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path: root/engines/scumm/script_v0.cpp
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2014-12-08SCUMM: Maniac V0 Demo: Allow F7 to restart, Add handler for opcode 0x6e (o_sc...Robert Crossfield
2014-12-08SCUMM: Maniac V0: Add support for D64 Demo Disk, Cleanup duplicate 'Talk' arrayRobert Crossfield
2014-11-29SCUMM: Maniac V0: If boxes are neighbors, walk directly to the new box. Remov...Robert Crossfield
2014-11-28SCUMM: Maniac V0: Implement the original Walk Code (to fix some anim glitches...Robert Crossfield
2014-11-23SCUMM: Fix bug #2034 - MANIAC V2: Early Collision with Green TentacleRobert Crossfield
2014-02-18SCUMM: Make GPL headers consistent in themselves.Johannes Schickel
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
2012-04-03SCUMM: Fix casting away constJoel Teichroeb
2012-02-11SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 ver...Tobias Gunkel
2012-02-11SCUMM: adjust to coding style-guideTobias Gunkel
2012-02-11SCUMM: fix gcc compiler warningsTobias Gunkel
2012-02-11SCUMM: fix cutscenes by reintroduction of freeze modesTobias Gunkel
2012-02-11SCUMM: replace o_beginOverride() with o2_beginOverride()Tobias Gunkel
2012-02-11SCUMM: introduce constants for _userState for cleaner and easier to understan...Tobias Gunkel
2012-02-11SCUMM: Fix Tentacle issue, and possibly some other animation issuesRobert Crossfield
2012-02-11SCUMM: Animation FixesRobert Crossfield
2012-02-11SCUMM: Fix the animation system, rename the Limb Frame Repeat variableRobert Crossfield
2012-02-11SCUMM: keep track of the number of nested script calls for a sentenceTobias Gunkel
2012-02-11SCUMM: complete handling of pending walkTo actions for sentence commandsTobias Gunkel
2012-02-11SCUMM: fix o_setObjectName()Tobias Gunkel
2012-02-11SCUMM: delete some obsolete v0 TODOsTobias Gunkel
2012-02-11SCUMM: Fix actor ID handling in v0Tobias Gunkel
2012-02-11SCUMM: fix v0 mode handling and actor switchingTobias Gunkel
2012-02-11SCUMM: fix blank sentence line in v0 after cutscenes and remove unused parame...Tobias Gunkel
2012-02-11SCUMM: Re-arrange some things to make it closer to the originalsegrax
2012-02-11SCUMM: improve unknown variable support, add case 0xff to the animateactor op...segrax
2012-02-11SCUMM: v0 opcode reviewTobias Gunkel
2012-02-11SCUMM: fix opcode walkToObject in v0Tobias Gunkel
2012-02-11SCUMM: merge object v0 id and type into one object varTobias Gunkel
2012-02-11SCUMM: fix ScummEngine_v0::ifEqualActiveObject2Common() parameter nameTobias Gunkel
2012-02-11SCUMM: merge _activeObjectNr/_activeObjectType and _cmdObjectNr/_cmdObjectTypeTobias Gunkel
2012-02-11SCUMM: fix debugger for v0Tobias Gunkel
2012-02-11SCUMM: Add in support in v0 for the unknown variable to o_animateActorsegrax
2012-02-11SCUMM: fix kid selection in v0Tobias Gunkel
2012-02-11SCUMM: use command stack and SentenceTab in mm c64Tobias Gunkel
2012-02-11SCUMM: mm c64 cleanupTobias Gunkel
2012-02-11SCUMM: replace verb, prep and currentMode values with symbolic constantsTobias Gunkel
2012-02-11SCUMM: use constants for c64 actor miscflagsTobias Gunkel
2012-02-11SCUMM: start handling object type and id correctly in mm c64Tobias Gunkel
2012-02-11SCUMM: fix ScummEngine_v0::o_stopCurrentScript()Tobias Gunkel
2012-02-11SCUMM: changed handling of _activeInventory/_activeActor to _activeObject(2)/...Tobias Gunkel
2012-02-11SCUMM: Fix pickupObject()Tobias Gunkel
2012-02-11SCUMM: Fix bug with tracker ID 3072094Tobias Gunkel
2011-09-08SCUMM: Made some static data const.Johannes Schickel
2011-05-13SCUMM: Move class ResourceManager to its own headerMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-02-07SCUMM: Avoid hiding overloaded virtual methodMax Horn
2010-10-25SCUMM: Add patch #3089936 - MMC64: Parcel/Tombstone/Verb Fix.Travis Howell
2010-10-25SCUMM: Add patch #3093541 - MMC64: Actor Walk / Object Fix.Travis Howell
2010-05-05SCUMM: Convert some code to use Common::StringMax Horn