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path: root/engines/scumm/script_v5.cpp
AgeCommit message (Expand)Author
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-04-16Fix the level selection screen in the KIXX XL release of Monkey Island 2 (Ami...Travis Howell
2007-04-04Copy protection bypass applies to all versions of Monkey Island VGA.Travis Howell
2007-03-24Cleaning up various issues with the Indy3 IQ patchMax Horn
2007-03-24Remove old debug message in getStringWidth opcode, which is no longer required.Travis Howell
2007-03-24Add patch #1687026 - Indy3: Series IQ-Points.Travis Howell
2007-03-12Removed old and undocumented workaround for good, it was apparently made in r...Max Horn
2007-03-03Fix level selection in PC Engine version of Loom.Travis Howell
2007-03-03Allow PC Engine version of Loom to at least start up.Travis Howell
2007-02-23Added a FIXME to this workaround (it might be to broad -- research needed)Max Horn
2007-02-04Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 charac...Max Horn
2007-02-02Removed bogus debug leftover :)Max Horn
2007-02-02Workaround for bug #1621210 (FOA: Kerner counts incorrectly during end sequence)Max Horn
2006-12-19Added a comment to ScummEngine_v5::saveVars (we need to implement it for IQ s...Max Horn
2006-12-11Disable saving game in original load/save screen of maniac/zak, since it does...Travis Howell
2006-11-19* Made Actor::_pos protected, added public Actor::getPos() methodMax Horn
2006-11-07Disabled an undocumented workaround for a supposed bug in FOAMax Horn
2006-11-07cleanupMax Horn
2006-11-05SO_ROOM_INTENSITY isn't used by SCUMM V1 - 4 gamesTravis Howell
2006-10-19SCUMM: Introduced V12_X_MULTIPLIER and V12_Y_MULTIPLIER to make it a bit easi...Max Horn
2006-10-04WORKAROUND bug #859513 (ZAK: "Oxygene-bug" on Mars)Max Horn
2006-09-17renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::c...Max Horn
2006-09-17Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap...Max Horn
2006-09-16Replaced checkRange by assertRange, which has (a) an (IMO) more logical order...Max Horn
2006-08-21cleanup & check for sentence overflowsMax Horn
2006-07-31Fix bug #1528856 - ZAK FM-TOWNS: Wrong Screen-Start position in jungle.Travis Howell
2006-07-16Copy protection was disabled in the Monkey Island 1 release included with Luc...Travis Howell
2006-07-15There are no known releases of indy3ega/monkeyega that require this bypassTravis Howell
2006-07-15There are no known releases of indy3ega/monkeyega that require this bypassTravis Howell
2006-06-21Revert back to original method used for scrollEffect(), fixes regressions.Travis Howell
2006-06-20Cleanup. It seems unnecessary to have a "break" right after an unconditionalTorbjörn Andersson
2006-06-19Fix screen scrolling glitch when looking at the top of closet in parents room...Travis Howell
2006-05-29Remove printf() debug message that appears annoyingly in Zak256. Anyone know ...James Brown
2006-05-29Fix Commodore 64 versionsTravis Howell
2006-04-29* Renamed several methods in favor of a somewhat more uniform naming scheme: ...Max Horn
2006-04-23Replaced _demoMode by GF_DEMOMax Horn
2006-03-19Add workaround for script bug in Loom (CD)Travis Howell
2006-03-10Remove unused case in o5_actorOps, which is never triggered by any game scriptsTravis Howell
2006-02-28These zakTowns specific changes aren't explained and don't match original cod...Travis Howell
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a si...Max Horn
2006-02-20Workaround for bug #1308033 (FOA: skips single line of dialogue)Max Horn
2006-02-12Actor room is only checked in SCUMM 7+Travis Howell
2006-02-11Moved engines to the new engines/ directoryMax Horn