Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-04-11 | Enable the cursor palette in ScummEngine_v70he::setDefaultCursor just to ↵ | Johannes Schickel | |
avoid problems in case it was disabled earlier. svn-id: r48622 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2009-11-22 | Better make sure that cursorPCE[] has 16 elements, like some of the other | Torbjörn Andersson | |
hard-coded cursors. svn-id: r46075 | |||
2009-11-22 | Added hard-coded cursor, and adjusted the colours slightly, for the PC-Engine | Torbjörn Andersson | |
version of Loom, based on information from hennymcc. svn-id: r46074 | |||
2009-11-22 | Add patch for Tobias, for cursor palette in PCE version of Loom. | Travis Howell | |
svn-id: r46066 | |||
2009-10-26 | Fix cursor image in PCE version of Loom. | Travis Howell | |
svn-id: r45404 | |||
2009-10-26 | Ooops, that part should not have been commited. | Travis Howell | |
svn-id: r45394 | |||
2009-10-26 | Switch PCE version of Loom to 16bit color, since it used 9bit color. | Travis Howell | |
svn-id: r45393 | |||
2009-09-25 | SCUMM: Rename _bitDepth to _bytesPerPixel | Max Horn | |
svn-id: r44336 | |||
2009-08-21 | Renamed ENABLE_RGB_COLOR to USE_RGB_COLOR, and added it to config.h to ↵ | Andre Heider | |
guarantee a consistent build. svn-id: r43604 | |||
2009-08-16 | Revert revision 43410, and add alternative fix. | Travis Howell | |
svn-id: r43416 | |||
2009-08-15 | Fix compile when compiling with --disable-he | Matthew Hoops | |
svn-id: r43410 | |||
2009-06-26 | Changed cursor manager functions to take *Graphics::PixelFormat with default ↵ | Jody Northup | |
parameter of NULL (and initialize NULL pointers with CLUT8), rather than taking a Graphics::PixelFormat with default parameter of Graphics::PixelFormat::createFormatCLUT8() svn-id: r41900 | |||
2009-06-24 | made the cursor's pixel format a member of the cursor object, merged ↵ | Jody Northup | |
____CursorFormat functions into equivalent ____Cursor functions. svn-id: r41825 | |||
2009-06-20 | renamed ENABLE_16BIT define to more accurate ENABLE_RGB_COLOR | Jody Northup | |
svn-id: r41696 | |||
2009-06-13 | Fixed cursor code to keep track of cursor formats so that ThemeEngine and/or ↵ | Jody Northup | |
GuiManager cursors will render properly over the game (on spacebar hit, for instance) svn-id: r41491 | |||
2009-06-11 | Renamed Graphics::ColorFormat to Graphics::ColorMode, streamlined enum by ↵ | Jody Northup | |
removing order section and temporarily removing kFormatARGB1555 Converted cursor code to make use of _screenFormat, instead of a parameter passed directly to it by the engine. Adjusted scumm engine to account for these changes. This should probably have been two separate commits, but the changes concern the same files... svn-id: r41443 | |||
2009-06-06 | Corrected cursor display errors introduced by revision 41204, reimplemented ↵ | Jody Northup | |
16-bit cursor support in a less hacky, but still temporary way. svn-id: r41209 | |||
2009-06-05 | Fixes ScummEngine_v70he::setDefaultCursor to work in 16-bit, using a ↵ | Jody Northup | |
temporary hack. svn-id: r41204 | |||
2009-06-05 | Corrected backend to be able to accept a 16-bit mouseKeyColor without overflow | Jody Northup | |
svn-id: r41194 | |||
2009-06-05 | HACK not required at this point, since transparency color of 5 is still used ↵ | Travis Howell | |
for 16bit color HE games. svn-id: r41193 | |||
2009-06-05 | Converted cursor code to use 16-bit. | Jody Northup | |
svn-id: r41191 | |||
2009-03-20 | SCUMM: Split intern.h into multiple headers | Max Horn | |
svn-id: r39567 | |||
2008-12-09 | Removed some dead code, clarified comments, cleanup | Max Horn | |
svn-id: r35293 | |||
2008-01-28 | Fixed the spaces before tabs. | Jordi Vilalta Prat | |
svn-id: r30667 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2008-01-27 | Really fix bug #1846886: "PUTTZOO: Windows version cursor/pointer drawn wrong". | Eugene Sandulenko | |
Also replace default HE cursor (used in Lost) with correct one. svn-id: r30650 | |||
2008-01-02 | Oops. Moved too much code in the last commit. | Eugene Sandulenko | |
svn-id: r30162 | |||
2008-01-02 | Workaround for bug #1804278: "MONKEY: Mouse is invisible after loading" | Eugene Sandulenko | |
svn-id: r30160 | |||
2007-12-27 | Enable Windows version of early HE games by default, to match already ↵ | Travis Howell | |
enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games. svn-id: r30011 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-09-08 | Some cleanup (yay for whomever had the brilliant idea to let SVN work over ↵ | Max Horn | |
HTTPS and hence through proxies&firewalls :) svn-id: r28877 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-02-12 | Merged the "palette manager" into the cursor manager. It was only used to | Torbjörn Andersson | |
manage *cursor* palettes, so the name was misleading. svn-id: r25500 | |||
2006-10-15 | Turning various static tables into static const | Max Horn | |
svn-id: r24323 | |||
2006-09-18 | Split setBuiltinCursor into a V0-V2 and a V3-V5 part | Max Horn | |
svn-id: r23935 | |||
2006-09-17 | Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap ↵ | Max Horn | |
(i.e. _gdi is a pointer now) svn-id: r23921 | |||
2006-05-29 | Fix Commodore 64 versions | Travis Howell | |
svn-id: r22732 | |||
2006-05-25 | Set and show/hide mouse cursors through a "cursor manager" (analogous to the | Torbjörn Andersson | |
recently added (cursor) palette manager) so that the cursor can be properly restored after returning from the GUI. If there's any C++ magic that can keep the backend functions from being called by anything else than these managing classes, that would probably be a good idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps there are at least some backends that will no longer need to? svn-id: r22639 | |||
2006-05-20 | After the GUI has finished, restore the old cursor palette (if any). For this | Torbjörn Andersson | |
to work, cursor palette now has to be set using the new "palette manager". See graphics/paletteman.cpp svn-id: r22543 | |||
2006-04-29 | * Renamed several methods in favor of a somewhat more uniform naming scheme: ↵ | Max Horn | |
setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. * Doing this, split scummInit into setupScumm and resetScumm methods * Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing) * Renmaed various setup???Palette methods to set???Palette * Some minor cleanup / tweaks svn-id: r22227 | |||
2006-04-23 | Moved ScummEngine_v5 from cursor.cpp to scumm.cpp (seems to be more natural, ↵ | Max Horn | |
even though it inits some cursor related stuff) svn-id: r22114 | |||
2006-04-23 | Behold, the new SCUMM detector finally has arrived. Unified detection & ↵ | Max Horn | |
engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements. svn-id: r22110 | |||
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵ | Max Horn | |
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916 | |||
2006-04-08 | Renamed various *GameSettings to GameSettings (our namespaces are enough to ↵ | Max Horn | |
distinguish them) svn-id: r21684 | |||
2006-04-03 | GF_HE_CURSORLESS feature flag not required, since HE games always set a ↵ | Travis Howell | |
default cursor too. svn-id: r21576 | |||
2006-02-25 | Split SCUMM's generateSubstResFileName into two functions: ↵ | Max Horn | |
findSubstResFileName and applySubstResFileName svn-id: r20879 | |||
2006-02-25 | Replaced MKID by MID_BE in most places in the SCUMM engine | Max Horn | |
svn-id: r20862 | |||
2006-02-20 | Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵ | Max Horn | |
simple ScummGameSettings instance: _game svn-id: r20795 | |||
2006-02-15 | o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp and | Eugene Sandulenko | |
script_v70he.cpp respectively since we use 2 digits for HE versioning. o Also renamed resource_v7he.* to resource_he.* because it is actually not HE70-specific but is used by all HE70+ titles. svn-id: r20703 |