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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2010-01-23
Reorder params to Audio::makeRawMemoryStream
Max Horn
2010-01-23
Some more header modifications ("Graphic Adventure Engine" and the legal prop...
Arnaud Boutonné
2010-01-23
Get rid of FLAG_LOOP
Max Horn
2010-01-23
Get rid of deprecated makeRawDiskStream variants; rename deprecated makeRawMe...
Max Horn
2010-01-23
Update HE version for Dutch Windows demo of Freddi Fish 4.
Travis Howell
2010-01-23
Get rid of two more FLAG_LOOP instances
Max Horn
2010-01-22
SCUMM: Get rid of some redundant enum vals in iMuse digitial
Max Horn
2010-01-20
Add another Dutch Windows demo of Freddi Fish 4.
Travis Howell
2010-01-20
Fixed a small memory leak. Cppcheck again...
Torbjörn Andersson
2010-01-19
Started to get rid of Audio::FLAG_LOOP
Max Horn
2010-01-19
Move raw audio flags from sound/mixer.h to sound/raw.h
Max Horn
2010-01-19
Get rid of Mixer::playRaw for good
Max Horn
2010-01-19
Remove loop start/end params from Mixer::playRaw; convert some code from Mixe...
Max Horn
2010-01-19
Get rid of Mixer::FLAG_REVERSE_STEREO; also change SCUMM's iMuse Digital emul...
Max Horn
2010-01-19
Get rid of Mixer::FLAG_AUTOFREE.
Max Horn
2010-01-19
Move raw audio streams to new header sound/raw.h
Max Horn
2010-01-19
Rename 'Linear' audio streams to 'raw'
Max Horn
2010-01-16
Switch most AudioStream factories to use DisposeAfterUse::Flag
Max Horn
2010-01-12
Fix bug #2930306: "MANIAC - Italian NES version (extracted) not recognized"
Eugene Sandulenko
2010-01-12
Rename all "Adlib" uses to "AdLib" to match the real name of the sound card /...
Johannes Schickel
2010-01-11
Move Mac Binary resource loader to common class. Plug tons of memory leaks al...
Eugene Sandulenko
2010-01-08
Switch SCUMM from AppendableAudioStream to QueuingAudioStream
Max Horn
2010-01-08
Switch Mixer::playInputStream to use DisposeAfterUse::Flag
Max Horn
2010-01-08
Move DisposeAfterUse::Flag from Common to global namespace, and into a new he...
Max Horn
2010-01-06
Adapt digital iMuse to use SeekableAudioStream::seek, instead of ryling on th...
Johannes Schickel
2010-01-05
- Put the new factories for MP3, Vorbis and FLAC in place.
Johannes Schickel
2010-01-05
Fix broken Scumm dialogs, which is a regression from r46947. (They used a dum...
Johannes Schickel
2010-01-03
Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
Torbjörn Andersson
2009-12-31
Add support for Chinese translated games.
Eugene Sandulenko
2009-12-31
Fix gcc warning
Eugene Sandulenko
2009-12-30
Add Nintendo 64 port to trunk.
Fabio Battaglia
2009-12-30
Patch #2923628: "SOMI: Kanji support for japanese MegaCD version"
Eugene Sandulenko
2009-12-23
Patch #2895458: "SCUMM: Add support for SEGA-CD MI Passcodes"
Eugene Sandulenko
2009-12-23
Patch #2898445: "MM NES: Add support for original save/load dialog"
Eugene Sandulenko
2009-12-23
fix typo
Fabio Battaglia
2009-12-22
Specify file size for PC-Spiele German Indy3 as provided in bug#2916434
Eugene Sandulenko
2009-12-21
Add indy3 md5 from bug #2916434: "New MD5 for Indy3 DOS-EGA, German"
Eugene Sandulenko
2009-12-09
Changed MidiDriver::createMidi to take a MidiDriverType instead of an int
Max Horn
2009-12-09
Remove the Audio::Mixer parameter from the midi/music plugins
Max Horn
2009-12-04
Fix bug 2908376: FOA: Won't launch in Win32
Max Horn
2009-12-02
Add sanguine's patch for bug #2905463 - Loom PCE: missing characters in US font.
Travis Howell
2009-11-26
Some whitespace and formatting fixes
Max Horn
2009-11-26
Add patch #2857016 - MM C64: meteor landing as work around, with the explaina...
Travis Howell
2009-11-26
Add patch #2853844 - MM C64: walksounds.
Travis Howell
2009-11-26
Remove dependancy on STL.
Johannes Schickel
2009-11-26
Add patch #2839048 - MM C64 sound/music player, with minor changes.
Travis Howell
2009-11-24
Add patch #2903170 - MM C64: costume fix.
Travis Howell
2009-11-24
Add comment.
Travis Howell
2009-11-24
Added Doxygen comments for the various engine namespaces (currently mostly wi...
Max Horn
2009-11-24
Exclude PCE sound player, from non-16bit color build.
Travis Howell
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