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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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scumm.h
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Author
2012-02-26
COMMON: Move RenderMode and GUIOptions functionality into separate files
Max Horn
2012-02-11
SCUMM: cleanup and separation of objIsActor()/objToActor()/actorToObj() for v...
Tobias Gunkel
2012-02-11
SCUMM: _currentLights is v0 only
Tobias Gunkel
2012-02-11
SCUMM: introduce constants for _userState for cleaner and easier to understan...
Tobias Gunkel
2012-02-11
SCUMM: Fix actor ID handling in v0
Tobias Gunkel
2012-02-11
SCUMM: merge _activeObjectNr/_activeObjectType and _cmdObjectNr/_cmdObjectType
Tobias Gunkel
2012-02-11
SCUMM: fix debugger for v0
Tobias Gunkel
2012-02-11
SCUMM: use command stack and SentenceTab in mm c64
Tobias Gunkel
2012-02-11
SCUMM: start handling object type and id correctly in mm c64
Tobias Gunkel
2011-08-27
SCUMM: Also save first used color beyond 80 in Indy4 Amiga palette.
Johannes Schickel
2011-08-26
SCUMM: Mark some more ScummEngine members Indy4 Amiga specific.
Johannes Schickel
2011-08-26
SCUMM: Implement proper Indy4 Amiga palette handling.
Johannes Schickel
2011-08-06
ALL: Reduce audio/ header dependency
Eugene Sandulenko
2011-08-03
SCUMM: Remove BluesBirthday dependency on the binary
Matthew Hoops
2011-07-09
SCUMM: fix DS compilation
athrxx
2011-07-09
SCUMM: cleanup sjis font rendering code
athrxx
2011-06-20
ALL: Remove trailing whitespaces
Max Horn
2011-06-15
SCUMM: hopefully fix 16bit mode support for SCUMM FM-TOWNS games and LOOM PCE...
athrxx
2011-06-02
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
Max Horn
2011-05-25
ALL: behaviour -> behavior
Matthew Hoops
2011-05-25
ALL: neighbour -> neighbor
Matthew Hoops
2011-05-13
SCUMM: Rename ResTypes->ResType, introduce ResId typedef, change code to use ...
Max Horn
2011-05-13
SCUMM: Get rid of the MemBlkHeader hack
Max Horn
2011-05-13
SCUMM: Rename saveLoadResource to loadResourceOLD, remove unused save code in it
Max Horn
2011-05-13
SCUMM: Move class ResourceManager to its own header
Max Horn
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-04-28
JANITORIAL: Format forward declarations to follow convention
Ori Avtalion
2011-04-27
SCUMM: Add separate game id's for soccermls and soccer2004
Matthew Hoops
2011-04-18
COMMON: Rename Error to ErrorCode, introduce new Error class
Max Horn
2011-04-05
SCUMM: Move _heV7RoomIntOffsets from ScummEngine to ScummEngine_v70he
Max Horn
2011-04-05
SCUMM: Move _heV7DiskOffsets from ScummEngine to ScummEngine_v70he
Max Horn
2011-04-05
SCUMM: Split ScummEngine::generateFilename, move HE specifics to class ScummE...
Max Horn
2011-04-05
SCUMM: Rename InfoStuff to SaveStateMetaInfos
Max Horn
2011-04-05
SCUMM: Move ActorHE into its own header, move some HE specific stuff out of s...
Max Horn
2011-02-09
AUDIO: Rename sound/ dir to audio/
Max Horn
2010-12-02
SCUMM: Fix bug in V12 games causing chars to be lost when wrapping talk text
Max Horn
2010-10-27
ENGINE: Generalize SCUMM play time counting and move it into Engine.
Johannes Schickel
2010-10-25
SCUMM: Add patch #3093541 - MMC64: Actor Walk / Object Fix.
Travis Howell
2010-10-23
SCUMM: Add workaround to allow saved games to be shared between Macintosh and...
Travis Howell
2010-10-23
SCUMM: Fix buffer overflow, that was causing crashes when saving in Backyard ...
Travis Howell
2010-10-18
SCUMM: Fix potential bug in ScummEngine::resStrLen.
Max Horn
2010-10-18
SCUMM: Move common code from ScummEngine::fetchScript* to new method.
Max Horn
2010-10-17
SCUMM/FM-TOWNS: more improvements to japanese font drawing
Florian Kagerer
2010-10-15
ENGINES: Enhance namespace comments a bit
Max Horn
2010-10-07
SCUMM/FM-TOWNS: improved sfx support for indy4 and monkey2
Florian Kagerer
2010-10-05
SCUMM/FM-TOWNS: disable new graphics code in DS port
Florian Kagerer
2010-10-01
SCUMM/FM-TOWNS: fix palette and other graphics issues
Florian Kagerer
2010-08-18
SCUMM/FM-TOWNS: start rewriting audio code
Florian Kagerer
2010-08-11
SCUMM: _resultVarNumber and related methods are specific to v0-v5
Max Horn
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