-02SCI: Add a more generic solution for the problem found in bug #3605269Filippos Karapetis
2013-04-01SCI: Set the song's sound queue signal to -1 when stopping a sound, like SSCI...Filippos Karapetis
2013-04-01SCI: Fix bug #3605269 - "SCI: KQ5 Windows CD - Game Hangs Before Final Battle"Filippos Karapetis
2013-03-29SCI: Stop and clear sounds that have no data. Fixes an issue in KQ6 MacFilippos Karapetis
2013-01-29SCI: Use correct priority selector in SoundCmdWillem Jan Palenstijn
2012-10-22SCI: Fix bug #3578335 - "SCI: Mixed-Up Mother Goose EGA - crash upon choosing...Filippos Karapetis
2012-08-20SCI: Set the correct audio type for SCI1.1 sound effects, fixing bug #3554709Filippos Karapetis
2012-08-20SCI: Fix script bug #3555404 - "SCI: KQ6 Spider Scene Game Freeze"Filippos Karapetis
2012-06-26SCI: Remove a music fading hack used for the intro of LongbowFilippos Karapetis
2012-06-18SCI: Add setter/getter methods to reg_t'sFilippos Karapetis
2012-03-31ENGINES: Return all available custom GUI options if no target is specifiedFilippos Karapetis
2012-03-25SCI: Hook up the digital SFX and CD audio optionsFilippos Karapetis
2012-03-05SCI: Fix GK1 demo soundsMatthew Hoops
2011-12-28SCI: Always prefer digital sound effects to prevent confusion to usersFilippos Karapetis
2011-12-28SCI: Rename _bMultiMidi to _useDigitalSFX and only initialize it inside Sound...Filippos Karapetis
2011-10-20SCI: The demo of GK1 has no alternate sound effects.Filippos Karapetis