Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-04-04 | Revert revision 31256, since _textSurfaceMultiplier isn't set at that point. | Travis Howell | |
svn-id: r31380 | |||
2008-03-26 | Init the _fmtownsBuf in the constructor, not in setupScumm() (fixes a leak, ↵ | Max Horn | |
and ensure that _fmtownsBuf always is inited) svn-id: r31256 | |||
2008-03-26 | Modified Patch #1925352: Memory leak fixes | Max Horn | |
svn-id: r31244 | |||
2008-01-28 | Fixed the spaces before tabs. | Jordi Vilalta Prat | |
svn-id: r30667 | |||
2008-01-13 | not need call refreshScripts in demo version of comi | Paweł Kołodziejski | |
svn-id: r30479 | |||
2008-01-11 | Fixed bug #1861582 (COMI: Banjo duel seems harder than in the original) by ↵ | Max Horn | |
changing the way SCUMM updates the timer vars (matches disasm now). Beware of regressions\! svn-id: r30418 | |||
2008-01-05 | VAR_TMR_4 has a special role from VAR_TMR_1 till 3 (in particular, it exists ↵ | Max Horn | |
across far more SCUMM versions), so rename it to VAR_TIMER_TOTAL svn-id: r30271 | |||
2008-01-02 | Fix for bug #896489: "DIG: Missing subtitles when talking to Brink" | Eugene Sandulenko | |
svn-id: r30167 | |||
2008-01-02 | Oops. Moved too much code in the last commit. | Eugene Sandulenko | |
svn-id: r30162 | |||
2008-01-02 | Workaround for bug #1804278: "MONKEY: Mouse is invisible after loading" | Eugene Sandulenko | |
svn-id: r30160 | |||
2008-01-01 | SCUMM: Moved tick duration into a constant | Max Horn | |
svn-id: r30112 | |||
2007-12-31 | Removed obsolete _insaneRunning flag | Max Horn | |
svn-id: r30107 | |||
2007-12-28 | Move more HE code to HE71, to reduce code size, when using DISABLE_HE option. | Travis Howell | |
svn-id: r30023 | |||
2007-12-28 | Move more HE code to HE71, to reduce code size, when using DISABLE_HE option. | Travis Howell | |
svn-id: r30021 | |||
2007-12-27 | Enable Windows version of early HE games by default, to match already ↵ | Travis Howell | |
enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games. svn-id: r30011 | |||
2007-12-26 | don't clear owner of invalid global object 0 (fixes #1857697) | Willem Jan Palenstijn | |
svn-id: r30007 | |||
2007-11-06 | Add support for original load/save system in HE games. | Travis Howell | |
svn-id: r29434 | |||
2007-10-28 | Refactored ScummEngine*::checkExecVerbs method | Max Horn | |
svn-id: r29284 | |||
2007-09-19 | Modified patch #1738058: "Action recorder". | Eugene Sandulenko | |
svn-id: r28968 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-09-08 | Some cleanup (yay for whomever had the brilliant idea to let SVN work over ↵ | Max Horn | |
HTTPS and hence through proxies&firewalls :) svn-id: r28877 | |||
2007-09-01 | Cleanup: remove obsolete code (PalmOS 68K version not supported anymore) | Chris Apers | |
svn-id: r28803 | |||
2007-08-08 | Put ScummNESFile class into separate file. | Eugene Sandulenko | |
svn-id: r28497 | |||
2007-07-10 | Preliminary (and buggy) Kanji support. | Eugene Sandulenko | |
svn-id: r27998 | |||
2007-07-08 | cleanup in ScummEngine::drawStripToScreen; in particular, the code is now ↵ | Max Horn | |
more efficient for The Dig, FT and COMI svn-id: r27980 | |||
2007-07-08 | correct typo | Max Horn | |
svn-id: r27978 | |||
2007-06-30 | Split Engine::pauseEngine: It now does pauseLevel handling, while engines ↵ | Max Horn | |
can provide a simpler pauseEngineIntern method; provided default implementation of the latter which simply (un)pauses the mixer svn-id: r27801 | |||
2007-06-30 | Added Engine::pauseEngine method (allows outside code, like the backend, to ↵ | Max Horn | |
pause/resume the active engine); made the global 'confirm exit' dialog use that feature; implemented ScummEngine::pauseEngine svn-id: r27797 | |||
2007-06-23 | Made SCUMM use Common::KeyState, too (but implemented almost no ↵ | Max Horn | |
fixes/optimizations based on this) svn-id: r27655 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-30 | Removing useless common/fs.h includes | Max Horn | |
svn-id: r27018 | |||
2007-04-29 | Patch #1709681: SCUMM: Fallback to Adlib when Roland Upgrade is missing | Max Horn | |
svn-id: r26679 | |||
2007-04-01 | added the instance of EventManager returned by OSystem::getEventManager as a ↵ | Gregory Montoir | |
member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. svn-id: r26357 | |||
2007-03-20 | Undoing my previous (upon closer review, bogus) change to ↵ | Max Horn | |
IMuseDigital::refreshScripts -- the problem is a bit deeper. Sorry for the noise :-( svn-id: r26257 | |||
2007-03-17 | Moved Event/EventType/keyboard enum from common/system.h (part of class ↵ | Max Horn | |
OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again svn-id: r26180 | |||
2007-03-17 | Force all code to use EventManager::pollEvent instead of OSystem::pollEvent | Max Horn | |
svn-id: r26156 | |||
2007-03-12 | Get rid of initActorClass | Max Horn | |
svn-id: r26101 | |||
2007-03-10 | SCUMM: Renamed ActorOldWalk to Actor_v3, added new subclass Actor_v2 | Max Horn | |
svn-id: r26057 | |||
2007-03-10 | SCUMM: got rid of the _bompActorPalettePtr member var (which was only used ↵ | Max Horn | |
as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method) svn-id: r26045 | |||
2007-03-06 | Add support for the New Kid verb option in Apple II and Commodore 64 ↵ | Travis Howell | |
verisons of Maniac Mansion. svn-id: r25999 | |||
2007-03-03 | Correct feature flags for the PC Engine version of Loom. | Travis Howell | |
svn-id: r25952 | |||
2007-03-03 | Allow PC Engine version of Loom to at least start up. | Travis Howell | |
svn-id: r25951 | |||
2007-02-25 | Rename C64 engine class, since it is been used by Apple II and Commodore 64 ↵ | Travis Howell | |
versions now. svn-id: r25850 | |||
2007-02-25 | Rename file class, since it is been used for disk images of Apple II and ↵ | Travis Howell | |
Commodore 64 versions now. svn-id: r25847 | |||
2007-02-25 | Add support for using disks images for Apple II version of Maniac Mansion. | Travis Howell | |
svn-id: r25846 | |||
2007-02-19 | Move SCUMM version checks for settings up monst.er.sou file, to higher level. | Travis Howell | |
svn-id: r25716 | |||
2007-02-15 | Introduced V12_X_SHIFT / V12_Y_SHIFT | Max Horn | |
svn-id: r25611 | |||
2007-02-15 | Fix for bug #1328131 (MANIACNES: Inventory hotspots can be misaligned) and ↵ | Max Horn | |
its dup #1537595 (MANIACNES: Heavy script bug) svn-id: r25603 | |||
2007-02-14 | SCUMM: Many (most) game flags can computed based on the SCUMM version and ↵ | Max Horn | |
other flags; we now do that were possible and only specify the absolute minimum in gameVariantsTable svn-id: r25598 | |||
2007-02-14 | Make use of md5_file_string | Max Horn | |
svn-id: r25593 |