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path: root/engines/scumm/scumm.h
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2007-04-01Reverted my roomoffs changes (broke the Loom intro), and instead added the ↵Max Horn
constant RES_INVALID_OFFSET to indicate an invalid room offset svn-id: r26353
2007-03-31Got rid of some 0xFFFF -> 0xFFFFFFFF conversions and similiar nonsense by ↵Max Horn
using a clever technique called 'signed ints' for room offsets (and this won't cause any regressions; any you may encounter are merely the products of a deranged imagination) svn-id: r26331
2007-03-24Cleaning up various issues with the Indy3 IQ patchMax Horn
svn-id: r26296
2007-03-24Add patch #1687026 - Indy3: Series IQ-Points.Travis Howell
svn-id: r26289
2007-03-11A long time ago, in a virtual machine far, far away...Max Horn
It is a period of bug fixing. Rebel developers, coding from a public project, have won their umpteenth victory against the evil Actor Walk Bugs. During the debugging, programmers used secret plans to the LucasArts' ultimate tool, the SCUMM engine, an extensible scripting system with enough power to create an entire adventure. Pursued by ensuing sinister regressions, High King Fingolfin gleefully jumps up and down, making use of the hotkey that can save his games and restore them back again later.... [With apologies to George Lucas. Good riddance to bugs #751662, #771483, #959001, #1329457, #1329498, #1329529, #1527672, #1538260, #1571701, #1571705, #1571740, and a warm welcome to the regressions this change will cause. :-) ] svn-id: r26090
2007-03-10SCUMM: got rid of the _bompActorPalettePtr member var (which was only used ↵Max Horn
as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method) svn-id: r26045
2007-02-24Removed the (useless, thanks to resTypeFromId) 'name' parameter from ↵Max Horn
readResTypeList svn-id: r25828
2007-02-10Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERAMax Horn
svn-id: r25454
2007-02-05'fixed' o_blastText and updated a commentGregory Montoir
svn-id: r25396
2007-02-04Switch SCUMM engine to use the common special debug flags support (thus ↵Max Horn
making it possible to use --debugflags with it) svn-id: r25381
2007-02-04Removed GF_NO_SCALINGMax Horn
svn-id: r25372
2007-01-28Moved some stuff from CharsetRenderer (back) to ScummEngine, added commentsMax Horn
svn-id: r25250
2006-12-25Changed ScummEngine::_actors from an Actor array to a an array of Actor ↵Max Horn
points (i.e. indirection) svn-id: r24922
2006-11-06Add support for HE CUP demos based on cyx's standalone player.Eugene Sandulenko
svn-id: r24636
2006-11-04SCUMM cleanupMax Horn
svn-id: r24612
2006-10-18SCUMM: Moved getDistanceBetween to clas ScummEngine_v6; grouped inventory ↵Max Horn
related stuff in object.cpp svn-id: r24368
2006-10-18SCUMM: reordered contents of actor.cpp, grouping methods in a hopefully ↵Max Horn
somewhat more logical fashion svn-id: r24367
2006-10-18SCUMM: walbox related cleanupMax Horn
svn-id: r24365
2006-10-15Got rid of ScummEngine::_confirmExit, and some other minor cleanupMax Horn
svn-id: r24319
2006-10-07Removed _lastKeyHit, instead pass the key code as a parameter to ↵Max Horn
processKeyboard() svn-id: r24176
2006-10-07Removed 'smushMode' param from processInput and processKeyboard in favor of ↵Max Horn
a new member _smushActive of ScummEngine_v7 svn-id: r24175
2006-10-07Moved all INSANE and SMUSH related code into ScummEngine_v7 (resp. ↵Max Horn
ScummEngine_v6 in a few cases) svn-id: r24169
2006-10-07Moved SCUMM keyboard handling code from processInput() to the new ↵Max Horn
(sub)method processKeyboard svn-id: r24165
2006-10-07Renemaed ScummEngine::processKbd to processInput (as it also deals with the ↵Max Horn
mouse) svn-id: r24164
2006-10-07some HE related cleanupMax Horn
svn-id: r24163
2006-09-23Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle ↵Max Horn
the linker dependency graph). Porters will have to update project files svn-id: r23974
2006-09-17renamed ScummEngine::restoreBG to restoreBackground; renamed and moved ↵Max Horn
Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE svn-id: r23925
2006-09-17Moved stored flobjects to class ScummEngine_v70heMax Horn
svn-id: r23924
2006-09-17Renamed ScummEngine::res to _res and allocate the ResourceManager on the ↵Max Horn
heap (i.e. _res is a pointer now) svn-id: r23922
2006-09-17Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap ↵Max Horn
(i.e. _gdi is a pointer now) svn-id: r23921
2006-09-16* Added virtual Engine::getDebugger() methodMax Horn
* Removed code from errorString() methods that hooked the debugger(s) into error(), in favor of using getDebugger() from within error() * As a consequence, removed most custom errorString() methods svn-id: r23894
2006-09-09Moved allocResTypeData from ScummEngine to ResourceManager; removed friend ↵Max Horn
declarations from ResourceManager, and performed other minor tweaks svn-id: r23856
2006-09-09Turned some sound conversion methods into static functions (cleanup)Max Horn
svn-id: r23854
2006-09-01Add HE72+ specific version of convertMessageToString(), to reduce filtering ↵Travis Howell
and since special codes aren't used. svn-id: r23814
2006-08-20Rename VAR_MOUSEPRESENT to VAR_INPUTMODE and set the default input type to ↵Travis Howell
mouse mode. Fighting uses mouse mode by default in FOA now, just like the original game. svn-id: r23727
2006-06-21Add cyx's patch for bug #1035739 - SCUMM/SMUSH: Ugly palette change when ↵Travis Howell
video finishes svn-id: r23216
2006-06-21Revert back to original method used for scrollEffect(), fixes regressions.Travis Howell
svn-id: r23214
2006-06-19Fix screen scrolling glitch when looking at the top of closet in parents ↵Travis Howell
room of DOS version of fbear svn-id: r23174
2006-05-13Patch #1091170: ALL, SCUMM: Subtitle speed controlMax Horn
svn-id: r22456
2006-04-29Renamed updateVolumes to updateSoundSettings -- now it also handles ↵Max Horn
subtitles/speech_mute settings. Also changed the ConfigDialog accordingly svn-id: r22233
2006-04-29Moved AKOS stuff to class ScummEngine_v6Max Horn
svn-id: r22229
2006-04-29* Renamed several methods in favor of a somewhat more uniform naming scheme: ↵Max Horn
setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. * Doing this, split scummInit into setupScumm and resetScumm methods * Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing) * Renmaed various setup???Palette methods to set???Palette * Some minor cleanup / tweaks svn-id: r22227
2006-04-29* Added ScummEngine_v8::initScummVars()Max Horn
* Moved VAR_LANGUAGE to class ScummEngine_v8 * Minor cleanup svn-id: r22223
2006-04-29Make use of the new scummLoop_* functions to move some SCUMM version ↵Max Horn
specific stuff around svn-id: r22219
2006-04-29Split scummLoop into multiple functions, for easier maintanance & ↵Max Horn
customizability svn-id: r22218
2006-04-23Moved _heTimers to ScummEngine_v60heMax Horn
svn-id: r22116
2006-04-23Modified openFile and openResourceFile to take a Common::String instead of a ↵Max Horn
char pointer svn-id: r22112
2006-04-23Behold, the new SCUMM detector finally has arrived. Unified detection & ↵Max Horn
engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements. svn-id: r22110
2006-04-23Replaced _demoMode by GF_DEMOMax Horn
svn-id: r22087
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵Max Horn
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916