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2012-02-11SCUMM: Fix meteor actor indexTobias Gunkel
- Now the correct actor name is shown with "give ... to meteor". Formerly the name was "". - Add actor names that do not have a string assigned
2012-02-11SCUMM: Fix sound playback if fast-mode is onTobias Gunkel
Sounds are played that fast in fast-mode that the queue gets stuck. This is just a workaround and only fixes the symptoms. Check the queue handling for a correct fix.
2012-02-10JANITORIAL: Fix template definition whitespaceTarek Soliman
2012-02-10Merge pull request #177 from ↵Eugene Sandulenko
BenCastricum/5db023646a8c685469bfe9dc551a282f8240ae04 SCUMM: Use regular detection algorithms for FMTOWNS demos.
2012-01-29SCUMM: Add script number differences in SCUMM V0, for two work arounds in ↵Travis Howell
Maniac Mansion.
2012-01-26SCUMM: Use regular detection algorithms for FMTOWNS demos.Ben Castricum
2012-01-15SCUMM: add missing free()athrxx
2012-01-15Merge pull request #166 from BenCastricum/masterEugene Sandulenko
SCUMM: Added detection for more Dutch HE demos
2012-01-14SCUMM: Fix workaround for Dig spider lair sound glitchTorbjörn Andersson
The soundKludge() function assumes there are always 8 parameters for Digital iMUSE script commands.
2012-01-08SCUMM: Recognize platform on win version of dutch puttrace demoBen Castricum
2012-01-08SCUMM: Work around script bug in The DigTorbjörn Andersson
The sound of trickling water in the spider lair is started, but never explicitly stopped, so it keeps going. (Possibly not forever. When I tried it in DOSBox, it finally stopped when I got back to the Nexus.) The same sound effect is used the underwater cavern, and in that case the exit script does fade out the sound so this workaround emulates that behaviour.
2012-01-08SCUMM: Recognize Mac version of dutch putttime demoBen Castricum
2012-01-08SCUMM: Recognize Windows as platform for pajama2 demoBen Castricum
2012-01-08SCUMM: Add support for 2 freddi3 Mac/Dutch demosBen Castricum
2012-01-08SCUMM: Correctly recognize platform on freddi2 dutch demoBen Castricum
2012-01-07SCUMM: Add three Hebrew HE gamesMatan Bareket
Freddi Fish 3: The Case of the Stolen Conch Shell, Putt-Putt Joins the Circus, Pajama Sam 2: Thunder and Lightning Aren't so Frightening
2012-01-01SCUMM: Add support for 2 Dutch/Mac spyfox demos (1 MD5, 1 filename pattern)Ben Castricum
2012-01-01SCUMM: Don't hide scumm detector debug message for certain casesBen Castricum
2011-12-28SCUMM: Fix warning due to implicit conversion to intMax Horn
2011-12-26SCUMM: Make SampleBuffer::write non-virtual to silence a g++ warning.Johannes Schickel
No class inherits from SampleBuffer, thus it should be safe to do so.
2011-12-26SCUMM: Add a difficulty selection dialog for Loom FM-Towns.Johannes Schickel
It is in spirit of the DOS version's selection dialog, but it has the description above the buttons instead of below it.
2011-12-26Merge pull request #150 from tobigun/player_appleIIEugene Sandulenko
SCUMM: Add Apple-II sound player support
2011-12-24SCUMM: add player_apple2.cpp to project filesTobias Gunkel
Seems as if the iphone project files have to be updated separately.
2011-12-24SCUMM: Rename player_appleII.* -> player_apple2.* to have the filenames ↵Tobias Gunkel
lower case
2011-12-24SCUMM: Remove assert.h include from player_appleIITobias Gunkel
2011-12-23Add patch #3463338 - Detect Macintosh demo of Pajama Sam 1.Travis Howell
2011-12-22SCUMM: Revert now obsolete separation of state variables in player_appleIITobias Gunkel
2011-12-22SCUMM: Remove player_appleII loggingTobias Gunkel
2011-12-22SCUMM: Optimize player_appleII sample bufferTobias Gunkel
The AppleII sound player works in two phases: writing samples to the sample buffer (sample generation) or reading samples from the buffer and passing it to ScummVM's output callback. The sample buffer is read completely in the reading phase so the entries of the already read samples of the buffer can be reused again during the next write phase.
2011-12-22SCUMM: Use finer grained sound updates for player_appleIITobias Gunkel
This reduces the needed buffer size for the biggest type4 sound from 170kB to only 2 bytes
2011-12-22SCUMM: Wrap player_appleII sound generation functions in classesTobias Gunkel
2011-12-22SCUMM: Reduce sound buffer size for player_appleIITobias Gunkel
Sound generation functions are now called incrementally instead of just once to generate the sound data. This reduces the max. buffer size from 1.7MB to just ~100KB (piano, sound 50).
2011-12-22SCUMM: Increase precision of player_appleIITobias Gunkel
Use fixed precision instead of integral numbers for sample conversion
2011-12-22SCUMM: Aggregate speaker states of CPU cycles in between samplesTobias Gunkel
- formerly only two sample levels were possible: 32767 or -32767. Now the speaker states (0/1) between two samples are aggregated by the new SampleConverter class to allow more accurate sample values between -32767 and 32767. - the player's state is moved into a separate state struct
2011-12-22SCUMM: Fix error in player_appleII when both voices are triggered at the ↵Tobias Gunkel
same time
2011-12-22SCUMM: Add initial support for AppleII sound playerTobias Gunkel
2011-12-05SCUMM: fix minor bug in FM-TOWNS sound codeathrxx
(multi channel pcm sounds did not get restored correctly after loading a save file)
2011-12-03SCUMM: Add support for the mustard mac map fileMatthew Hoops
2011-11-27SCUMM: Add support for Putt-Putt Saves the Zoo iOSMatthew Hoops
2011-11-24SCUMM: paranoia "fix" for ae5192c5d396b6ab3caf57adabeb03a832966dd3athrxx
(change sizeof check to use int16 instead of Common::Rect)
2011-11-24SCUMM: make FM-Towns save files compatible between DS and other platformsathrxx
(only applies to new save files)
2011-11-17SCUMM: Add code to support different keys used for skipping cutscenes in ↵Travis Howell
early ports of Maniac Mansion and Zak McKracken.
2011-11-16LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)Strangerke
2011-11-06SCUMM: Stream sfx/voice sounds from mouster.sou.Johannes Schickel
This fixes sound corruption when using the new VOC streaming code. It also reduces the runtime memory needed for compressed sound files slightly, since it does not preload them into memory anymore. This comes at the expense of one file descriptor needed per sfx being played though. Thanks to Kirben for his review and feedback.
2011-11-04SCUMM: Revert "Removed a duplicate variable assignment"Willem Jan Palenstijn
This reverts commit 747ebffd17eb64423fd8fb321f9d803ec31105f4, and adds a FIXME.
2011-11-04SCUMM: Removed a duplicate variable assignmentFilippos Karapetis
2011-11-03SCUMM: Fix warningsEugene Sandulenko
2011-11-03SCUMM: Fix copy/paste errorsEugene Sandulenko
2011-11-02SCUMM: Remove outdated comment.Johannes Schickel
2011-11-02SCUMM: Minor clean upWillem Jan Palenstijn