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2019-09-12SCI32: Disable QFG4 Change Directory import buttonsluicebox
2019-09-12SCI32: Fix loading system font for Mac gamessluicebox
Fixes GK1 Mac crash on load due to reading hard-coded little endian font data as big endian
2019-09-12SCI32: Fix loading autosaves (slot 0)sluicebox
Fixes bugs in trac #11029: - Slot 1 loading when user selects slot 0 in ScummVM UI - Slot 1 loading when slot 0 specified on command line - QFG4 slot 0 not appearing in game's original Restore UI
2019-09-10SCI32: Fix QFG4 Gate options after dungeonsluicebox
Fixes bug #11044
2019-09-07SCI32: Fix QFG4 Necrotaur gate messagesluicebox
Fixes bug #11057
2019-09-07SCI32: Fix QFG4 Ad Avis and Necrotaur chasesluicebox
Fixes several script bugs, trac #11056
2019-09-06SCI: Fix script patch comment typossluicebox
2019-09-06SCI: Fix KQ6 Drink Me missing Mac picsluicebox
2019-09-06SCI: Fix KQ6 Drink Me script patch on Macsluicebox
2019-09-04SCI32: Fix QFG4 Gnome talker at innsluicebox
Fixes bug #11030
2019-09-02SCI: Fix script patch macrosluicebox
2019-09-02SCI: Disable LONGBOW Amiga speed testsluicebox
2019-09-02SCI: Fix LONGBOW Amiga Fulk rescuesluicebox
Fixes bug #11137
2019-09-01SCI: Fix ECO2 reappearing items in shacksluicebox
Fixes bug #11135
2019-08-31SCI: Add ECO2 workaround for Ecorder talk buttonsluicebox
2019-08-30SCI: Fix addAsVirtualFiles creating titles with no filessluicebox
Fixes QFG game titles appearing on import screens when no character files exist but save files exist that match fileMask
2019-08-25SCI: (FB01 sound driver) - get rid of mutexathrxx
- The mutex was added to avoid the triggering of the assert in backends/midi/windows.cpp, line 95. Meanwhile, this issue has been addressed differently. - SCI does not per se require a mutex for the sound drivers. The engine is mostly thread-safe by avoiding driver calls through the main thread.
2019-08-24SCI32: Fix QFG4 Empty Burgomeister room tellersluicebox
Fixes bug #10754
2019-08-21SCI: Fix PQ3 Day 6 house fire repeatingsluicebox
Fixes bug #11089
2019-08-21GRAPHICS: Display Mac monochrome cursor inverted pixelssluicebox
Bug #7050
2019-08-20SCI: Fix QFG1VGA Drink water messagesluicebox
Fixes bug #11086
2019-08-19SCI: Fix spacing and macro on previous commitsluicebox
2019-08-19SCI: Fix PQ3 doctor's mouth animation speedsluicebox
Fixes bug #10255
2019-08-19SCI32: Fix QFG4 Great Hall argument doorsluicebox
Fixes a large number of script bugs surrounding the door to the argument between Katrina and Ad Avis in the great hall. This fixes floppy-only bugs, CD regressions, and message responses which were broken in all versions. As part of this, the audio for two messages is now available in the CD version for the first time. Bug #10799
2019-08-15SCI: Fix builds when SCI32 disabledsluicebox
Fixes previous commit
2019-08-15SCI: Fix ECO2 Icon bar tutorialsluicebox
Fixes bug #11081
2019-08-14SCI: Fix Macintosh kDrawPic mirror flag handlingsluicebox
Fixes the KQ6 Mac peppermint cave room
2019-08-13SCI: Fix SQ4CD Unstable ordnance bugsluicebox
Fixes bug #11077
2019-08-12SCI: Update Sound:vol in processUpdateCuessluicebox
Sound:vol is updated when updating cues starting in SCI_VERSION_1_MIDDLE. Fixes bug #10244. SQ4 localized floppy versions depend on this when getting in the orange ship, they fade music and wait for the volume to reach zero. Confirmed against asm that this is not in SQ4 floppy (early) but is in LSL1VGA (middle) and SQ4 localized floppies and SQ4CD (late).
2019-08-12SCI: Fix SQ4CD hintbook text layoutsluicebox
Fixes #11070
2019-08-11SCI: Add detection entry for QFG4 Demo from KQ6 CD-ROMsluicebox
Trac #11062
2019-08-11SCI32: Fix Mirrored Pic Drawingsluicebox
Fixes bug #10748
2019-08-09GRAPHICS: Add a version of CursorManager::replaceCursor that accepts a ↵Cameron Cawley
Graphics::Cursor
2019-08-09SCI: Fix SQ4 Sock's dressing room obstaclessluicebox
Fixes bug #11055
2019-08-07SCI: (FB01 sound driver) - fix potential lockupathrxx
(add another mutex lock)
2019-08-07SCI: (FB01 sound driver) - add missing empty lineathrxx
2019-08-07SCI: Fix pitch wheel bug in adlib driverWalter van Niftrik
2019-08-07SCI: (ADL driver) - implement/fix voice mappingathrxx
- Backport some code of waltervn's fork at his recommendation (taken from 97604200 and 4c3bfee5). That code has caught some bitrot and I were too lazy to manually resolve the merge conflicts. All changes have been re-checked with disasm. - Add initTrack() implementation for SCI0 EARLY/LATE - Minor cleanup - Please note that this commit does not fix any shortcomings of the SCI sound engine
2019-08-07SCI: (ADL driver) - remove unused declarationathrxx
2019-08-07SCI: error dialog for missing sound patch/driver filesathrxx
After implementing such a dialog into the fb01 driver it did make sense to me to also have this as a feature for all other aftermarket drivers/patches. So now the sound drivers can report missing files after the failed open() call which will then be displayed in a dialog. Which will at least be more helpful than our usual error messages...
2019-08-07SCI: (FB01 sound driver) - several fixesathrxx
Fix SCI0 (LATE/EARLY) variants of the driver which were broken (didn't play at all). This might be of my own doing, since I introduced the initTrack() method into the driver class and the fb01 driver didn't have one so far. SCI1 didn't seem to require much fixing. I modified some things according to my findings in the driver disasms. QFG2 and JONES seem to be fine. I am not too happy with KQ5. It has volume issues, but they might be present in the original, too. I also added an isOpen() check and a mutex to avoid threading issues. When aborting SCI (either quitting ScummVM or returning ot the launcher) while using the fb01 driver I frequently (more often than not) got the assert from backends/midi/windows.cpp, line 95. This fixes that. I've done plenty of checks and experiments with the sound bank initialization. But I found no bugs or possible improvements there. Hard to tell whether the sound is right. That device seems to have a mind of its own...
2019-08-07AUDIO: (FM-Towns/PC98) - cleanup mutex handlingathrxx
2019-08-07SCI: (FM-Towns sound driver) - fix pitchwheel glitchathrxx
Pitchwheel and channel volume settings need to be updated when the channels get reassigned. This bug caused faulty music at least in KQ5 when walking from the dwarves scene into the harp playing tree scene.
2019-08-04SCI: Update SQ4 swimAndShoot workaroundsluicebox
Remove room number from swimAndShoot room 411 workarounds to be consistent with room 410 and handle case where script runs after room number changes
2019-08-04SCI: Fix CAMELOT sword sheathing during room changesluicebox
Fixes bug #11042
2019-08-01SCI: Fix LB2 coal message in room 720sluicebox
2019-08-01SCI: Fix ICEMAN 'Climb down hatch'sluicebox
Fixes bug #11039
2019-07-31SCI: Fix LB1 fingerprint copy protectionsluicebox
2019-07-28SCI: Re-apply accidentially overwritten PQ3 EGA detection entry's extra fieldLothar Serra Mari
2019-07-28SCI: Add detection entry for debug version of Codename: IcemanLothar Serra Mari
This special debug build was salvaged by Clint Basinger ("LGR") from an IBM PCjr that was previously owned by Ken Williams from Sierra On-Line.