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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2010-10-12
SCUMM/FM-TOWNS: start fixing japanese font drawing
Florian Kagerer
2010-10-10
LOOM PC-Engine: fix mouse cursor
Florian Kagerer
2010-10-10
LOOM PC-Engine: fix regression
Florian Kagerer
2010-10-09
SCUMM/FM-TOWNS: minor fix for sfx code
Florian Kagerer
2010-10-09
SCUMM/FM-TOWNS: cleanup sfx code
Florian Kagerer
2010-10-08
SCUMM/FM-TOWNS: fixed threading issue in sfx code
Florian Kagerer
2010-10-08
SCUMM/FM-TOWNS: fixed possible invalid mem access in sfx code
Florian Kagerer
2010-10-07
SCUMM/FM-TOWNS: minor change in sfx code
Florian Kagerer
2010-10-07
SCUMM: Silenced signed/unsigned warnings, removed unused variable
Filippos Karapetis
2010-10-07
SCUMM/FM-TOWNS: cleanup
Florian Kagerer
2010-10-07
SCUMM/FM-TOWNS: improved sfx support for indy4 and monkey2
Florian Kagerer
2010-10-05
SCUMM/FM-TOWNS: disable new graphics code in DS port
Florian Kagerer
2010-10-04
SCUMM/FM-TOWNS: cleanup
Florian Kagerer
2010-10-03
SCUMM/FM-TOWNS: cleanup
Florian Kagerer
2010-10-03
SCUMM/FM-TOWNS: fix mouse cursor colors
Florian Kagerer
2010-10-03
SCUMM/FM-TOWNS: improve merging of graphics layers
Florian Kagerer
2010-10-03
SCUMM/FM-TOWNS: fix drawBox()
Florian Kagerer
2010-10-02
INDY3/FM-TOWNS: fix intro graphics bug
Florian Kagerer
2010-10-02
SCUMM: update scumm-md5.txt
Florian Kagerer
2010-10-02
SCUMM/FM-Towns: limit SCUMM 5 games to 16 bit graphics mode
Florian Kagerer
2010-10-01
SCUMM/FM-TOWNS: fix palette and other graphics issues
Florian Kagerer
2010-09-25
SCUMM: Fix bug #3052804 by reverting NES-specific screen width hack
Eugene Sandulenko
2010-09-18
SCUMM: Remove unused code, which was replaced by ScummEngine_v0::runObject in...
Travis Howell
2010-09-18
SCUMM: Fix bug #3070077 - MMC64: No music when Syd plays the piano.
Travis Howell
2010-09-18
SCUMM: minor cleanup
Florian Kagerer
2010-09-18
JANITORIAL: Removed most punctuation at end of warning() and error()
Torbjörn Andersson
2010-09-17
SOUND: Move CMS emulator to sound/softsynth.
Johannes Schickel
2010-09-15
I18N: Add translation for load/save success or failure messages
Thierry Crozat
2010-09-13
SCUMM: Fix for bug #3064655 "Restart with F8 key not working properly".
Johannes Schickel
2010-09-04
SCUMM: Patch #3059327
Eugene Sandulenko
2010-08-25
SCUMM: Fix bug #3039004
Eugene Sandulenko
2010-08-25
SCUMM: Fix bug #3032758: "SCUMM: Mute setting does not work"
Eugene Sandulenko
2010-08-25
SCUMM: Fix bug #3049323
Eugene Sandulenko
2010-08-25
SCUMM: Implement keyboard-driven inventory scrolling in v2
Eugene Sandulenko
2010-08-25
SCUMM: Fix bug #2702847 - PUTTZOO: Graphic glitches on dancing penguin.
Travis Howell
2010-08-24
SCUMM: Change palette for C64 games.
Eugene Sandulenko
2010-08-23
SCUMM: cleanup
Max Horn
2010-08-22
SCUMM: fix CD audio regression in Monkey Island 1 DOS/CD
Florian Kagerer
2010-08-20
SCUMM/TOWNS: fix minor bugs
Florian Kagerer
2010-08-20
KYRA/TOWNS: fix memory leak and some cleanup
Florian Kagerer
2010-08-18
SCUMM/FM-TOWNS: start rewriting audio code
Florian Kagerer
2010-08-17
SCUMM: Fix warning. On WinCE HIBYTE and LOBYTE are already defined.
Eugene Sandulenko
2010-08-16
SCUMM: More finely differentiate opcode tables between v3, v4 and v5
Max Horn
2010-08-16
SCUMM: Move setResult/getResultPos to script_v5.cpp
Max Horn
2010-08-15
SCUMM: Fix bug #3024173 - LOOM-PCE: Music stops prematurely
Torbjörn Andersson
2010-08-11
GUI: add music devices for c64, amiga and apple II gs
Florian Kagerer
2010-08-11
SCUMM: Re-enabled PCjr music for some more games
Torbjörn Andersson
2010-08-11
SCUMM: Re-enable PCjr music for EGA Loom.
Torbjörn Andersson
2010-08-11
SCUMM: Re-enable PCjr music for Indy 3
Torbjörn Andersson
2010-08-11
SCUMM: Add missing case in sound initialisation
Torbjörn Andersson
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