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path: root/engines/scumm/charset.cpp
AgeCommit message (Expand)Author
2011-04-17SCUMM: Prefer Surface::format over Surface::bytesPerPixel.Johannes Schickel
2011-02-20SCUMM: More DISABLE_TOWNS_DUAL_LAYER_MODE messdhewg
2011-01-16SCUMM: Prefer "Could not" over "Couldn't" in some error messages.Johannes Schickel
2010-11-05SCUMM/FM-TOWNS JAPANESE: fix out of bounds text drawingFlorian Kagerer
2010-10-23SCUMM/FM-TOWNS JAPANESE: fix font drawing in MI1 introFlorian Kagerer
2010-10-22SCUMM/FM-TOWNS JAPANESE: fix another font spacing issueFlorian Kagerer
2010-10-19SCUMM/FM-TOWNS JAPANESE: minor fix in last commitFlorian Kagerer
2010-10-19SCUMM/FM-TOWNS JAPANESE: implement flipped textFlorian Kagerer
2010-10-18SCUMM/FM-TOWNS JAPANESE: fix font spacing issuesFlorian Kagerer
2010-10-17SCUMM/FM-TOWNS: more improvements to japanese font drawingFlorian Kagerer
2010-10-17SCUMM/FM-TOWNS: more improvements to japanese font drawingFlorian Kagerer
2010-10-15SCUMM/FM-TOWNS: fix regression in non Japanese SCUMM 3 gamesFlorian Kagerer
2010-10-15SCUMM/FM-TOWNS: fix display of dialogue options in Indy 4 JapaneseFlorian Kagerer
2010-10-15SCUMM/FM-TOWNS: fix up/down inventory arrows in Indy 4 JapaneseFlorian Kagerer
2010-10-15SCUMM/FM-TOWNS: improve japanese font drawing in SCUMM 3 gamesFlorian Kagerer
2010-10-12SCUMM/FM-TOWNS: start fixing japanese font drawingFlorian Kagerer
2010-10-10LOOM PC-Engine: fix regressionFlorian Kagerer
2010-10-05SCUMM/FM-TOWNS: disable new graphics code in DS portFlorian Kagerer
2010-10-01SCUMM/FM-TOWNS: fix palette and other graphics issuesFlorian Kagerer
2010-06-27Add support for Chinese The DIG.Eugene Sandulenko
2010-05-24Fix Russian versions of airport and farm as they use extended charset.Eugene Sandulenko
2010-03-10Silenced some harmless cppcheck warnings about unreachable code after a return.Torbjörn Andersson
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2009-12-31Add support for Chinese translated games.Eugene Sandulenko
2009-12-31Fix gcc warningEugene Sandulenko
2009-12-30Patch #2923628: "SOMI: Kanji support for japanese MegaCD version"Eugene Sandulenko
2009-11-22Some PCE BIOSROM's have a 0x200 byte header. We need to skip that if it's pre...Matthew Hoops
2009-11-22Exclude Loom PCE engine specific code, from non-16bit color build.Travis Howell
2009-11-22Removed the incorrect line in CharsetRendererPCE::drawBits1().Travis Howell
2009-11-22Virtualise drawBits1().Travis Howell
2009-11-22Fix charset palette in PCE version of Loom, based on information from Tobias.Travis Howell
2009-11-22Add patch for Tobias, for Kanji support in Japanese PCE version of Loom, with...Travis Howell
2009-10-26Fix charset color in PCE version of Loom.Travis Howell
2009-10-26Fix charset display in PCE version of Loom.Travis Howell
2009-09-25Patch #2858137 and fix for bug #2855359: fmt_fnt.rom font loading failure is ...Max Horn
2009-09-25SCUMM: Rename _bitDepth to _bytesPerPixelMax Horn
2009-06-04Add 16bit color support for later HE games.Travis Howell
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
2008-11-06cleanupMax Horn
2008-08-04Remove debug left over.Travis Howell
2008-08-02Fix for bug #1945335: "SCUMM: Invalid charset id can be stored".Eugene Sandulenko
2008-08-02Fix bug #2023727: "MONKEY2: Misplaced Text"Eugene Sandulenko
2008-07-29Changed class File (and derived classes) to only support read-only access; ad...Max Horn
2008-05-19Restrict the remaining changes made in rev 28166 to chinese COMIMax Horn
2008-05-18Fix for bug #1940063 (MONKEY: Crash during the marriage lechuck/marley) -- re...Max Horn
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
2008-04-28Fix Kanji text positioning in DIG. Constants based on disassembly, butEugene Sandulenko
2008-04-26Fix Kanji renderingEugene Sandulenko
2008-04-08First attempt to support Japanese DIGEugene Sandulenko
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat