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path: root/engines/scumm/script_v2.cpp
AgeCommit message (Expand)Author
2019-12-23SCUMM: Fix Missing Default Switch CasesD G Turner
2018-05-20JANITORIAL: Remove trailing whitespaceAdrian Frühwirth
2017-02-21Merge pull request #902 from segrax/Fix_4556Eugene Sandulenko
2017-02-14SCUMM: Cleanup Maniac Mansion workaroundsRobert Crossfield
2017-02-14SCUMM: Fix bug #4112. If you enter the lab while Dr. Fred has the power off, ...Robert Crossfield
2017-02-13SCUMM: Fix bug #4556 (Maniac C64/V1/V2: Purple Tentacle appears in Lab Entry ...Robert Crossfield
2017-01-13Merge pull request #877 from segrax/Fix_2285Eugene Sandulenko
2016-12-28SCUMM: Fix bug #2285 (ZAK C64/V1/V2 Caponians don't disguise after using blue...Robert Crossfield
2016-12-27SCUMM: Fix bug #4515 (Dr. Fred facing wrong way in lab cutscene)Robert Crossfield
2016-01-10SCUMM: Add support for Russian MMEugene Sandulenko
2014-11-23SCUMM: Fix bug #2034 - MANIAC V2: Early Collision with Green TentacleRobert Crossfield
2014-02-18SCUMM: Make GPL headers consistent in themselves.Johannes Schickel
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
2012-02-13SCUMM: Clean up resetSentenceWillem Jan Palenstijn
2012-02-11SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 ver...Tobias Gunkel
2012-02-11SCUMM: adjust to coding style-guideTobias Gunkel
2012-02-11SCUMM: replace o_beginOverride() with o2_beginOverride()Tobias Gunkel
2012-02-11SCUMM: introduce constants for _userState for cleaner and easier to understan...Tobias Gunkel
2012-02-11SCUMM: scumm_vars 14 to 16 are not handled specially in v0Tobias Gunkel
2012-02-11SCUMM: Fix actor ID handling in v0Tobias Gunkel
2012-02-11SCUMM: 2nd try to fix dungeon door timingTobias Gunkel
2012-02-11SCUMM: shorten delay for dungeon door closing actionTobias Gunkel
2012-02-11SCUMM: use command stack and SentenceTab in mm c64Tobias Gunkel
2012-02-11SCUMM: start handling object type and id correctly in mm c64Tobias Gunkel
2012-02-11SCUMM: fix ScummEngine_v0::o_stopCurrentScript()Tobias Gunkel
2012-02-11SCUMM: changed handling of _activeInventory/_activeActor to _activeObject(2)/...Tobias Gunkel
2012-01-29SCUMM: Add script number differences in SCUMM V0, for two work arounds in Man...Travis Howell
2011-05-13SCUMM: Rename ResTypes->ResType, introduce ResId typedef, change code to use ...Max Horn
2011-05-13SCUMM: Move class ResourceManager to its own headerMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-02-07SCUMM: Avoid hiding overloaded virtual methodMax Horn
2010-12-02SCUMM: Workaround for bug #1447058, a race condition in the game scriptsMax Horn
2010-10-25SCUMM: Add patch #3093541 - MMC64: Actor Walk / Object Fix.Travis Howell
2010-08-16SCUMM: More finely differentiate opcode tables between v3, v4 and v5Max Horn
2010-05-05SCUMM: Convert some code to use Common::StringMax Horn
2009-05-26Fix bug #2687801 - ZAK: Cannot pickup Ladder on Mars Youth Hostel.Travis Howell
2009-04-20SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 an...Max Horn
2009-04-19SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highe...Max Horn
2009-04-19SCUMM: Moved ScummEngine_v2::o2_setBoxFlags to ScummEngine_v3::o3_setBoxFlagsMax Horn
2009-04-19SCUMM: Turned PARAM_1,2,3 into an enum; minor tweaksMax Horn
2009-04-16SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it)Max Horn
2009-03-20SCUMM: Split intern.h into multiple headersMax Horn
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-09-08Some cleanup (yay for whomever had the brilliant idea to let SVN work over HT...Max Horn
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-03-11A long time ago, in a virtual machine far, far away...Max Horn
2007-02-25Remove left over debug output.Travis Howell
2007-02-25Add support for using disks images for Apple II version of Maniac Mansion.Travis Howell
2007-02-18French keyboard is 'azerty' not 'awert'Chris Apers