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path: root/engines/scumm/gfx.h
AgeCommit message (Expand)Author
2012-02-11SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 ver...Tobias Gunkel
2011-06-21COMMON: Move HerculesDimensions enum to SCUMM.Johannes Schickel
2011-06-20ALL: Remove trailing whitespacesMax Horn
2011-06-18SCUMM: fixed messed up colors in 16bit HE gamesathrxx
2011-06-15SCUMM: hopefully fix 16bit mode support for SCUMM FM-TOWNS games and LOOM PCE...athrxx
2011-05-13SCUMM: Move tmsk code into its own Gdi subclassMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-17SCUMM: Prefer Surface::format over Surface::bytesPerPixel.Johannes Schickel
2010-10-05SCUMM/FM-TOWNS: disable new graphics code in DS portFlorian Kagerer
2010-10-03SCUMM/FM-TOWNS: improve merging of graphics layersFlorian Kagerer
2010-10-01SCUMM/FM-TOWNS: fix palette and other graphics issuesFlorian Kagerer
2010-07-14Moved setTileData() into GdiPCEngine since that's the only class that uses it.Torbjörn Andersson
2009-11-22Exclude Loom PCE engine specific code, from non-16bit color build.Travis Howell
2009-10-27Add support for distaff images in PCE version of Loom.Travis Howell
2009-10-26Add patch from Tobias, for object masking support in PCE version of Loom.Travis Howell
2009-10-26Add patch from Tobias, for masking support in PCE version of Loom, with minor...Travis Howell
2009-10-25Remove unused variables.Travis Howell
2009-10-21Add patch from Tobias, for graphic support (backgrounds/objects) in PCE versi...Travis Howell
2009-06-18Fix regression in scrolling rooms.Travis Howell
2009-06-05Cleanup.Travis Howell
2009-06-04Add 16bit color support for later HE games.Travis Howell
2008-08-18Compile fix for 34006Bertrand Augereau
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
2007-09-08Some cleanup (yay for whomever had the brilliant idea to let SVN work over HT...Max Horn
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-03-10SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as...Max Horn
2007-02-19Use consistent naming for the preprocessor constants used to guarantee thatTorbjörn Andersson
2006-09-18Cleaned up Gdi::roomChangedMax Horn
2006-09-18Moved some more code from class Gdi into new subclasses GdiV1 and GdiV2Max Horn
2006-09-18Moved NES specific code from class Gdi to GdiNESMax Horn
2006-09-18Oops, accidentally broke TMSK support for HE 72+ gamesMax Horn
2006-09-18Fix --disable-heMax Horn
2006-09-18Moved some code from Gdi::drawBitmap to separate methodsMax Horn
2006-09-17renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::c...Max Horn
2006-02-11Moved engines to the new engines/ directoryMax Horn