Age | Commit message (Collapse) | Author |
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"KYRA/SCUMM: Thumbnail support/improvement"
- Extended SCUMM engine to support savegames without thumbnail header. (Increased savegame version to prevent saves to be loaded from older ScummVM versions)
- Fixed KYRA to properly support savegames without thumbnail header.
svn-id: r34054
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33632-33633,33635,33637,33639-33640,33642-33645,33648,33654-33655,33664,33667-33670,33673-33674,33678,33682,33686-33691,33693,33696,33698,33700,33703,33708,33710,33712-33714,33716 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33720
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svn-id: r33654
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33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,33212,33218-33220,33222,33224-33226,33229-33243,33246,33248-33250,33252,33258-33261,33263,33266,33270,33272-33283,33285,33287-33290,33295-33298,33321,33325-33330,33332-33335,33337-33340,33342,33345,33347,33349-33350,33352-33357,33359-33367,33369-33371,33373,33375-33377,33379-33380,33383-33385,33387-33389,33392-33394,33400-33402,33404-33405,33407-33410,33412-33416,33418-33419,33425-33427,33432,33436-33438,33444,33446,33452-33453,33455-33459,33463-33464,33466-33471,33473-33474,33478,33490,33492,33495-33496,33509-33512,33518-33519,33522-33527,33529-33530,33537,33541,33544,33546,33550,33552-33554,33556,33558,33561-33562,33565,33568,33570,33574,33576,33578-33581,33584-33587,33590,33596,33604-33611,33614-33615,33617-33618,33620-33621 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33624
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svn-id: r33606
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Regressions possible.
svn-id: r33552
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svn-id: r33001
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ScummMenuDialog, to avoid confusion and conflict with the Global Main Menu class
svn-id: r32937
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svn-id: r32851
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svn-id: r32775
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svn-id: r32486
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it can bring some regressions to subtitles.
svn-id: r31757
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Fish 3.
svn-id: r31080
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svn-id: r30786
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svn-id: r30722
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svn-id: r30664
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changing the way SCUMM updates the timer vars (matches disasm now). Beware of regressions\!
svn-id: r30418
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across far more SCUMM versions), so rename it to VAR_TIMER_TOTAL
svn-id: r30271
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svn-id: r30160
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svn-id: r29974
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svn-id: r29434
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svn-id: r29284
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HTTPS and hence through proxies&firewalls :)
svn-id: r28877
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svn-id: r27998
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svn-id: r27979
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can provide a simpler pauseEngineIntern method; provided default implementation of the latter which simply (un)pauses the mixer
svn-id: r27801
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pause/resume the active engine); made the global 'confirm exit' dialog use that feature; implemented ScummEngine::pauseEngine
svn-id: r27797
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checkExecVerbs
svn-id: r27778
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fixes/optimizations based on this)
svn-id: r27655
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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svn-id: r26622
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function in order to match the original V8 interpreter. This should fix bugs #1036707 and #1662610 (subtitles word wrapping issues).
svn-id: r26516
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constant RES_INVALID_OFFSET to indicate an invalid room offset
svn-id: r26353
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using a clever technique called 'signed ints' for room offsets (and this won't cause any regressions; any you may encounter are merely the products of a deranged imagination)
svn-id: r26331
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svn-id: r26296
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svn-id: r26289
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It is a period of bug fixing. Rebel
developers, coding from a public
project, have won their umpteenth victory
against the evil Actor Walk Bugs.
During the debugging, programmers
used secret plans to the LucasArts'
ultimate tool, the SCUMM engine, an
extensible scripting system with enough
power to create an entire adventure.
Pursued by ensuing sinister regressions,
High King Fingolfin gleefully jumps up
and down, making use of the hotkey
that can save his games and restore
them back again later....
[With apologies to George Lucas. Good
riddance to bugs #751662, #771483, #959001,
#1329457, #1329498, #1329529, #1527672,
#1538260, #1571701, #1571705, #1571740,
and a warm welcome to the regressions
this change will cause. :-) ]
svn-id: r26090
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as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method)
svn-id: r26045
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readResTypeList
svn-id: r25828
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svn-id: r25454
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svn-id: r25396
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making it possible to use --debugflags with it)
svn-id: r25381
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svn-id: r25372
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svn-id: r25250
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points (i.e. indirection)
svn-id: r24922
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svn-id: r24636
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svn-id: r24612
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related stuff in object.cpp
svn-id: r24368
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somewhat more logical fashion
svn-id: r24367
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svn-id: r24365
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