Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-08-11 | code formatting fixes | Fabio Battaglia | |
svn-id: r43266 | |||
2009-08-11 | Maniac Mansion NES: added workaround to fix dirty screen when loading a ↵ | Fabio Battaglia | |
narrow room from a full width room svn-id: r43264 | |||
2009-07-30 | minor cleanup to scale2x, to avoid confusing the compiler about potential ↵ | Max Horn | |
pointer aliasing (only the tip of the iceberg, of course... ;) svn-id: r42938 | |||
2009-07-12 | oops, fix props | Kostas Nakos | |
svn-id: r42421 | |||
2009-07-12 | fix build with arm-asm routines | Kostas Nakos | |
svn-id: r42420 | |||
2009-07-01 | - Added GCC_PRINTF attribute to several funcs where it makes sense | Max Horn | |
- change some constants from double to float, to avoid "loss of precision due to implicit conversion" warnings - removed duplicate prototypes for some funcs - fixed some "increases required alignment of target type" warnings svn-id: r42009 | |||
2009-03-20 | SCUMM: Split intern.h into multiple headers | Max Horn | |
svn-id: r39567 | |||
2009-03-19 | Use IS_ALIGNED | Max Horn | |
svn-id: r39545 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-09-24 | cleanup | Max Horn | |
svn-id: r34643 | |||
2008-08-18 | Updates to the scummvm blitting code as discussed on the mailing list. | Robin Watts | |
1) Remove DS version of the ARM blitters in favour of the 'normal' ARM one. 2) Update normal ARM blitter to use Carlo's clever algorithm. 3) Update C version with Max Horns patch (slightly tweaked - counting down on loops is better, M'kay). svn-id: r34006 | |||
2008-08-16 | Replaced ARM_USE_GFX_ASM by USE_ARM_GFX_ASM | Max Horn | |
svn-id: r33934 | |||
2008-08-02 | Fix bug #1879606: "MANIACNES: Crash when game ends" | Eugene Sandulenko | |
svn-id: r33546 | |||
2008-05-06 | Allow static and dynamic plugins to be used at the same time | Jordi Vilalta Prat | |
svn-id: r31888 | |||
2008-02-03 | Changed ASM names to match those in the ARM asm implementations | Lars Persson | |
svn-id: r30758 | |||
2008-01-28 | Fixed the spaces before tabs. | Jordi Vilalta Prat | |
svn-id: r30667 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2008-01-06 | Fix regression in Let's Explore the Farm with Buzzy demo. | Travis Howell | |
svn-id: r30296 | |||
2007-12-31 | I thought only Full Throttle used the VAR_BLAST_ABOVE_TEXT variable, but I see | Torbjörn Andersson | |
now that it's defined for v8 games as well, so call processUpperActors() from that case too, just to be safe. svn-id: r30091 | |||
2007-12-30 | Draw subtitles over the verb coin in CoMI, not under. This is noticeable early | Torbjörn Andersson | |
in the game, when Murray is talking to himself. I've verified this against the behaviour of the original interpreter. (Should this go into 0.11 as well?) svn-id: r30088 | |||
2007-12-23 | Fix for bug #1837375: MM: Walk behind mask char data | Max Horn | |
svn-id: r29963 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-09-08 | Some cleanup (yay for whomever had the brilliant idea to let SVN work over ↵ | Max Horn | |
HTTPS and hence through proxies&firewalls :) svn-id: r28877 | |||
2007-09-01 | Cleanup: remove obsolete code (PalmOS 68K version not supported anymore) | Chris Apers | |
svn-id: r28803 | |||
2007-07-25 | The drawStripToScreen() does nothing if width <= 0. In bug #1759925 ("COMI: | Torbjörn Andersson | |
100% crash in SVN (not in 0.X.0)"), height was a fairly large negative number, so I've added a test for that condition as well. This seems to fix the bug. svn-id: r28199 | |||
2007-07-10 | This commit adds a new build define USE_ARM_GFX_ASM (and sets it for the WinCE | Robin Watts | |
and DS builds). This causes the scumm engines graphics code to call ARM routines to do drawStripToScreen and copy8col. These routines were originally written for the DS port, and have now been made available to any other ARM device out there that wants them. I've tested this change on WinCE, but can't test it on the DS as I don't have one. We know that the routines work there though. svn-id: r28016 | |||
2007-07-10 | Cast the pointer to long instead of int to possibly fix the amd64 compile | Torbjörn Andersson | |
problem mentioned earlier on the channel. Neither seems like a particularly nice thing to do, but this is how we do it in the SDL backend, and it has apparently worked fine there... svn-id: r28012 | |||
2007-07-10 | Preliminary (and buggy) Kanji support. | Eugene Sandulenko | |
svn-id: r27998 | |||
2007-07-09 | SCUMM: more cleanup in ScummEngine::drawStripToScreen, added a big TODO ↵ | Max Horn | |
comment explaining how to potentially speed up this code a lot svn-id: r27997 | |||
2007-07-09 | SCUMM: use the _compositeBuf, with 'natural' line pitch (implying linear ↵ | Max Horn | |
memory access for potentially better performance) svn-id: r27988 | |||
2007-07-08 | cleanup in ScummEngine::drawStripToScreen; in particular, the code is now ↵ | Max Horn | |
more efficient for The Dig, FT and COMI svn-id: r27980 | |||
2007-07-08 | SCUMM: hercules gfx code cleanup | Max Horn | |
svn-id: r27979 | |||
2007-06-19 | Implemented the OSystem framebuffer API, as discussed on scummvm-devel. All ↵ | Max Horn | |
changes are just fine, and won't cause any compile problems or regressions, despite the fact that I can't test most of the non-SDL backend changes, at an improbability level of two to the power of two hundred and seventy-six thousand to one against - possibly much higher. Anything you still can't cope with is therefore your own problem. Please relax. svn-id: r27548 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-03-23 | Fix bug #1684010 - SPYFOX1: Background buffer not been cleared. | Travis Howell | |
svn-id: r26280 | |||
2007-03-04 | Correct image offsets, for PC Engine version of Loom. | Travis Howell | |
svn-id: r25960 | |||
2007-03-03 | Allow PC Engine version of Loom to at least start up. | Travis Howell | |
svn-id: r25951 | |||
2007-02-25 | Add support for using disks images for Apple II version of Maniac Mansion. | Travis Howell | |
svn-id: r25846 | |||
2007-02-16 | Add Quietust's patch, to fix graphical glitch in MM NES with scrolling and ↵ | Travis Howell | |
objects. svn-id: r25619 | |||
2007-02-10 | Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA | Max Horn | |
svn-id: r25454 | |||
2007-02-02 | Some comment cleanup | Max Horn | |
svn-id: r25334 | |||
2007-01-28 | Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments | Max Horn | |
svn-id: r25250 | |||
2007-01-18 | Make use of Surface::getBasePtr | Max Horn | |
svn-id: r25119 | |||
2006-11-19 | * Made Actor::_pos protected, added public Actor::getPos() method | Max Horn | |
* Added default params to Actor::putActor() * Removed Actor::getActorXYPos svn-id: r24742 | |||
2006-09-23 | Removed CHECK_HEAP | Max Horn | |
svn-id: r23979 | |||
2006-09-18 | Cleaned up Gdi::roomChanged | Max Horn | |
svn-id: r23938 | |||
2006-09-18 | Moved some more code from class Gdi into new subclasses GdiV1 and GdiV2 | Max Horn | |
svn-id: r23937 | |||
2006-09-18 | Re-disable blit mask hack (oops) | Max Horn | |
svn-id: r23936 | |||
2006-09-18 | Moved NES specific code from class Gdi to GdiNES | Max Horn | |
svn-id: r23934 | |||
2006-09-18 | Oops, accidentally broke TMSK support for HE 72+ games | Max Horn | |
svn-id: r23933 |