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path: root/engines/scumm/saveload.cpp
AgeCommit message (Expand)Author
2018-01-31SCUMM: Fix compilation failure when DISABLE_TOWNS_DUAL_LAYER_MODE is definedColin Snover
2018-01-31SCUMM: Rename iMUSE save/load function to avoid confusing function hidingColin Snover
2018-01-31SCUMM: Remove variable shadowingColin Snover
2018-01-31COMMON: Move VER macro for serializer into common codeColin Snover
2018-01-31SCUMM: Replace UB-triggering serialization code with Common::SerializerColin Snover
2017-09-22ALL: Specify the DisposeAfterUse constructor argument for dynamic memory writ...Bastien Bouclet
2016-07-01SCUMM: reset ShakePos on loading, fixes one part of bug #7141Ben Castricum
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2016-02-14SCUMM: Fix warningEugene Sandulenko
2014-12-30SCUMM: Enable Day of the Tentacle easter eggTorbjörn Andersson
2014-10-29SCUMM: Disallow saving while a room 'prequel' is shown in v0-v3 gamesFilippos Karapetis
2014-07-04SCUMM: Add support for CD audio tracks in the Steam versions of LoomFilippos Karapetis
2014-03-30SCUMM: Avoid potential issues casting invalid values to enumMax Horn
2014-03-30ALL: Resolve multiple clang warningsMax Horn
2014-03-18SCUMM: Fix bug #6009 "DC: FT/Dig - Sound disappears when VMU save fails"D G Turner
2014-02-18SCUMM: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-17Merge pull request #366 from clone2727/he-saves-target-nameclone2727
2013-11-27SCUMM: Small formatting fix.Johannes Schickel
2013-11-27SCUMM: Cleanup querySaveMetaInfos implementation.Johannes Schickel
2013-11-27SCUMM: Slight cleanup in savegame code.Johannes Schickel
2013-11-01SCUMM: More renaming for playersFilippos Karapetis
2013-11-01SCUMM: Move all players to a separate "player" directoryFilippos Karapetis
2013-10-05SCUMM: Make all HE saves prepend the target nameMatthew Hoops
2012-11-15SCUMM: Save/load Mac music engine state for Loom and MI1Torbjörn Andersson
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
2012-02-15JANITORIAL: Fix missing whitespace in pointer castTarek Soliman
2012-02-11Revert "SCUMM: revert savegame version to 89"Willem Jan Palenstijn
2012-02-11SCUMM: revert savegame version to 89Tobias Gunkel
2012-02-11SCUMM: save complete v0 state and initialize actors correctlyTobias Gunkel
2012-02-11SCUMM: do not convert a savegame twiceTobias Gunkel
2012-02-11SCUMM: merge object v0 id and type into one object varTobias Gunkel
2012-02-11SCUMM: changed handling of _activeInventory/_activeActor to _activeObject(2)/...Tobias Gunkel
2011-11-24SCUMM: paranoia "fix" for ae5192c5d396b6ab3caf57adabeb03a832966dd3athrxx
2011-11-24SCUMM: make FM-Towns save files compatible between DS and other platformsathrxx
2011-11-02SCUMM: Minor clean upWillem Jan Palenstijn
2011-11-01SCUMM: add comment to last commitathrxx
2011-11-01SCUMM: fix save file incompatibility between DS and other ports for non FM-TO...athrxx
2011-08-27SCUMM: Properly prefix player_towns.h include with scumm/.Johannes Schickel
2011-08-27SCUMM: Also save first used color beyond 80 in Indy4 Amiga palette.Johannes Schickel
2011-08-26SCUMM: Save Indy4 Amiga specific palettes like the original did.Johannes Schickel
2011-08-26SCUMM: Implement proper Indy4 Amiga palette handling.Johannes Schickel
2011-08-07GRAPHICS: Simplify the interface of Graphics::loadThumbnail().Christoph Mallon
2011-06-20ALL: Remove trailing whitespacesMax Horn
2011-06-18SCUMM: regenerate 16bit palette after loading a savegame in LOOM PCEathrxx
2011-06-15SCUMM: hopefully fix 16bit mode support for SCUMM FM-TOWNS games and LOOM PCE...athrxx
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-05-13SCUMM: Turned ResTypeData into a Common::Array<Resource>, subsuming its _reso...Max Horn
2011-05-13SCUMM: Remove ResTypeData::_numMax Horn
2011-05-13SCUMM: Rename ResTypes->ResType, introduce ResId typedef, change code to use ...Max Horn
2011-05-13SCUMM: Add a Resource class, refactor res code around itMax Horn