Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-11-24 | SCUMM: paranoia "fix" for ae5192c5d396b6ab3caf57adabeb03a832966dd3 | athrxx | |
(change sizeof check to use int16 instead of Common::Rect) | |||
2011-11-24 | SCUMM: make FM-Towns save files compatible between DS and other platforms | athrxx | |
(only applies to new save files) | |||
2011-11-17 | SCUMM: Add code to support different keys used for skipping cutscenes in ↵ | Travis Howell | |
early ports of Maniac Mansion and Zak McKracken. | |||
2011-11-16 | LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE) | Strangerke | |
2011-11-06 | SCUMM: Stream sfx/voice sounds from mouster.sou. | Johannes Schickel | |
This fixes sound corruption when using the new VOC streaming code. It also reduces the runtime memory needed for compressed sound files slightly, since it does not preload them into memory anymore. This comes at the expense of one file descriptor needed per sfx being played though. Thanks to Kirben for his review and feedback. | |||
2011-11-04 | SCUMM: Revert "Removed a duplicate variable assignment" | Willem Jan Palenstijn | |
This reverts commit 747ebffd17eb64423fd8fb321f9d803ec31105f4, and adds a FIXME. | |||
2011-11-04 | SCUMM: Removed a duplicate variable assignment | Filippos Karapetis | |
2011-11-03 | SCUMM: Fix warnings | Eugene Sandulenko | |
2011-11-03 | SCUMM: Fix copy/paste errors | Eugene Sandulenko | |
2011-11-02 | SCUMM: Remove outdated comment. | Johannes Schickel | |
2011-11-02 | SCUMM: Minor clean up | Willem Jan Palenstijn | |
2011-11-01 | SCUMM: Further clean up loop | Willem Jan Palenstijn | |
2011-11-01 | SCUMM: add comment to last commit | athrxx | |
2011-11-01 | SCUMM: fix save file incompatibility between DS and other ports for non ↵ | athrxx | |
FM-TOWNS games | |||
2011-11-01 | SCUMM: Run astyle over Player_V2A code. | Johannes Schickel | |
2011-11-01 | SCUMM: Fix possible leak in Player_V2A code. | Johannes Schickel | |
2011-11-01 | SCUMM: Clean up loop | Willem Jan Palenstijn | |
2011-10-25 | SCUMM: Initialize Sprite fields in constructor. | Alyssa Milburn | |
This fixes a crash when HE games return from init() early due to the required color mode not being available. | |||
2011-10-24 | SCUMM: Fix detection of talkie Monkey Island | Tarek Soliman | |
Thanks md5 for the idea to fix the null pointer Thanks clone2727 for feedback on this and other implementations | |||
2011-10-23 | LAUNCHER: Add GUIO_NOASPECT to SCUMM engine | Strangerke | |
2011-10-23 | SCUMM: Fix compilation when HE is disabled. | Johannes Schickel | |
This is a regression from 77c65648b1db8f8b7b245510681eafd856798d26. | |||
2011-10-23 | AD: Swtich GUI options to a char array. | Eugene Sandulenko | |
This eliminates nasty limitation of caping number of flags to 31. Current code has limitation of 255 flags, though. Only SCUMM engine is converted, rest do not even compile. Detection of fan talkie MI is broken as it has to be implemented differently. | |||
2011-10-18 | BADA: Misc changes merged from appstore release | Chris Warren-Smith | |
2011-10-09 | AUDIO: Add default disposeAfterUse value to makeVOCStream again. | Johannes Schickel | |
2011-10-09 | AUDIO: Remove unused makeVOCStream interface. | Johannes Schickel | |
2011-10-06 | SCUMM: Make some variables const and one furthermore static. | Johannes Schickel | |
2011-10-05 | SCUMM: code formatting | Tarek Soliman | |
Thanks clone2727 | |||
2011-10-05 | SCUMM: Code formatting | Filippos Karapetis | |
2011-10-04 | SCUMM: enable speech gui option when speech file found in unknown game | Tarek Soliman | |
This commit only affects monkey and monkey2 except FMTOWNS because FMTOWNS has *.sou files that don't have speech | |||
2011-10-04 | SCUMM: Apply modified patch from #3076698 | Tarek Soliman | |
This adds support for the Ultimate Talkie Edition fanpatch This is authored by the original UTE author LogicDeLuxe and Fingolfin. Modification: Removed detection entries | |||
2011-10-02 | SCUMM: Correct HE version for Norwegian version of Freddi Fish 1. | Travis Howell | |
2011-09-17 | SCUMM FM-TOWNS: fix DS build | athrxx | |
2011-09-17 | SCUMM FM-TOWNS: fix another regression | athrxx | |
(pcm sound effects broken in 69adb13c2f3cadd4dac2bba8164aa0b8a9400abc) | |||
2011-09-17 | SCUMM FM-TOWNS: fix regression and cleanup | athrxx | |
(LOOM mouse cursor was broken in b1cb88ddc25da64772bbba253bd2210678189ace) | |||
2011-09-17 | SCUMM FM-TOWNS: fix invalid mem accesses | athrxx | |
- handle some invalid sound resources that come up when starting LOOM - fix typo in midi driver code (causing invalid mem reads) | |||
2011-09-08 | SCUMM: Made some static data const. | Johannes Schickel | |
2011-09-03 | SCUMM: Fix text color bug in Indy4 Amiga outro. | Johannes Schickel | |
2011-09-03 | SCUMM: Limit Indy4 Amiga specific code to that version. | Johannes Schickel | |
2011-08-28 | SCUMM: setOffHeap uses resource status in HE90+ games. | Travis Howell | |
2011-08-28 | SCUMM: Add basic support for setOffHeap resource flag in HE90+ games. | Travis Howell | |
2011-08-27 | SCUMM: Properly prefix player_towns.h include with scumm/. | Johannes Schickel | |
2011-08-27 | SCUMM: Also save first used color beyond 80 in Indy4 Amiga palette. | Johannes Schickel | |
2011-08-27 | SCUMM: Added some comments about special colors in Indy4 Amiga. | Johannes Schickel | |
2011-08-26 | SCUMM: Save Indy4 Amiga specific palettes like the original did. | Johannes Schickel | |
For older saves I added a warning and a fallback which tries to setup everything correctly. This might cause some issues, but should hopefully be just fine. | |||
2011-08-26 | SCUMM: Mark some more ScummEngine members Indy4 Amiga specific. | Johannes Schickel | |
2011-08-26 | SCUMM: Add some comments to our Indy4 Amiga verb palette handling. | Johannes Schickel | |
We handle the verb palette map a bit different, since we use one 64 color palette instead of two 32 color palettes for different screen areas. | |||
2011-08-26 | SCUMM: Fix Indy4 Amiga cursor. | Johannes Schickel | |
The original did not use the room nor verb palette map for the cursor, but seems to use a custom palette. I now just changed the cursor to use the colors from the DOS version of Indy4. This is rather guesswork, but the original did always show a flashing color in those colors instead of based on the screen colors. | |||
2011-08-26 | SCUMM: Fix bug in Indy4 Amiga's implementation of darkenPalette. | Johannes Schickel | |
2011-08-26 | SCUMM: Fix some range checks in Indy4 Amiga palette code. | Johannes Schickel | |
2011-08-26 | SCUMM: Implement proper Indy4 Amiga palette handling. | Johannes Schickel | |
This should fix incorrect text colors in some scenes. |