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path: root/engines/sherlock/fixed_text.cpp
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2015-06-26SHERLOCK: Split FixedText into separate descendents for each gamePaul Gilbert
2015-06-17SHERLOCK: RT: add German context-menu fixed textMartin Kiewitz
- mention game in comments, that the fixed text block is about so that we can split it up easily later - add TODO for Spanish context-menu fixed text - add TODO for French version of Sherlock Holmes 2 - add TODO to split up the fixed text class
2015-06-16SHERLOCK: RT: Implemented WidgetVerbs executePaul Gilbert
2015-06-16SHERLOCK: fixed text class: fully const'ifiedMartin Kiewitz
thx LordHoto
2015-06-16SHERLOCK: fixed text class: Common::String to charMartin Kiewitz
2015-06-14SHERLOCK: initial inventory via fixed text classMartin Kiewitz
initial inventory is now localized
2015-06-14SHERLOCK: add boundary checks to fixed text classMartin Kiewitz
for action strings
2015-06-14SHERLOCK: fixed text German adjustmentMartin Kiewitz
2 lines were duplicated, fixed it
2015-06-14SHERLOCK: action processing uses fixed text classMartin Kiewitz
action error messages are now localized too
2015-06-14SHERLOCK: journal uses fixed text class nowMartin Kiewitz
journal buttons and some text is now localized
2015-06-14SHERLOCK: inventory uses fixed text class nowMartin Kiewitz
inventory buttons now localized
2015-06-14SHERLOCK: fixedText class to support localizationsMartin Kiewitz
also implemented text for windows (exit/up/down) using this class