Age | Commit message (Expand) | Author |
2012-02-11 | SCUMM: Re-arrange some things to make it closer to the original | segrax |
2012-02-11 | SCUMM: Save the new variables, move the setting of the unknown variable to af... | segrax |
2012-02-11 | SCUMM: improve unknown variable support, add case 0xff to the animateactor op... | segrax |
2012-02-11 | SCUMM: Change vars to ints, remove unused variable for now | segrax |
2012-02-11 | SCUMM: Fix actor behind man-eating plant issue in v0. | Tobias Gunkel |
2012-02-11 | SCUMM: Add in support in v0 for the unknown variable to o_animateActor | segrax |
2012-02-11 | SCUMM: Fix meteor actor index | Tobias Gunkel |
2012-02-11 | SCUMM: Fix sound playback if fast-mode is on | Tobias Gunkel |
2011-09-08 | SCUMM: Made some static data const. | Johannes Schickel |
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn |
2011-05-25 | ALL: behaviour -> behavior | Matthew Hoops |
2011-05-14 | SCUMM: Workaround bug #1463598 (INDY3VGA: giant Henry Jones sr.) | Max Horn |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke |
2011-04-12 | COMMON: Replace MKID_BE by MKTAG | Max Horn |
2011-04-05 | SCUMM: Move ActorHE into its own header, move some HE specific stuff out of s... | Max Horn |
2011-03-19 | SCUMM: Changed usage of PI to M_PI (normally defined in math.h) | md5 |
2010-12-28 | SCUMM: Correct fix for bug #3145951 - DIG: Subtitles won't turn off (regressi... | Travis Howell |
2010-10-26 | SCUMM: Add alternative version of patch #3094717 - MMC64: save actor state. | Travis Howell |
2010-10-25 | SCUMM: Add patch #3094711 - MMC64: Correct position of plant actor. | Travis Howell |
2010-10-25 | SCUMM: Add patch #3093541 - MMC64: Actor Walk / Object Fix. | Travis Howell |
2010-10-25 | SCUMM: Add patch #3093051 - MMC64: Ladder facing patch. | Travis Howell |
2010-10-25 | SCUMM: Add patch #3093048 - MMC64: German actor names. | Travis Howell |
2010-10-05 | SCUMM/FM-TOWNS: disable new graphics code in DS port | Florian Kagerer |
2010-10-01 | SCUMM/FM-TOWNS: fix palette and other graphics issues | Florian Kagerer |
2010-04-04 | Fix bug #2960022 - PUTTPUTT 1: No Load/Save possible. | Travis Howell |
2010-03-16 | Add patch #2970176 - V0: MM Verb + Anim Fix. | Travis Howell |
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel |
2009-11-26 | Add patch #2857016 - MM C64: meteor landing as work around, with the explaina... | Travis Howell |
2009-11-26 | Add patch #2853844 - MM C64: walksounds. | Travis Howell |
2009-10-27 | Add patch #2856940 - MM C64: corner walkboxes fixed. | Travis Howell |
2009-09-25 | SCUMM: Rename _bitDepth to _bytesPerPixel | Max Horn |
2009-08-16 | Update branch specific save game changes, to prevent conflicts. | Travis Howell |
2009-08-05 | Merged revisions 42578,42587-42593,42596-42599,42606,42608-42611,42614-42615,... | Travis Howell |
2009-07-25 | Add patch #2816140 - MM C64 Costume Animation. | Travis Howell |
2009-06-18 | Merged revisions 41625 via svnmerge from | Travis Howell |
2009-06-18 | Correct actor layering method in HE90+ games. | Travis Howell |
2009-06-04 | Fix the color of Poodles Galore's finger nails in Spy Fox 3. | Travis Howell |
2009-06-04 | Add 16bit color support for later HE games. | Travis Howell |
2009-06-02 | Fix palette regression in HE99+ games, the HE palette number must be set, bef... | Travis Howell |
2009-03-20 | SCUMM: Split intern.h into multiple headers | Max Horn |
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko |
2008-09-29 | restrict _heXmapNum to HE versions, should fix #2135822 | Gregory Montoir |
2008-09-25 | SCUMM: Moved more stuf from class Actor to ActorHE | Max Horn |
2008-09-25 | SCUMM: Moved Actor::drawActorToBackBuf to class ActorHE | Max Horn |
2008-09-25 | SCUMM: Added a new ActorHE class, as well as a virtual Actor::prepareDrawActo... | Max Horn |
2008-05-06 | Allow static and dynamic plugins to be used at the same time | Jordi Vilalta Prat |
2008-04-30 | Fix subtitle regressions in The Dig. | Travis Howell |
2008-04-30 | Ooops, missed one difference. | Travis Howell |
2008-04-30 | The Dig (Second release) used similar charset code to COMI. This could cause ... | Travis Howell |
2008-01-28 | Fixed the spaces before tabs. | Jordi Vilalta Prat |