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path: root/engines/scumm/gfx.cpp
AgeCommit message (Expand)Author
2009-06-05Cleanup.Travis Howell
2009-06-04Update drawBMAPObject for 16bit color.Travis Howell
2009-06-04Add 16bit color support for later HE games.Travis Howell
2009-03-20SCUMM: Split intern.h into multiple headersMax Horn
2009-03-19Use IS_ALIGNEDMax Horn
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-09-24cleanupMax Horn
2008-08-18Updates to the scummvm blitting code as discussed on the mailing list.Robin Watts
2008-08-16Replaced ARM_USE_GFX_ASM by USE_ARM_GFX_ASMMax Horn
2008-08-02Fix bug #1879606: "MANIACNES: Crash when game ends"Eugene Sandulenko
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
2008-02-03Changed ASM names to match those in the ARM asm implementationsLars Persson
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-06Fix regression in Let's Explore the Farm with Buzzy demo.Travis Howell
2007-12-31I thought only Full Throttle used the VAR_BLAST_ABOVE_TEXT variable, but I seeTorbjörn Andersson
2007-12-30Draw subtitles over the verb coin in CoMI, not under. This is noticeable earlyTorbjörn Andersson
2007-12-23Fix for bug #1837375: MM: Walk behind mask char dataMax Horn
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-09-08Some cleanup (yay for whomever had the brilliant idea to let SVN work over HT...Max Horn
2007-09-01Cleanup: remove obsolete code (PalmOS 68K version not supported anymore)Chris Apers
2007-07-25The drawStripToScreen() does nothing if width <= 0. In bug #1759925 ("COMI:Torbjörn Andersson
2007-07-10This commit adds a new build define USE_ARM_GFX_ASM (and sets it for the WinCERobin Watts
2007-07-10Cast the pointer to long instead of int to possibly fix the amd64 compileTorbjörn Andersson
2007-07-10Preliminary (and buggy) Kanji support.Eugene Sandulenko
2007-07-09SCUMM: more cleanup in ScummEngine::drawStripToScreen, added a big TODO comme...Max Horn
2007-07-09SCUMM: use the _compositeBuf, with 'natural' line pitch (implying linear memo...Max Horn
2007-07-08cleanup in ScummEngine::drawStripToScreen; in particular, the code is now mor...Max Horn
2007-07-08SCUMM: hercules gfx code cleanupMax Horn
2007-06-19Implemented the OSystem framebuffer API, as discussed on scummvm-devel. All c...Max Horn
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-03-23Fix bug #1684010 - SPYFOX1: Background buffer not been cleared.Travis Howell
2007-03-04Correct image offsets, for PC Engine version of Loom.Travis Howell
2007-03-03Allow PC Engine version of Loom to at least start up.Travis Howell
2007-02-25Add support for using disks images for Apple II version of Maniac Mansion.Travis Howell
2007-02-16Add Quietust's patch, to fix graphical glitch in MM NES with scrolling and ob...Travis Howell
2007-02-10Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERAMax Horn
2007-02-02Some comment cleanupMax Horn
2007-01-28Moved some stuff from CharsetRenderer (back) to ScummEngine, added commentsMax Horn
2007-01-18Make use of Surface::getBasePtrMax Horn
2006-11-19* Made Actor::_pos protected, added public Actor::getPos() methodMax Horn
2006-09-23Removed CHECK_HEAPMax Horn
2006-09-18Cleaned up Gdi::roomChangedMax Horn
2006-09-18Moved some more code from class Gdi into new subclasses GdiV1 and GdiV2Max Horn
2006-09-18Re-disable blit mask hack (oops)Max Horn
2006-09-18Moved NES specific code from class Gdi to GdiNESMax Horn
2006-09-18Oops, accidentally broke TMSK support for HE 72+ gamesMax Horn
2006-09-18Fix --disable-heMax Horn
2006-09-18indention fixMax Horn
2006-09-18Moved some code from Gdi::drawBitmap to separate methodsMax Horn