Age | Commit message (Expand) | Author |
2007-04-29 | Patch #1709681: SCUMM: Fallback to Adlib when Roland Upgrade is missing | Max Horn |
2007-04-01 | added the instance of EventManager returned by OSystem::getEventManager as a ... | Gregory Montoir |
2007-03-20 | Undoing my previous (upon closer review, bogus) change to IMuseDigital::refre... | Max Horn |
2007-03-17 | Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst... | Max Horn |
2007-03-17 | Force all code to use EventManager::pollEvent instead of OSystem::pollEvent | Max Horn |
2007-03-12 | Get rid of initActorClass | Max Horn |
2007-03-10 | SCUMM: Renamed ActorOldWalk to Actor_v3, added new subclass Actor_v2 | Max Horn |
2007-03-10 | SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as... | Max Horn |
2007-03-06 | Add support for the New Kid verb option in Apple II and Commodore 64 verisons... | Travis Howell |
2007-03-03 | Correct feature flags for the PC Engine version of Loom. | Travis Howell |
2007-03-03 | Allow PC Engine version of Loom to at least start up. | Travis Howell |
2007-02-25 | Rename C64 engine class, since it is been used by Apple II and Commodore 64 v... | Travis Howell |
2007-02-25 | Rename file class, since it is been used for disk images of Apple II and Comm... | Travis Howell |
2007-02-25 | Add support for using disks images for Apple II version of Maniac Mansion. | Travis Howell |
2007-02-19 | Move SCUMM version checks for settings up monst.er.sou file, to higher level. | Travis Howell |
2007-02-15 | Introduced V12_X_SHIFT / V12_Y_SHIFT | Max Horn |
2007-02-15 | Fix for bug #1328131 (MANIACNES: Inventory hotspots can be misaligned) and it... | Max Horn |
2007-02-14 | SCUMM: Many (most) game flags can computed based on the SCUMM version and oth... | Max Horn |
2007-02-14 | Make use of md5_file_string | Max Horn |
2007-02-11 | Patch #1186858 (GM/GS/MT-32 Init Patch) -- slightly adapted to apply to curre... | Max Horn |
2007-02-10 | Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA | Max Horn |
2007-02-04 | Switch SCUMM engine to use the common special debug flags support (thus makin... | Max Horn |
2007-01-28 | Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments | Max Horn |
2007-01-28 | Partial fix for bug #1036707 (made by cyx): Get rid of _verbCharset, so that ... | Max Horn |
2007-01-21 | added handler for sfx sync (abc-slideshow.cup, bda-slideshow.cup) and sfx loo... | Gregory Montoir |
2007-01-05 | Since Actor::initActor is now virtual, it shouldn't be called directly from t... | Gregory Montoir |
2006-12-27 | Fix bug #1595627: "SCUMM: F5 crashes game (640x480)". This partially | Eugene Sandulenko |
2006-12-25 | Introduced ActorOldWalk subclass of Actor (for V1-V3 walk code) | Max Horn |
2006-12-25 | SCUMM: Added ActorC64 subclass of Actor, and added a note stating that _miscf... | Max Horn |
2006-12-25 | Changed ScummEngine::_actors from an Actor array to a an array of Actor point... | Max Horn |
2006-12-11 | Use VAR_GAME_LOADED values from original COMI, when loading or saving tempora... | Travis Howell |
2006-12-11 | Fix error when exiting original options screen of COMI. BlastObjects are remo... | Travis Howell |
2006-11-13 | Patch from bug #1584888 (SMUSH: Too dependent on accurate timers). Watch out ... | Max Horn |
2006-11-11 | Fix valgrind warning on unitialized variable. | Travis Howell |
2006-11-08 | Fix bug #1590596: "HE: When 3x graphics are choosen, F5 crashes game" | Eugene Sandulenko |
2006-11-07 | cleanup | Max Horn |
2006-11-06 | Add support for HE CUP demos based on cyx's standalone player. | Eugene Sandulenko |
2006-11-04 | SCUMM cleanup | Max Horn |
2006-11-02 | Add video code for HE100 games | Travis Howell |
2006-11-01 | Removed unnecessary newline from warning message. (But why did I get this | Torbjörn Andersson |
2006-10-25 | #ifndef DISABLE_SCUMM_7_8 missing | Bertrand Augereau |
2006-10-21 | cleanup | Max Horn |
2006-10-20 | SCUMM: ArrayHeader related cleanup | Max Horn |
2006-10-15 | Got rid of ScummEngine::_confirmExit, and some other minor cleanup | Max Horn |
2006-10-14 | Update the screen immediately after restoring the cursor on running a dialog. | Torbjörn Andersson |
2006-10-14 | Fixed bug #1573366 ("SMUSH: unpausing the game causes cursor to show"). | Torbjörn Andersson |
2006-10-10 | now SmushPlayer is class created once same as SmushMixer while scumm engine c... | Paweł Kołodziejski |
2006-10-07 | Removed _lastKeyHit, instead pass the key code as a parameter to processKeybo... | Max Horn |
2006-10-07 | Removed 'smushMode' param from processInput and processKeyboard in favor of a... | Max Horn |
2006-10-07 | Moved calls to addDefaultDirectory, and creation of the master file handle, f... | Max Horn |