Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-12-26 | don't clear owner of invalid global object 0 (fixes #1857697) | Willem Jan Palenstijn | |
svn-id: r30007 | |||
2007-11-06 | Add support for original load/save system in HE games. | Travis Howell | |
svn-id: r29434 | |||
2007-10-28 | Refactored ScummEngine*::checkExecVerbs method | Max Horn | |
svn-id: r29284 | |||
2007-09-19 | Modified patch #1738058: "Action recorder". | Eugene Sandulenko | |
svn-id: r28968 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-09-08 | Some cleanup (yay for whomever had the brilliant idea to let SVN work over ↵ | Max Horn | |
HTTPS and hence through proxies&firewalls :) svn-id: r28877 | |||
2007-09-01 | Cleanup: remove obsolete code (PalmOS 68K version not supported anymore) | Chris Apers | |
svn-id: r28803 | |||
2007-08-08 | Put ScummNESFile class into separate file. | Eugene Sandulenko | |
svn-id: r28497 | |||
2007-07-10 | Preliminary (and buggy) Kanji support. | Eugene Sandulenko | |
svn-id: r27998 | |||
2007-07-08 | cleanup in ScummEngine::drawStripToScreen; in particular, the code is now ↵ | Max Horn | |
more efficient for The Dig, FT and COMI svn-id: r27980 | |||
2007-07-08 | correct typo | Max Horn | |
svn-id: r27978 | |||
2007-06-30 | Split Engine::pauseEngine: It now does pauseLevel handling, while engines ↵ | Max Horn | |
can provide a simpler pauseEngineIntern method; provided default implementation of the latter which simply (un)pauses the mixer svn-id: r27801 | |||
2007-06-30 | Added Engine::pauseEngine method (allows outside code, like the backend, to ↵ | Max Horn | |
pause/resume the active engine); made the global 'confirm exit' dialog use that feature; implemented ScummEngine::pauseEngine svn-id: r27797 | |||
2007-06-23 | Made SCUMM use Common::KeyState, too (but implemented almost no ↵ | Max Horn | |
fixes/optimizations based on this) svn-id: r27655 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-30 | Removing useless common/fs.h includes | Max Horn | |
svn-id: r27018 | |||
2007-04-29 | Patch #1709681: SCUMM: Fallback to Adlib when Roland Upgrade is missing | Max Horn | |
svn-id: r26679 | |||
2007-04-01 | added the instance of EventManager returned by OSystem::getEventManager as a ↵ | Gregory Montoir | |
member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. svn-id: r26357 | |||
2007-03-20 | Undoing my previous (upon closer review, bogus) change to ↵ | Max Horn | |
IMuseDigital::refreshScripts -- the problem is a bit deeper. Sorry for the noise :-( svn-id: r26257 | |||
2007-03-17 | Moved Event/EventType/keyboard enum from common/system.h (part of class ↵ | Max Horn | |
OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again svn-id: r26180 | |||
2007-03-17 | Force all code to use EventManager::pollEvent instead of OSystem::pollEvent | Max Horn | |
svn-id: r26156 | |||
2007-03-12 | Get rid of initActorClass | Max Horn | |
svn-id: r26101 | |||
2007-03-10 | SCUMM: Renamed ActorOldWalk to Actor_v3, added new subclass Actor_v2 | Max Horn | |
svn-id: r26057 | |||
2007-03-10 | SCUMM: got rid of the _bompActorPalettePtr member var (which was only used ↵ | Max Horn | |
as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method) svn-id: r26045 | |||
2007-03-06 | Add support for the New Kid verb option in Apple II and Commodore 64 ↵ | Travis Howell | |
verisons of Maniac Mansion. svn-id: r25999 | |||
2007-03-03 | Correct feature flags for the PC Engine version of Loom. | Travis Howell | |
svn-id: r25952 | |||
2007-03-03 | Allow PC Engine version of Loom to at least start up. | Travis Howell | |
svn-id: r25951 | |||
2007-02-25 | Rename C64 engine class, since it is been used by Apple II and Commodore 64 ↵ | Travis Howell | |
versions now. svn-id: r25850 | |||
2007-02-25 | Rename file class, since it is been used for disk images of Apple II and ↵ | Travis Howell | |
Commodore 64 versions now. svn-id: r25847 | |||
2007-02-25 | Add support for using disks images for Apple II version of Maniac Mansion. | Travis Howell | |
svn-id: r25846 | |||
2007-02-19 | Move SCUMM version checks for settings up monst.er.sou file, to higher level. | Travis Howell | |
svn-id: r25716 | |||
2007-02-15 | Introduced V12_X_SHIFT / V12_Y_SHIFT | Max Horn | |
svn-id: r25611 | |||
2007-02-15 | Fix for bug #1328131 (MANIACNES: Inventory hotspots can be misaligned) and ↵ | Max Horn | |
its dup #1537595 (MANIACNES: Heavy script bug) svn-id: r25603 | |||
2007-02-14 | SCUMM: Many (most) game flags can computed based on the SCUMM version and ↵ | Max Horn | |
other flags; we now do that were possible and only specify the absolute minimum in gameVariantsTable svn-id: r25598 | |||
2007-02-14 | Make use of md5_file_string | Max Horn | |
svn-id: r25593 | |||
2007-02-11 | Patch #1186858 (GM/GS/MT-32 Init Patch) -- slightly adapted to apply to ↵ | Max Horn | |
current SVN svn-id: r25483 | |||
2007-02-10 | Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA | Max Horn | |
svn-id: r25454 | |||
2007-02-04 | Switch SCUMM engine to use the common special debug flags support (thus ↵ | Max Horn | |
making it possible to use --debugflags with it) svn-id: r25381 | |||
2007-01-28 | Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments | Max Horn | |
svn-id: r25250 | |||
2007-01-28 | Partial fix for bug #1036707 (made by cyx): Get rid of _verbCharset, so that ↵ | Max Horn | |
we use the correct font for verbs in COMI, with the correct spacing svn-id: r25249 | |||
2007-01-21 | added handler for sfx sync (abc-slideshow.cup, bda-slideshow.cup) and sfx ↵ | Gregory Montoir | |
looping, cleanup svn-id: r25158 | |||
2007-01-05 | Since Actor::initActor is now virtual, it shouldn't be called directly from ↵ | Gregory Montoir | |
the base constructor (ActorC64::initActor won't get called as vtable hasn't yet been setup). svn-id: r25015 | |||
2006-12-27 | Fix bug #1595627: "SCUMM: F5 crashes game (640x480)". This partially | Eugene Sandulenko | |
reverts commit r24656 for fixing bug #1590596 and effectively fixes both. svn-id: r24933 | |||
2006-12-25 | Introduced ActorOldWalk subclass of Actor (for V1-V3 walk code) | Max Horn | |
svn-id: r24924 | |||
2006-12-25 | SCUMM: Added ActorC64 subclass of Actor, and added a note stating that ↵ | Max Horn | |
_miscflags isn't currently stored (possibly breaking C64 save states). Also reordered some HE specific code svn-id: r24923 | |||
2006-12-25 | Changed ScummEngine::_actors from an Actor array to a an array of Actor ↵ | Max Horn | |
points (i.e. indirection) svn-id: r24922 | |||
2006-12-11 | Use VAR_GAME_LOADED values from original COMI, when loading or saving ↵ | Travis Howell | |
temporary game svn-id: r24834 | |||
2006-12-11 | Fix error when exiting original options screen of COMI. BlastObjects are ↵ | Travis Howell | |
removed, right after checking for load/save game, in original COMI. svn-id: r24833 | |||
2006-11-13 | Patch from bug #1584888 (SMUSH: Too dependent on accurate timers). Watch out ↵ | Max Horn | |
for regressions in SMUSH movie playback / syncing svn-id: r24709 | |||
2006-11-11 | Fix valgrind warning on unitialized variable. | Travis Howell | |
svn-id: r24676 |