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2007-12-26don't clear owner of invalid global object 0 (fixes #1857697)Willem Jan Palenstijn
svn-id: r30007
2007-11-06Add support for original load/save system in HE games.Travis Howell
svn-id: r29434
2007-10-28Refactored ScummEngine*::checkExecVerbs methodMax Horn
svn-id: r29284
2007-09-19Modified patch #1738058: "Action recorder".Eugene Sandulenko
svn-id: r28968
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-08Some cleanup (yay for whomever had the brilliant idea to let SVN work over ↵Max Horn
HTTPS and hence through proxies&firewalls :) svn-id: r28877
2007-09-01Cleanup: remove obsolete code (PalmOS 68K version not supported anymore)Chris Apers
svn-id: r28803
2007-08-08Put ScummNESFile class into separate file.Eugene Sandulenko
svn-id: r28497
2007-07-10Preliminary (and buggy) Kanji support.Eugene Sandulenko
svn-id: r27998
2007-07-08cleanup in ScummEngine::drawStripToScreen; in particular, the code is now ↵Max Horn
more efficient for The Dig, FT and COMI svn-id: r27980
2007-07-08correct typoMax Horn
svn-id: r27978
2007-06-30Split Engine::pauseEngine: It now does pauseLevel handling, while engines ↵Max Horn
can provide a simpler pauseEngineIntern method; provided default implementation of the latter which simply (un)pauses the mixer svn-id: r27801
2007-06-30Added Engine::pauseEngine method (allows outside code, like the backend, to ↵Max Horn
pause/resume the active engine); made the global 'confirm exit' dialog use that feature; implemented ScummEngine::pauseEngine svn-id: r27797
2007-06-23Made SCUMM use Common::KeyState, too (but implemented almost no ↵Max Horn
fixes/optimizations based on this) svn-id: r27655
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-30Removing useless common/fs.h includesMax Horn
svn-id: r27018
2007-04-29Patch #1709681: SCUMM: Fallback to Adlib when Roland Upgrade is missingMax Horn
svn-id: r26679
2007-04-01added the instance of EventManager returned by OSystem::getEventManager as a ↵Gregory Montoir
member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. svn-id: r26357
2007-03-20Undoing my previous (upon closer review, bogus) change to ↵Max Horn
IMuseDigital::refreshScripts -- the problem is a bit deeper. Sorry for the noise :-( svn-id: r26257
2007-03-17Moved Event/EventType/keyboard enum from common/system.h (part of class ↵Max Horn
OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again svn-id: r26180
2007-03-17Force all code to use EventManager::pollEvent instead of OSystem::pollEventMax Horn
svn-id: r26156
2007-03-12Get rid of initActorClassMax Horn
svn-id: r26101
2007-03-10SCUMM: Renamed ActorOldWalk to Actor_v3, added new subclass Actor_v2Max Horn
svn-id: r26057
2007-03-10SCUMM: got rid of the _bompActorPalettePtr member var (which was only used ↵Max Horn
as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method) svn-id: r26045
2007-03-06Add support for the New Kid verb option in Apple II and Commodore 64 ↵Travis Howell
verisons of Maniac Mansion. svn-id: r25999
2007-03-03Correct feature flags for the PC Engine version of Loom.Travis Howell
svn-id: r25952
2007-03-03Allow PC Engine version of Loom to at least start up.Travis Howell
svn-id: r25951
2007-02-25Rename C64 engine class, since it is been used by Apple II and Commodore 64 ↵Travis Howell
versions now. svn-id: r25850
2007-02-25Rename file class, since it is been used for disk images of Apple II and ↵Travis Howell
Commodore 64 versions now. svn-id: r25847
2007-02-25Add support for using disks images for Apple II version of Maniac Mansion.Travis Howell
svn-id: r25846
2007-02-19Move SCUMM version checks for settings up monst.er.sou file, to higher level.Travis Howell
svn-id: r25716
2007-02-15Introduced V12_X_SHIFT / V12_Y_SHIFTMax Horn
svn-id: r25611
2007-02-15Fix for bug #1328131 (MANIACNES: Inventory hotspots can be misaligned) and ↵Max Horn
its dup #1537595 (MANIACNES: Heavy script bug) svn-id: r25603
2007-02-14SCUMM: Many (most) game flags can computed based on the SCUMM version and ↵Max Horn
other flags; we now do that were possible and only specify the absolute minimum in gameVariantsTable svn-id: r25598
2007-02-14Make use of md5_file_stringMax Horn
svn-id: r25593
2007-02-11Patch #1186858 (GM/GS/MT-32 Init Patch) -- slightly adapted to apply to ↵Max Horn
current SVN svn-id: r25483
2007-02-10Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERAMax Horn
svn-id: r25454
2007-02-04Switch SCUMM engine to use the common special debug flags support (thus ↵Max Horn
making it possible to use --debugflags with it) svn-id: r25381
2007-01-28Moved some stuff from CharsetRenderer (back) to ScummEngine, added commentsMax Horn
svn-id: r25250
2007-01-28Partial fix for bug #1036707 (made by cyx): Get rid of _verbCharset, so that ↵Max Horn
we use the correct font for verbs in COMI, with the correct spacing svn-id: r25249
2007-01-21added handler for sfx sync (abc-slideshow.cup, bda-slideshow.cup) and sfx ↵Gregory Montoir
looping, cleanup svn-id: r25158
2007-01-05Since Actor::initActor is now virtual, it shouldn't be called directly from ↵Gregory Montoir
the base constructor (ActorC64::initActor won't get called as vtable hasn't yet been setup). svn-id: r25015
2006-12-27Fix bug #1595627: "SCUMM: F5 crashes game (640x480)". This partiallyEugene Sandulenko
reverts commit r24656 for fixing bug #1590596 and effectively fixes both. svn-id: r24933
2006-12-25Introduced ActorOldWalk subclass of Actor (for V1-V3 walk code)Max Horn
svn-id: r24924
2006-12-25SCUMM: Added ActorC64 subclass of Actor, and added a note stating that ↵Max Horn
_miscflags isn't currently stored (possibly breaking C64 save states). Also reordered some HE specific code svn-id: r24923
2006-12-25Changed ScummEngine::_actors from an Actor array to a an array of Actor ↵Max Horn
points (i.e. indirection) svn-id: r24922
2006-12-11Use VAR_GAME_LOADED values from original COMI, when loading or saving ↵Travis Howell
temporary game svn-id: r24834
2006-12-11Fix error when exiting original options screen of COMI. BlastObjects are ↵Travis Howell
removed, right after checking for load/save game, in original COMI. svn-id: r24833
2006-11-13Patch from bug #1584888 (SMUSH: Too dependent on accurate timers). Watch out ↵Max Horn
for regressions in SMUSH movie playback / syncing svn-id: r24709
2006-11-11Fix valgrind warning on unitialized variable.Travis Howell
svn-id: r24676