Age | Commit message (Expand) | Author |
2008-11-12 | Patch #2258906: SCUMM: fix builtin load game screen for v1-v5 | Max Horn |
2008-11-06 | cleanup | Max Horn |
2008-08-16 | Merged revisions 33777,33781-33788,33790,33792-33793,33795,33797,33805,33807-... | Christopher Page |
2008-08-15 | SCUMM: Made some potentially ambiguous (to the reader, at least) checks sligh... | Max Horn |
2008-07-11 | SCUMM works with new GMM implementation | Christopher Page |
2008-02-04 | Commited updated version of my own patch #1868402: Basic savestate plugin API | Max Horn |
2008-01-28 | Fixed the spaces before tabs. | Jordi Vilalta Prat |
2008-01-05 | Removed unnecessary newline in debug message. | Torbjörn Andersson |
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have bee... | Nicola Mettifogo |
2007-09-18 | Code formatting fixes | Max Horn |
2007-09-08 | Some cleanup (yay for whomever had the brilliant idea to let SVN work over HT... | Max Horn |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-04-16 | Fix the level selection screen in the KIXX XL release of Monkey Island 2 (Ami... | Travis Howell |
2007-04-04 | Copy protection bypass applies to all versions of Monkey Island VGA. | Travis Howell |
2007-03-24 | Cleaning up various issues with the Indy3 IQ patch | Max Horn |
2007-03-24 | Remove old debug message in getStringWidth opcode, which is no longer required. | Travis Howell |
2007-03-24 | Add patch #1687026 - Indy3: Series IQ-Points. | Travis Howell |
2007-03-12 | Removed old and undocumented workaround for good, it was apparently made in r... | Max Horn |
2007-03-03 | Fix level selection in PC Engine version of Loom. | Travis Howell |
2007-03-03 | Allow PC Engine version of Loom to at least start up. | Travis Howell |
2007-02-23 | Added a FIXME to this workaround (it might be to broad -- research needed) | Max Horn |
2007-02-04 | Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 charac... | Max Horn |
2007-02-02 | Removed bogus debug leftover :) | Max Horn |
2007-02-02 | Workaround for bug #1621210 (FOA: Kerner counts incorrectly during end sequence) | Max Horn |
2006-12-19 | Added a comment to ScummEngine_v5::saveVars (we need to implement it for IQ s... | Max Horn |
2006-12-11 | Disable saving game in original load/save screen of maniac/zak, since it does... | Travis Howell |
2006-11-19 | * Made Actor::_pos protected, added public Actor::getPos() method | Max Horn |
2006-11-07 | Disabled an undocumented workaround for a supposed bug in FOA | Max Horn |
2006-11-07 | cleanup | Max Horn |
2006-11-05 | SO_ROOM_INTENSITY isn't used by SCUMM V1 - 4 games | Travis Howell |
2006-10-19 | SCUMM: Introduced V12_X_MULTIPLIER and V12_Y_MULTIPLIER to make it a bit easi... | Max Horn |
2006-10-04 | WORKAROUND bug #859513 (ZAK: "Oxygene-bug" on Mars) | Max Horn |
2006-09-17 | renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::c... | Max Horn |
2006-09-17 | Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap... | Max Horn |
2006-09-16 | Replaced checkRange by assertRange, which has (a) an (IMO) more logical order... | Max Horn |
2006-08-21 | cleanup & check for sentence overflows | Max Horn |
2006-07-31 | Fix bug #1528856 - ZAK FM-TOWNS: Wrong Screen-Start position in jungle. | Travis Howell |
2006-07-16 | Copy protection was disabled in the Monkey Island 1 release included with Luc... | Travis Howell |
2006-07-15 | There are no known releases of indy3ega/monkeyega that require this bypass | Travis Howell |
2006-07-15 | There are no known releases of indy3ega/monkeyega that require this bypass | Travis Howell |
2006-06-21 | Revert back to original method used for scrollEffect(), fixes regressions. | Travis Howell |
2006-06-20 | Cleanup. It seems unnecessary to have a "break" right after an unconditional | Torbjörn Andersson |
2006-06-19 | Fix screen scrolling glitch when looking at the top of closet in parents room... | Travis Howell |
2006-05-29 | Remove printf() debug message that appears annoyingly in Zak256. Anyone know ... | James Brown |
2006-05-29 | Fix Commodore 64 versions | Travis Howell |
2006-04-29 | * Renamed several methods in favor of a somewhat more uniform naming scheme: ... | Max Horn |
2006-04-23 | Replaced _demoMode by GF_DEMO | Max Horn |
2006-03-19 | Add workaround for script bug in Loom (CD) | Travis Howell |
2006-03-10 | Remove unused case in o5_actorOps, which is never triggered by any game scripts | Travis Howell |
2006-02-28 | These zakTowns specific changes aren't explained and don't match original cod... | Travis Howell |