Age | Commit message (Collapse) | Author |
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svn-id: r35379
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svn-id: r35293
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svn-id: r35083
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avoiding buffer overflows.
svn-id: r35072
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svn-id: r35062
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svn-id: r34916
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svn-id: r34725
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confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
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Actor::prepareDrawActorCostume() method
svn-id: r34646
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svn-id: r34596
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svn-id: r34543
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FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation
svn-id: r34434
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svn-id: r34375
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svn-id: r34310
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svn-id: r34266
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so that music and sfx are separately controlled via the Options menu
svn-id: r33065
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svn-id: r33001
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ScummMenuDialog, to avoid confusion and conflict with the Global Main Menu class
svn-id: r32937
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svn-id: r32935
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svn-id: r32851
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svn-id: r32775
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svn-id: r31927
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svn-id: r31888
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svn-id: r31862
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svn-id: r31700
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svn-id: r31699
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svn-id: r31456
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points to when restarting
svn-id: r31381
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svn-id: r31380
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and ensure that _fmtownsBuf always is inited)
svn-id: r31256
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svn-id: r31244
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svn-id: r30667
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svn-id: r30479
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changing the way SCUMM updates the timer vars (matches disasm now). Beware of regressions\!
svn-id: r30418
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across far more SCUMM versions), so rename it to VAR_TIMER_TOTAL
svn-id: r30271
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svn-id: r30167
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svn-id: r30162
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svn-id: r30160
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svn-id: r30112
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svn-id: r30107
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svn-id: r30023
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svn-id: r30021
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enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games.
svn-id: r30011
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svn-id: r30007
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svn-id: r29434
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svn-id: r29284
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svn-id: r28968
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been updated.
svn-id: r28966
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HTTPS and hence through proxies&firewalls :)
svn-id: r28877
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svn-id: r28803
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