aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/scumm.h
AgeCommit message (Expand)Author
2012-02-26COMMON: Move RenderMode and GUIOptions functionality into separate filesMax Horn
2012-02-11SCUMM: cleanup and separation of objIsActor()/objToActor()/actorToObj() for v...Tobias Gunkel
2012-02-11SCUMM: _currentLights is v0 onlyTobias Gunkel
2012-02-11SCUMM: introduce constants for _userState for cleaner and easier to understan...Tobias Gunkel
2012-02-11SCUMM: Fix actor ID handling in v0Tobias Gunkel
2012-02-11SCUMM: merge _activeObjectNr/_activeObjectType and _cmdObjectNr/_cmdObjectTypeTobias Gunkel
2012-02-11SCUMM: fix debugger for v0Tobias Gunkel
2012-02-11SCUMM: use command stack and SentenceTab in mm c64Tobias Gunkel
2012-02-11SCUMM: start handling object type and id correctly in mm c64Tobias Gunkel
2011-08-27SCUMM: Also save first used color beyond 80 in Indy4 Amiga palette.Johannes Schickel
2011-08-26SCUMM: Mark some more ScummEngine members Indy4 Amiga specific.Johannes Schickel
2011-08-26SCUMM: Implement proper Indy4 Amiga palette handling.Johannes Schickel
2011-08-06ALL: Reduce audio/ header dependencyEugene Sandulenko
2011-08-03SCUMM: Remove BluesBirthday dependency on the binaryMatthew Hoops
2011-07-09SCUMM: fix DS compilationathrxx
2011-07-09SCUMM: cleanup sjis font rendering codeathrxx
2011-06-20ALL: Remove trailing whitespacesMax Horn
2011-06-15SCUMM: hopefully fix 16bit mode support for SCUMM FM-TOWNS games and LOOM PCE...athrxx
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-05-25ALL: behaviour -> behaviorMatthew Hoops
2011-05-25ALL: neighbour -> neighborMatthew Hoops
2011-05-13SCUMM: Rename ResTypes->ResType, introduce ResId typedef, change code to use ...Max Horn
2011-05-13SCUMM: Get rid of the MemBlkHeader hackMax Horn
2011-05-13SCUMM: Rename saveLoadResource to loadResourceOLD, remove unused save code in itMax Horn
2011-05-13SCUMM: Move class ResourceManager to its own headerMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
2011-04-28JANITORIAL: Format forward declarations to follow conventionOri Avtalion
2011-04-27SCUMM: Add separate game id's for soccermls and soccer2004Matthew Hoops
2011-04-18COMMON: Rename Error to ErrorCode, introduce new Error classMax Horn
2011-04-05SCUMM: Move _heV7RoomIntOffsets from ScummEngine to ScummEngine_v70heMax Horn
2011-04-05SCUMM: Move _heV7DiskOffsets from ScummEngine to ScummEngine_v70heMax Horn
2011-04-05SCUMM: Split ScummEngine::generateFilename, move HE specifics to class ScummE...Max Horn
2011-04-05SCUMM: Rename InfoStuff to SaveStateMetaInfosMax Horn
2011-04-05SCUMM: Move ActorHE into its own header, move some HE specific stuff out of s...Max Horn
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
2010-12-02SCUMM: Fix bug in V12 games causing chars to be lost when wrapping talk textMax Horn
2010-10-27ENGINE: Generalize SCUMM play time counting and move it into Engine.Johannes Schickel
2010-10-25SCUMM: Add patch #3093541 - MMC64: Actor Walk / Object Fix.Travis Howell
2010-10-23SCUMM: Add workaround to allow saved games to be shared between Macintosh and...Travis Howell
2010-10-23SCUMM: Fix buffer overflow, that was causing crashes when saving in Backyard ...Travis Howell
2010-10-18SCUMM: Fix potential bug in ScummEngine::resStrLen.Max Horn
2010-10-18SCUMM: Move common code from ScummEngine::fetchScript* to new method.Max Horn
2010-10-17SCUMM/FM-TOWNS: more improvements to japanese font drawingFlorian Kagerer
2010-10-15ENGINES: Enhance namespace comments a bitMax Horn
2010-10-07SCUMM/FM-TOWNS: improved sfx support for indy4 and monkey2Florian Kagerer
2010-10-05SCUMM/FM-TOWNS: disable new graphics code in DS portFlorian Kagerer
2010-10-01SCUMM/FM-TOWNS: fix palette and other graphics issuesFlorian Kagerer
2010-08-18SCUMM/FM-TOWNS: start rewriting audio codeFlorian Kagerer
2010-08-11SCUMM: _resultVarNumber and related methods are specific to v0-v5Max Horn