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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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scumm
Age
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Author
2011-07-01
GRAPHICS: Remove default values from FontSJIS::drawChar.
Johannes Schickel
2011-06-23
ANALYSIS: Add static casts to is* functions
Littleboy
2011-06-21
COMMON: Move HerculesDimensions enum to SCUMM.
Johannes Schickel
2011-06-20
ALL: Remove trailing whitespaces
Max Horn
2011-06-19
SCUMM: fix SCUMM3 FM-TOWNS font rendering glitch in Japanese mode
athrxx
2011-06-18
SCUMM: regenerate 16bit palette after loading a savegame in LOOM PCE
athrxx
2011-06-18
SCUMM: fixed messed up colors in 16bit HE games
athrxx
2011-06-18
SCUMM: make sure asmDrawStripToScreen is not called in 16bit mode
athrxx
2011-06-17
SCUMM: fix FM-TOWNS graphics output for ARM devices
athrxx
2011-06-16
SCUMM: fix bug in cb661d63d0cd45d1231435a593b74dfc51872a0f
athrxx
2011-06-16
SCUMM: slightly changed behavior of 16bit mode detection
athrxx
2011-06-15
SCUMM: change comment in last commit
athrxx
2011-06-15
SCUMM: hopefully fix 16bit mode support for SCUMM FM-TOWNS games and LOOM PCE...
athrxx
2011-06-15
SCUMM: fix bug #3316738
athrxx
2011-06-15
SCUMM: fix possible portability issue
athrxx
2011-06-14
SCUMM: Fix noisy Valgrind warning.
eriktorbjorn
2011-06-14
DETECTOR: Pass allFiles to AdvancedMetaEngine::fallbackDetect()
Max Horn
2011-06-14
SCUMM: Fix doxygen comments
Max Horn
2011-06-14
DETECTOR: Separate code for handling obsolete gameids from advanced detector
Max Horn
2011-06-13
SCUMM: Change MessageDialog button label for consistency
Thierry Crozat
2011-06-13
I18N: Make many more GUI MessageDialog strings translatable
Thierry Crozat
2011-06-13
SCUMM FM-TOWNS: add number of color check in TownsScreen::updateOutputBuffer()
athrxx
2011-06-13
SCUMM: some cleanup in gfx_towns.cpp
athrxx
2011-06-13
SCUMM: fix engine destructor
athrxx
2011-06-04
COMMON: Rename kFeatureCursorHasPalette -> kFeatureCursorPalette
Max Horn
2011-06-03
SCUMM: fix typo (reported by Littleboy)
athrxx
2011-06-02
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
Max Horn
2011-05-29
SCUMM: Fix bug #1013617
athrxx
2011-05-29
FM-TOWNS AUDIO: Unlock internal mutex before calling imuse timer proc.
athrxx
2011-05-29
SCUMM: implement some missing (very low relevance) imuse code
athrxx
2011-05-25
ALL: initialise -> initialize
Matthew Hoops
2011-05-25
ALL: behaviour -> behavior
Matthew Hoops
2011-05-25
ALL: neighbour -> neighbor
Matthew Hoops
2011-05-25
SCUMM: Switch some code to use String::format
Max Horn
2011-05-20
FM-TOWNS AUDIO: fix thread lockups and cleanup
athrxx
2011-05-17
SCUMM: Add missing imuse feature
athrxx
2011-05-17
FM-TOWNS AUDIO: Some midi code fixes and some renaming
athrxx
2011-05-17
SCUMM: Set proper GUIO flags for monkey2/indy4 FM-TOWNS
athrxx
2011-05-17
FM-TOWNS AUDIO: Some renaming in the euphony driver code
athrxx
2011-05-17
SCUMM: Adapt code to latest FM-TOWNS audio driver changes
athrxx
2011-05-17
FM-TOWNS AUDIO: Some more midi driver code for FM-TOWNS monkey2 and indy4
athrxx
2011-05-17
SCUMM: Make REDUCE_MEMORY_USAGE slightly more effecive (saving ~1kb ram)
Max Horn
2011-05-17
COMMON: Registers RandomSources in constructor with the event recorder
Max Horn
2011-05-16
Merge branch 'master' of https://github.com/scummvm/scummvm
athrxx
2011-05-16
SCUMM: fix regression
athrxx
2011-05-16
ENGINES: Unify engine names
Thierry Crozat
2011-05-16
SCUMM: formatting
athrxx
2011-05-15
SCUMM: fix imuse bugs #1315950 and #761637
athrxx
2011-05-14
SCUMM: Remove some unused var warnings (see bug #3293800)
Max Horn
2011-05-14
SCUMM: Workaround bug #1463598 (INDY3VGA: giant Henry Jones sr.)
Max Horn
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