Age | Commit message (Collapse) | Author |
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The playBed option is not handled yet, only stored. This increases
the savegame format version.
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SoundCommandParser
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- Unified the sound resource initialization code in
processInitSound() and reconstructPlayList()
- Now checking the "Mixed Adlib/MIDI" mode checkbox for SCI1.1 digital
audio sound effects, like it's done for SCI0 - SCI1 sound effects. If
it's unchecked, their MIDI counterparts will play instead, if
available
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Timepod Hangar"
This bug only manifested in the Windows version of SQ4CD. Some Windows
MIDI music tracks are missing from room 530, which messed up the
animations in that scene, and led to a crash. Moved the code that
obtains the song number from an object into a separate function. Also,
fixed a bug in kDoSoundSetPriority().
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svn-id: r55850
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- "Invalid" SCI reverb values (127) are properly handled now
- SCI kDoSound(reverb) sets the global reverb (renamed it accordingly)
- kDoSound(reverb) can also return the current reverb if no parameter is sent
svn-id: r54457
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svn-id: r53986
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Sierra has released a patch adding after market General MIDI support for 8 SCI1
games (LSL1, LSL5, Hoyle 3, SQ1, SQ4, Eco1 floppy, Longbow and Fairy Tales). If
the user has selected the General MIDI music driver in one of these games and
no associated MIDI patch is found, show an informational dialog on game startup
in order to inform the user to download Sierra's MIDI patch, together with some
short instructions.
svn-id: r52500
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and merge it together with global volume, fixes bug #3053104)
svn-id: r52484
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kDoSound(Restore), called when restoring games
svn-id: r51661
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kDoSound(resumeAfterRestore) is called right after restoring a saved game for sound-sci0 games, we already resume playing music inside restore, so we don't need to implement this at all
svn-id: r51058
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svn-id: r50755
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svn-id: r50532
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fixes sq3 guys from andromeda, but also doesn't screw up music in sq3new/kq1 - added comments about this issue
svn-id: r48918
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and stopallsounds. is_sample now works with the new sound code
svn-id: r47475
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- Sounds are now paused correctly when opening/closing the debug console
- Some cleanup
svn-id: r47422
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sometimes was actually mixer->stopAll(), which stopped the music stream as well (spotted by waltervn)
- Hooked setReverb() to actually set music reverb
svn-id: r47392
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svn-id: r47362
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SoundCommandParser::_soundCommands.
svn-id: r47274
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svn-id: r47261
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svn-id: r47007
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