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path: root/engines/scumm/actor.cpp
AgeCommit message (Expand)Author
2012-02-11SCUMM: fix v0 mode handling and actor switchingTobias Gunkel
2012-02-11SCUMM: Re-arrange some things to make it closer to the originalsegrax
2012-02-11SCUMM: Save the new variables, move the setting of the unknown variable to af...segrax
2012-02-11SCUMM: improve unknown variable support, add case 0xff to the animateactor op...segrax
2012-02-11SCUMM: Change vars to ints, remove unused variable for nowsegrax
2012-02-11SCUMM: Fix actor behind man-eating plant issue in v0.Tobias Gunkel
2012-02-11SCUMM: Add in support in v0 for the unknown variable to o_animateActorsegrax
2012-02-11SCUMM: Fix meteor actor indexTobias Gunkel
2012-02-11SCUMM: Fix sound playback if fast-mode is onTobias Gunkel
2011-09-08SCUMM: Made some static data const.Johannes Schickel
2011-06-20ALL: Remove trailing whitespacesMax Horn
2011-05-25ALL: behaviour -> behaviorMatthew Hoops
2011-05-14SCUMM: Workaround bug #1463598 (INDY3VGA: giant Henry Jones sr.)Max Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-12COMMON: Replace MKID_BE by MKTAGMax Horn
2011-04-05SCUMM: Move ActorHE into its own header, move some HE specific stuff out of s...Max Horn
2011-03-19SCUMM: Changed usage of PI to M_PI (normally defined in math.h)md5
2010-12-28SCUMM: Correct fix for bug #3145951 - DIG: Subtitles won't turn off (regressi...Travis Howell
2010-10-26SCUMM: Add alternative version of patch #3094717 - MMC64: save actor state.Travis Howell
2010-10-25SCUMM: Add patch #3094711 - MMC64: Correct position of plant actor.Travis Howell
2010-10-25SCUMM: Add patch #3093541 - MMC64: Actor Walk / Object Fix.Travis Howell
2010-10-25SCUMM: Add patch #3093051 - MMC64: Ladder facing patch.Travis Howell
2010-10-25SCUMM: Add patch #3093048 - MMC64: German actor names.Travis Howell
2010-10-05SCUMM/FM-TOWNS: disable new graphics code in DS portFlorian Kagerer
2010-10-01SCUMM/FM-TOWNS: fix palette and other graphics issuesFlorian Kagerer
2010-04-04Fix bug #2960022 - PUTTPUTT 1: No Load/Save possible.Travis Howell
2010-03-16Add patch #2970176 - V0: MM Verb + Anim Fix.Travis Howell
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2009-11-26Add patch #2857016 - MM C64: meteor landing as work around, with the explaina...Travis Howell
2009-11-26Add patch #2853844 - MM C64: walksounds.Travis Howell
2009-10-27Add patch #2856940 - MM C64: corner walkboxes fixed.Travis Howell
2009-09-25SCUMM: Rename _bitDepth to _bytesPerPixelMax Horn
2009-08-16Update branch specific save game changes, to prevent conflicts.Travis Howell
2009-08-05Merged revisions 42578,42587-42593,42596-42599,42606,42608-42611,42614-42615,...Travis Howell
2009-07-25Add patch #2816140 - MM C64 Costume Animation.Travis Howell
2009-06-18Merged revisions 41625 via svnmerge from Travis Howell
2009-06-18Correct actor layering method in HE90+ games.Travis Howell
2009-06-04Fix the color of Poodles Galore's finger nails in Spy Fox 3.Travis Howell
2009-06-04Add 16bit color support for later HE games.Travis Howell
2009-06-02Fix palette regression in HE99+ games, the HE palette number must be set, bef...Travis Howell
2009-03-20SCUMM: Split intern.h into multiple headersMax Horn
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-09-29restrict _heXmapNum to HE versions, should fix #2135822Gregory Montoir
2008-09-25SCUMM: Moved more stuf from class Actor to ActorHEMax Horn
2008-09-25SCUMM: Moved Actor::drawActorToBackBuf to class ActorHEMax Horn
2008-09-25SCUMM: Added a new ActorHE class, as well as a virtual Actor::prepareDrawActo...Max Horn
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
2008-04-30Fix subtitle regressions in The Dig.Travis Howell
2008-04-30Ooops, missed one difference.Travis Howell
2008-04-30The Dig (Second release) used similar charset code to COMI. This could cause ...Travis Howell