Age | Commit message (Expand) | Author |
2006-04-23 | Some more cleanup in class Scumm::Sound | Max Horn |
2006-04-23 | Detect (and error out) if readMAXS fails | Max Horn |
2006-04-23 | Fix access to .he3/.he4 files | Max Horn |
2006-04-23 | Moved _heTimers to ScummEngine_v60he | Max Horn |
2006-04-23 | Move HE specific stuff from class Sound to its new subclass SoundHE | Max Horn |
2006-04-23 | Behold, the new SCUMM detector finally has arrived. Unified detection & engin... | Max Horn |
2006-04-22 | - Implemented MS ADPCM WAV format decoder used in Feeble Files. Still it is | Eugene Sandulenko |
2006-04-17 | Replaced o70_seekFilePos by o60_seekFilePos (both were identical) | Max Horn |
2006-04-16 | Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have ... | Max Horn |
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ... | Max Horn |
2006-04-12 | Fixing mismatch between format strings and data on some systems | Max Horn |
2006-04-12 | sizeof(void *) != sizeof(int) for a large number of systems. | Jonathan Gray |
2006-04-09 | Fix regression introduced by removing of GF_HE_CURSORLESS feature flag. | Eugene Sandulenko |
2006-04-08 | Renamed various *GameSettings to GameSettings (our namespaces are enough to d... | Max Horn |
2006-04-03 | GF_HE_CURSORLESS feature flag not required, since HE games always set a defau... | Travis Howell |
2006-04-01 | Always check array bounds are valid in HE games, matching original | Travis Howell |
2006-04-01 | Fix painting and fridge magnet palette glitches in thinker1 | Travis Howell |
2006-03-31 | Rename two WizParameters fields | Travis Howell |
2006-03-30 | Add missing check for invalid object number in getObjectData opcode | Travis Howell |
2006-03-26 | Always use the correct string slot for HE games specific cases in decodeParse... | Travis Howell |
2006-03-25 | Move convertFilePath() to ScummEngine_v60he, to allow use by earlier HE games | Travis Howell |
2006-03-25 | Minor cleanup | Travis Howell |
2006-03-25 | - Implemented case insensitive file reading. Left old system as a fallback | Eugene Sandulenko |
2006-03-19 | Revert FLAG_AUTOFREE changes to loadWAVFromStreammakeWAVStream | Travis Howell |
2006-03-19 | Move the sound loop detection, so it is used by all HE70+ games | Travis Howell |
2006-03-19 | Skip HSHD block by set size, since there are sound resources (ie Caiman in ju... | Travis Howell |
2006-03-13 | Confirmed it is safe to remove workaround for Macintosh HE99 version of water. | Travis Howell |
2006-03-12 | Unfortunately the workaround for Macintosh version of water is still required. | Travis Howell |
2006-03-12 | Use script support for Macintosh versions of HE80+ games | Travis Howell |
2006-03-12 | Revert mistaken commit of local debug code | Travis Howell |
2006-03-12 | Revert mistaken commit of local debug code | Travis Howell |
2006-03-12 | Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy) | Travis Howell |
2006-03-11 | Fix endian issue in getArrayDim() | Travis Howell |
2006-03-10 | o6_setObjectName is never used by HE72+ games | Travis Howell |
2006-03-08 | Fixed tons of format string warnings for debug/error calls (including several... | Max Horn |
2006-03-07 | Correct order of cases in o72_redimArray() | Travis Howell |
2006-03-04 | Renamed SubstResFileNames::winName and macName to almostGameID / expandedName... | Max Horn |
2006-03-03 | Hiding the implementation of ADPCMInputStream from the public, in favor of a ... | Max Horn |
2006-03-03 | Moved ScummFile etc. to the new file.cpp / file.h | Max Horn |
2006-03-03 | Read array bounds in checkArrayLimits() correctly on all systems | Travis Howell |
2006-03-03 | Always use music sound type, for music in 3DO versions of HE games | Travis Howell |
2006-03-02 | Use sound types for sound in HE Games | Travis Howell |
2006-03-02 | Changed cast from int to int32, to use platform specified typedefs for the ty... | Lars Persson |
2006-03-01 | Fix compile | Travis Howell |
2006-03-01 | Updated datatypes to resolve ambiguity | Lars Persson |
2006-02-27 | Use _numStrips when checking for foreced sprite redraw, instead of set values. | Travis Howell |
2006-02-26 | That change shouldn't have been commited | Travis Howell |
2006-02-26 | Change debugInput opcode result to zerod array for now, since it expects inpu... | Travis Howell |
2006-02-25 | Split SCUMM's generateSubstResFileName into two functions: findSubstResFileNa... | Max Horn |
2006-02-25 | Cleanup decompress wizImage functions, to help find similar code | Travis Howell |