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path: root/engines/scumm/actor.cpp
AgeCommit message (Expand)Author
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2009-11-26Add patch #2857016 - MM C64: meteor landing as work around, with the explaina...Travis Howell
2009-11-26Add patch #2853844 - MM C64: walksounds.Travis Howell
2009-10-27Add patch #2856940 - MM C64: corner walkboxes fixed.Travis Howell
2009-09-25SCUMM: Rename _bitDepth to _bytesPerPixelMax Horn
2009-08-16Update branch specific save game changes, to prevent conflicts.Travis Howell
2009-08-05Merged revisions 42578,42587-42593,42596-42599,42606,42608-42611,42614-42615,...Travis Howell
2009-07-25Add patch #2816140 - MM C64 Costume Animation.Travis Howell
2009-06-18Merged revisions 41625 via svnmerge from Travis Howell
2009-06-18Correct actor layering method in HE90+ games.Travis Howell
2009-06-04Fix the color of Poodles Galore's finger nails in Spy Fox 3.Travis Howell
2009-06-04Add 16bit color support for later HE games.Travis Howell
2009-06-02Fix palette regression in HE99+ games, the HE palette number must be set, bef...Travis Howell
2009-03-20SCUMM: Split intern.h into multiple headersMax Horn
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-09-29restrict _heXmapNum to HE versions, should fix #2135822Gregory Montoir
2008-09-25SCUMM: Moved more stuf from class Actor to ActorHEMax Horn
2008-09-25SCUMM: Moved Actor::drawActorToBackBuf to class ActorHEMax Horn
2008-09-25SCUMM: Added a new ActorHE class, as well as a virtual Actor::prepareDrawActo...Max Horn
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
2008-04-30Fix subtitle regressions in The Dig.Travis Howell
2008-04-30Ooops, missed one difference.Travis Howell
2008-04-30The Dig (Second release) used similar charset code to COMI. This could cause ...Travis Howell
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
2007-12-27Enable Windows version of early HE games by default, to match already enabled...Travis Howell
2007-12-07add Common::Rect::center (handy for ::setFocusRectangle())Gregory Montoir
2007-12-02don't call actorWalkStep if all an actor have to do is turning to a new direc...Gregory Montoir
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-09-11Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME ...Max Horn
2007-09-08Some cleanup (yay for whomever had the brilliant idea to let SVN work over HT...Max Horn
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-29Fix for bug #774783 - INDY3: problems in Berlin with Hitler (submitted after ...Filippos Karapetis
2007-05-27Fix bug #1726115 - FREDDI1: Tiny graphics glitch when reading message.Travis Howell
2007-05-21Fix bug #1722330 - FREDDI: Minor graphics glitch on Mac OS X.Travis Howell
2007-04-15fixed warningPaweł Kołodziejski
2007-04-15simplification (_useTalkAnims is not used in >= V7)Gregory Montoir
2007-04-15Added code for decodeParseString.SO_PRINT_WRAP and rewrote the CHARSET_1 func...Gregory Montoir
2007-03-12Removing this old workaround: It no longer works, and causes an infinite loop...Max Horn
2007-03-12Fix a discrepancy between our V3 walking code and disasm (besides, using dest...Max Horn
2007-03-12Get rid of initActorClassMax Horn
2007-03-11A long time ago, in a virtual machine far, far away...Max Horn
2007-03-10SCUMM: Renamed ActorOldWalk to Actor_v3, added new subclass Actor_v2Max Horn
2007-03-06Add support for the New Kid verb option in Apple II and Commodore 64 verisons...Travis Howell
2007-02-25Add support for using disks images for Apple II version of Maniac Mansion.Travis Howell
2007-02-18Fix for bug #1660560 (MANIAC: Meteor faces wrong way during intro)Max Horn
2007-02-15Introduced V12_X_SHIFT / V12_Y_SHIFTMax Horn
2007-02-04Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 charac...Max Horn
2007-02-03Removed _actorPos locat vars, and instead use _pos directlyMax Horn
2007-01-28Moved some stuff from CharsetRenderer (back) to ScummEngine, added commentsMax Horn
2007-01-05Since Actor::initActor is now virtual, it shouldn't be called directly from t...Gregory Montoir