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AgeCommit message (Expand)Author
2010-01-08Switch Mixer::playInputStream to use DisposeAfterUse::FlagMax Horn
2010-01-08Move DisposeAfterUse::Flag from Common to global namespace, and into a new he...Max Horn
2010-01-06Adapt digital iMuse to use SeekableAudioStream::seek, instead of ryling on th...Johannes Schickel
2010-01-05- Put the new factories for MP3, Vorbis and FLAC in place.Johannes Schickel
2010-01-05Fix broken Scumm dialogs, which is a regression from r46947. (They used a dum...Johannes Schickel
2010-01-03Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is nullTorbjörn Andersson
2009-12-31Add support for Chinese translated games.Eugene Sandulenko
2009-12-31Fix gcc warningEugene Sandulenko
2009-12-30Add Nintendo 64 port to trunk.Fabio Battaglia
2009-12-30Patch #2923628: "SOMI: Kanji support for japanese MegaCD version"Eugene Sandulenko
2009-12-23Patch #2895458: "SCUMM: Add support for SEGA-CD MI Passcodes"Eugene Sandulenko
2009-12-23Patch #2898445: "MM NES: Add support for original save/load dialog"Eugene Sandulenko
2009-12-23fix typoFabio Battaglia
2009-12-22Specify file size for PC-Spiele German Indy3 as provided in bug#2916434Eugene Sandulenko
2009-12-21Add indy3 md5 from bug #2916434: "New MD5 for Indy3 DOS-EGA, German"Eugene Sandulenko
2009-12-09Changed MidiDriver::createMidi to take a MidiDriverType instead of an intMax Horn
2009-12-09Remove the Audio::Mixer parameter from the midi/music pluginsMax Horn
2009-12-04Fix bug 2908376: FOA: Won't launch in Win32Max Horn
2009-12-02Add sanguine's patch for bug #2905463 - Loom PCE: missing characters in US font.Travis Howell
2009-11-26Some whitespace and formatting fixesMax Horn
2009-11-26Add patch #2857016 - MM C64: meteor landing as work around, with the explaina...Travis Howell
2009-11-26Add patch #2853844 - MM C64: walksounds.Travis Howell
2009-11-26Remove dependancy on STL.Johannes Schickel
2009-11-26Add patch #2839048 - MM C64 sound/music player, with minor changes.Travis Howell
2009-11-24Add patch #2903170 - MM C64: costume fix.Travis Howell
2009-11-24Add comment.Travis Howell
2009-11-24Added Doxygen comments for the various engine namespaces (currently mostly wi...Max Horn
2009-11-24Exclude PCE sound player, from non-16bit color build.Travis Howell
2009-11-23Add patch #2898231 - LOOM: Sound player for PC-Engine.Travis Howell
2009-11-23COMMON: Remove various variants of the md5_file / md5_file_string funcs; turn...Max Horn
2009-11-22Some PCE BIOSROM's have a 0x200 byte header. We need to skip that if it's pre...Matthew Hoops
2009-11-22Remove obsolete check, since HE72+ uses separate function.Travis Howell
2009-11-22Remove obsolete check, since HE72+ uses separate function.Travis Howell
2009-11-22Add mapping of TM and (C) characters in PCE version of Loom, based on informa...Travis Howell
2009-11-22Add patch #2876221 - FBEAR: Fix for MIDI piano notes (DOS version), with mino...Travis Howell
2009-11-22Exclude Loom PCE engine specific code, from non-16bit color build.Travis Howell
2009-11-22Removed the incorrect line in CharsetRendererPCE::drawBits1().Travis Howell
2009-11-22Virtualise drawBits1().Travis Howell
2009-11-22Better make sure that cursorPCE[] has 16 elements, like some of the otherTorbjörn Andersson
2009-11-22Added hard-coded cursor, and adjusted the colours slightly, for the PC-EngineTorbjörn Andersson
2009-11-22Update game details for Japanese PCE version of Loom.Travis Howell
2009-11-22Update game details for English PCE version of Loom.Travis Howell
2009-11-22Add patch for Tobias, for cursor palette in PCE version of Loom.Travis Howell
2009-11-22Add patch for Tobias, for more accurate palette in PCE version of Loom.Travis Howell
2009-11-22Fix charset palette in PCE version of Loom, based on information from Tobias.Travis Howell
2009-11-22Add patch for Tobias, for Kanji support in Japanese PCE version of Loom, with...Travis Howell
2009-11-05Add fix from Tobias, for bobbing Bobbin in PCE version of Loom.Travis Howell
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
2009-10-31Kirben suggested using vs->bytesPerPixel instead of _bytesPerPixel when drawingTorbjörn Andersson
2009-10-31Fixed flashlight drawing in 16 bpp games. (Which probably means PC-Engine LoomTorbjörn Andersson