Age | Commit message (Expand) | Author |
2006-04-03 | GF_HE_CURSORLESS feature flag not required, since HE games always set a defau... | Travis Howell |
2006-04-01 | Always check array bounds are valid in HE games, matching original | Travis Howell |
2006-04-01 | Fix painting and fridge magnet palette glitches in thinker1 | Travis Howell |
2006-03-31 | Rename two WizParameters fields | Travis Howell |
2006-03-30 | Add missing check for invalid object number in getObjectData opcode | Travis Howell |
2006-03-26 | Always use the correct string slot for HE games specific cases in decodeParse... | Travis Howell |
2006-03-25 | Move convertFilePath() to ScummEngine_v60he, to allow use by earlier HE games | Travis Howell |
2006-03-25 | Minor cleanup | Travis Howell |
2006-03-25 | - Implemented case insensitive file reading. Left old system as a fallback | Eugene Sandulenko |
2006-03-19 | Revert FLAG_AUTOFREE changes to loadWAVFromStreammakeWAVStream | Travis Howell |
2006-03-19 | Move the sound loop detection, so it is used by all HE70+ games | Travis Howell |
2006-03-19 | Skip HSHD block by set size, since there are sound resources (ie Caiman in ju... | Travis Howell |
2006-03-13 | Confirmed it is safe to remove workaround for Macintosh HE99 version of water. | Travis Howell |
2006-03-12 | Unfortunately the workaround for Macintosh version of water is still required. | Travis Howell |
2006-03-12 | Use script support for Macintosh versions of HE80+ games | Travis Howell |
2006-03-12 | Revert mistaken commit of local debug code | Travis Howell |
2006-03-12 | Revert mistaken commit of local debug code | Travis Howell |
2006-03-12 | Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy) | Travis Howell |
2006-03-11 | Fix endian issue in getArrayDim() | Travis Howell |
2006-03-10 | o6_setObjectName is never used by HE72+ games | Travis Howell |
2006-03-08 | Fixed tons of format string warnings for debug/error calls (including several... | Max Horn |
2006-03-07 | Correct order of cases in o72_redimArray() | Travis Howell |
2006-03-04 | Renamed SubstResFileNames::winName and macName to almostGameID / expandedName... | Max Horn |
2006-03-03 | Hiding the implementation of ADPCMInputStream from the public, in favor of a ... | Max Horn |
2006-03-03 | Moved ScummFile etc. to the new file.cpp / file.h | Max Horn |
2006-03-03 | Read array bounds in checkArrayLimits() correctly on all systems | Travis Howell |
2006-03-03 | Always use music sound type, for music in 3DO versions of HE games | Travis Howell |
2006-03-02 | Use sound types for sound in HE Games | Travis Howell |
2006-03-02 | Changed cast from int to int32, to use platform specified typedefs for the ty... | Lars Persson |
2006-03-01 | Fix compile | Travis Howell |
2006-03-01 | Updated datatypes to resolve ambiguity | Lars Persson |
2006-02-27 | Use _numStrips when checking for foreced sprite redraw, instead of set values. | Travis Howell |
2006-02-26 | That change shouldn't have been commited | Travis Howell |
2006-02-26 | Change debugInput opcode result to zerod array for now, since it expects inpu... | Travis Howell |
2006-02-25 | Split SCUMM's generateSubstResFileName into two functions: findSubstResFileNa... | Max Horn |
2006-02-25 | Cleanup decompress wizImage functions, to help find similar code | Travis Howell |
2006-02-25 | Replaced MKID by MID_BE in most places in the SCUMM engine | Max Horn |
2006-02-25 | Adjust masking in copyWizImageWithMask() to match ScummVM, wizImages masking ... | Travis Howell |
2006-02-25 | More corrections to copyWizImageWithMask() in HE games | Travis Howell |
2006-02-24 | Add corrections to copyWizImageWithMask() in HE games | Travis Howell |
2006-02-24 | added TRLE wiz masking (mostly untested) | Gregory Montoir |
2006-02-21 | Cleanup decompressWizImage() in HE games | Travis Howell |
2006-02-20 | Moved iMUSE code to the new directory engines/scumm/imuse/ | Max Horn |
2006-02-20 | Fixing compiler (cast) warning | Max Horn |
2006-02-20 | Replaced _gameId, _version, _heversion, _features, _midi, _platform with a si... | Max Horn |
2006-02-20 | Disable unchecked use of OSystem::setWindowCaption from SCUMM/HE scripts (thi... | Max Horn |
2006-02-16 | Stop music in HE games, before nuking the resource | Travis Howell |
2006-02-16 | force arg variable to float type, msvc8 can't select from float or double | Paweł Kołodziejski |
2006-02-16 | Remove auto free flag for sounds in some HE games | Travis Howell |
2006-02-16 | Send sound resource data directly to sound mixer in HE Games.\n Fixes songs i... | Travis Howell |