Age | Commit message (Expand) | Author |
2007-12-28 | Move more HE code to HE71, to reduce code size, when using DISABLE_HE option. | Travis Howell |
2007-12-27 | Enable Windows version of early HE games by default, to match already enabled... | Travis Howell |
2007-12-26 | don't clear owner of invalid global object 0 (fixes #1857697) | Willem Jan Palenstijn |
2007-11-06 | Add support for original load/save system in HE games. | Travis Howell |
2007-10-28 | Refactored ScummEngine*::checkExecVerbs method | Max Horn |
2007-09-19 | Modified patch #1738058: "Action recorder". | Eugene Sandulenko |
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have bee... | Nicola Mettifogo |
2007-09-08 | Some cleanup (yay for whomever had the brilliant idea to let SVN work over HT... | Max Horn |
2007-09-01 | Cleanup: remove obsolete code (PalmOS 68K version not supported anymore) | Chris Apers |
2007-08-08 | Put ScummNESFile class into separate file. | Eugene Sandulenko |
2007-07-10 | Preliminary (and buggy) Kanji support. | Eugene Sandulenko |
2007-07-08 | cleanup in ScummEngine::drawStripToScreen; in particular, the code is now mor... | Max Horn |
2007-07-08 | correct typo | Max Horn |
2007-06-30 | Split Engine::pauseEngine: It now does pauseLevel handling, while engines can... | Max Horn |
2007-06-30 | Added Engine::pauseEngine method (allows outside code, like the backend, to p... | Max Horn |
2007-06-23 | Made SCUMM use Common::KeyState, too (but implemented almost no fixes/optimiz... | Max Horn |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-05-30 | Removing useless common/fs.h includes | Max Horn |
2007-04-29 | Patch #1709681: SCUMM: Fallback to Adlib when Roland Upgrade is missing | Max Horn |
2007-04-01 | added the instance of EventManager returned by OSystem::getEventManager as a ... | Gregory Montoir |
2007-03-20 | Undoing my previous (upon closer review, bogus) change to IMuseDigital::refre... | Max Horn |
2007-03-17 | Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst... | Max Horn |
2007-03-17 | Force all code to use EventManager::pollEvent instead of OSystem::pollEvent | Max Horn |
2007-03-12 | Get rid of initActorClass | Max Horn |
2007-03-10 | SCUMM: Renamed ActorOldWalk to Actor_v3, added new subclass Actor_v2 | Max Horn |
2007-03-10 | SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as... | Max Horn |
2007-03-06 | Add support for the New Kid verb option in Apple II and Commodore 64 verisons... | Travis Howell |
2007-03-03 | Correct feature flags for the PC Engine version of Loom. | Travis Howell |
2007-03-03 | Allow PC Engine version of Loom to at least start up. | Travis Howell |
2007-02-25 | Rename C64 engine class, since it is been used by Apple II and Commodore 64 v... | Travis Howell |
2007-02-25 | Rename file class, since it is been used for disk images of Apple II and Comm... | Travis Howell |
2007-02-25 | Add support for using disks images for Apple II version of Maniac Mansion. | Travis Howell |
2007-02-19 | Move SCUMM version checks for settings up monst.er.sou file, to higher level. | Travis Howell |
2007-02-15 | Introduced V12_X_SHIFT / V12_Y_SHIFT | Max Horn |
2007-02-15 | Fix for bug #1328131 (MANIACNES: Inventory hotspots can be misaligned) and it... | Max Horn |
2007-02-14 | SCUMM: Many (most) game flags can computed based on the SCUMM version and oth... | Max Horn |
2007-02-14 | Make use of md5_file_string | Max Horn |
2007-02-11 | Patch #1186858 (GM/GS/MT-32 Init Patch) -- slightly adapted to apply to curre... | Max Horn |
2007-02-10 | Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA | Max Horn |
2007-02-04 | Switch SCUMM engine to use the common special debug flags support (thus makin... | Max Horn |
2007-01-28 | Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments | Max Horn |
2007-01-28 | Partial fix for bug #1036707 (made by cyx): Get rid of _verbCharset, so that ... | Max Horn |
2007-01-21 | added handler for sfx sync (abc-slideshow.cup, bda-slideshow.cup) and sfx loo... | Gregory Montoir |
2007-01-05 | Since Actor::initActor is now virtual, it shouldn't be called directly from t... | Gregory Montoir |
2006-12-27 | Fix bug #1595627: "SCUMM: F5 crashes game (640x480)". This partially | Eugene Sandulenko |
2006-12-25 | Introduced ActorOldWalk subclass of Actor (for V1-V3 walk code) | Max Horn |
2006-12-25 | SCUMM: Added ActorC64 subclass of Actor, and added a note stating that _miscf... | Max Horn |
2006-12-25 | Changed ScummEngine::_actors from an Actor array to a an array of Actor point... | Max Horn |
2006-12-11 | Use VAR_GAME_LOADED values from original COMI, when loading or saving tempora... | Travis Howell |
2006-12-11 | Fix error when exiting original options screen of COMI. BlastObjects are remo... | Travis Howell |